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The Myrmidon Archives

Starship Catalog

Starfinder Starship Catalog

Generated: 2026-01-22 Source: Consolidated from packs-source

Contents

CategoryCount
Starship Components774
Starship Actions64
Total838

Starship Components (774)

NameTypeBP CostPCUDescription
Adamantine alloy fortified hull
Advanced long-range sensors
Advanced medium-range sensors
Advanced Sensors4Starship Sensors

StatValue Range4 hexes Bonus+1 item bonus to Sensors checks... | | Advanced short-range sensors | — | — | — | | | Aeon caster | — | — | — | | | Aeon Comm (hybrid) | — | — | — | An aeon comm is a cylindrical booth constructed of resonant crystal that allows... | | Aeon Diffuser | — | — | — | A small technomagical compartment incorporated into a Medium or smaller... | | Aeon Diffuser (Hybrid) | — | — | — | The hull of a vessel with algal shielding has a layer made of water-filled... | | Agricultural Suite | — | — | — | Popular on colony ships and some luxury cruisers, this layered combination of... | | Algal Shielding | — | — | — | The algal shielding system can be installed only in a biomechanical starship.... | | Alinoisos | — | — | — | | | Amenities | — | — | — | In luxury cruise liners, residential starships, and other Huge or larger... | | Anti-hacking systems | — | — | — | By increasing the security of the starship’s computer, these systems increase... | | Anti-Personnel Turrets | — | 5 | — | Security System

StatValue Boarding Rating Bonus+2 SpecialDeal 2d6 damage to... | | Antimagic Missile, Heavy | — | — | — | | | Antimagic Missile, Light | — | — | — | | | Antimatter mega-missile launcher | — | — | — | | | Antipersonnel weapon, heavy | — | — | — | An antipersonnel weapon must be mounted near the boarding ramp of a Medium or... | | Antipersonnel weapon, longarm | — | — | — | An antipersonnel weapon must be mounted near the boarding ramp of a Medium or... | | Antumbra Overseer | — | — | — | | | Arcane Lab | — | 4 | — | Expansion Bay

StatValue Effect+2 item bonus to magical research Build Points4... | | Arcane laboratory | — | — | — | An arcane laboratory contains all the tools and space necessary to craft magic... | | Arcane mortuary | — | — | — | An arcane mortuary contains equipment that aids spellcasters in creating... | | Arcane Rail, Mk 1 | — | — | — | | | Arcane Rail, Mk 2 | — | — | — | | | Arcane Rail, Mk 3 | — | — | — | | | Archon Drive | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Arcus Heavy | — | 16 | 150 | Power Core

StatValue PCU150 Regeneration12 PCU/round SizeMedium-Large Build... | | Arcus Light | — | — | — | | | Arcus Maximum | — | — | — | | | Arcus Standard | — | 12 | 100 | Power Core

StatValue PCU100 Regeneration10 PCU/round SizeMedium-Large Build... | | Arcus Ultra | — | — | — | | | Arena | — | — | — | This massive sports grid and concert venue requires three expansion bays and... | | Atech Immortal | — | — | — | | | Atech Resolute | — | — | — | | | Atmospheric Bubble | — | — | — | Whether through careful enhancements to existing shield emitters or magic, the... | | Autodestruct system | — | — | — | An autodestruct system is a self-destruct mechanism that removes the crew’s... | | Automated Defenders | — | 12 | — | Security System

StatValue Boarding Rating Bonus+4 SpecialDeploy robots (level... | | Azata (Tier 10) | — | — | — | | | Azata (Tier 2) | — | — | — | | | Azata (Tier 4) | — | — | — | | | Azata (Tier 6) | — | — | — | | | Barrow Spectre | — | — | — | | | Base Ship | — | 250 | — | Base Frame - Supercolossal

StatValue SizeSupercolossal Flight Mod-5 HP500 HP... | | Basic ablative armor (16) | — | — | — | | | Basic ablative armor (24) | — | — | — | | | Basic ablative armor (32) | — | — | — | | | Basic ablative armor (40) | — | — | — | | | Basic ablative armor (8) | — | — | — | | | Basic computer | — | — | — | | | Basic deflector shield 1 | — | — | — | | | Basic deflector shield 3 | — | — | — | | | Basic Locks | — | 1 | — | Security System

StatValue Boarding Rating Bonus+1

Build Points1 BP... | | Basic long-range sensors | — | — | — | | | Basic medium-range sensors | — | — | — | | | Basic Sensors | — | 2 | — | Starship Sensors

StatValue Range3 hexes Bonus+0 item bonus to Sensors checks... | | Basic Shields 10 | — | 2 | — | Starship Shields

StatValue Shield Points10 Regeneration1 SP/round Restore... | | Basic Shields 20 | — | 3 | — | Starship Shields

StatValue Shield Points20 Regeneration2 SP/round Restore... | | Basic Shields 30 | — | — | — | | | Basic Shields 40 | — | — | — | | | Basic short-range sensors | — | — | — | | | Basic Smuggler Compartment | — | 3 | — | Smuggler Compartment

StatValue Capacity5 tons Detection DC20 Build Points3 BP... | | Battleship | — | 100 | — | Base Frame - Gargantuan

StatValue SizeGargantuan Flight Mod-3 HP200 HP per... | | Biocamouflage | — | — | — | A biomechanical ship with a biocamouflage system can appear to be an... | | Biological experimentation chamber | — | — | — | Gray starships are often equipped with a room designed for the study of—and... | | Biometric locks | — | — | — | The systems of a starship with biometric locks can only be used by certain... | | Biometric Locks | — | 3 | — | Security System

StatValue Boarding Rating Bonus+2 SpecialDC 25 to bypass... | | Black hole generator | — | — | — | | | Blackwind Sepulcher | — | — | — | | | Blinking Telelith | — | — | — | | | BMC Mauler | — | — | — | | | Bombers | — | 10 | — | Fleet Special Ability

StatValue Effect+2d6 damage vs. capital ships Build... | | Booster thruster housing | — | — | — | When properly reinforced to absorb the strain, an expansion bay along a... | | Breaching pod | — | — | — | These high-speed pods can each transport up to two Huge creatures, four Large... | | Breaching pod with autonomous combatants | — | — | — | These high-speed pods can each transport up to two Huge creatures, four Large... | | Breaching pod with skilled autonomous combatants | — | — | — | These high-speed pods can each transport up to two Huge creatures, four Large... | | Breaching pod with specialized autonomous combatants | — | — | — | These high-speed pods can each transport up to two Huge creatures, four Large... | | Brevak Vermelance | — | — | — | | | Brig | — | 3 | — | Expansion Bay

StatValue EffectSecure holding cells for 4 prisoners Build... | | Budget long-range sensors | — | — | — | | | Budget medium-range sensors | — | — | — | | | Budget Sensors | — | 1 | — | Starship Sensors

StatValue Range2 hexes Bonus-2 item bonus to Sensors checks... | | Budget short-range sensors | — | — | — | | | Bulk Freighter | — | — | — | | | C-I Baffle | — | — | — | The counter-inertial baffle system allows a starship to suddenly and... | | C3 Thrusters | — | 20 | — | Thrusters

StatValue Speed3 hexes Flight Mod-4 SizeColossal Build Points20 BP | | C4 thrusters | — | — | — | | | C6 thrusters | — | — | — | | | C8 thrusters | — | — | — | | | Capital Seer-Shard Projector | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Capital Song Cannon | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Cargo hold | — | — | — | Unconverted expansion bays count as cargo holds. A cargo hold can contain... | | Cargo Hold | — | — | — | Expansion Bay

StatValue EffectStorage space (default) Build Points0 BP | | Carrier | — | 60 | — | Base Frame - Huge

StatValue SizeHuge Flight Mod-2 HP150 HP per Level+25... | | Carriers | — | 15 | — | Fleet Special Ability

StatValue EffectDeploy fighter screens; +2 AC Build... | | Chain cannon | — | — | — | | | Chaos Sail | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Citadel Zirval | — | — | — | | | Cloaking, advanced | — | — | — | Cloaking technology is not widely available in Near Space, but scientists have... | | Cloaking, basic | — | — | — | Cloaking technology is not widely available in Near Space, but scientists have... | | Cloaking, budget | — | — | — | Cloaking technology is not widely available in Near Space, but scientists have... | | Cloaking, cut-rate | — | — | — | Cloaking technology is not widely available in Near Space, but scientists have... | | Coilgun | — | — | — | | | Colony ship framework | — | — | — | Combining the habitability of a space station with the mobility of a starship,... | | Combat Training | — | 4 | — | Expansion Bay

StatValue Effect+1 status bonus to combat-related checks Build... | | Combat training facility, advanced | — | — | — | This specialized gym and miniature arena provides an array of holographic... | | Combat training facility, basic | — | — | — | This specialized gym and miniature arena provides an array of holographic... | | Combat training facility, elite | — | — | — | This specialized gym and miniature arena provides an array of holographic... | | Common crew quarters | — | — | — | Common crew quarters are the most basic type. They consist of simple bunks... | | CompEnt AEV | — | — | — | | | CompEnt Group Defense Frigate | — | — | — | | | CompEnt Guardian | — | — | — | | | Computer countermeasures | — | — | — | When a foe attempts to hack a starship’s computers and fails, a set of... | | Conference and meeting rooms | — | — | — | Installed with top-notch telecommunication equipment (including integral... | | Connecting tendril | — | — | — | | | Consciousness uplink drive | — | — | — | A consciousness uplink drive is an incredibly potent and thoroughly dangerous... | | Constellation Orrery | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Corpse recycler | — | — | — | A corpse recycler allows a starship crew to render bodies into parts for... | | Counter-missile bank (+12) | — | — | — | | | Crew Quarters | — | 2 | — | Expansion Bay

StatValue EffectHouses 4 crew Build Points2 BP | | Cruiser | — | 50 | — | Base Frame - Huge

StatValue SizeHuge Flight Mod-2 HP140 HP per Level+25... | | Cryo-chamber | — | — | — | This high-tech chamber allows biological organisms to enter a form of stasis... | | Cultural preparation facility | — | — | — | This expansion bay serves as a training facility and database for agents... | | Cut-rate sensors | — | — | — | | | Data Net | — | — | — | Aballonian vessels have a complex communications net, allowing them to share... | | Death's Curtain Necrofighter | — | — | — | | | Decorative ramming prow | — | — | — | | | Decoy husk | — | — | — | A decoy husk is a living case that can be regrown when ejected from a starship,... | | Dedicated computer housing | — | — | — | An expansion bay can be outfitted with power conduits and wires needed to house... | | Dendritic interface | — | — | — | This unique system, an innovation of the raxilites, allows up to four of a... | | Destroyer | — | 25 | — | Base Frame - Large

StatValue SizeLarge Flight Mod-1 HP85 HP per Level+15... | | Devourer vandal rocket launcher (1d4 x 10) | — | — | — | Jinsul assault ships are often outfitted with vandal rocket launchers. A vandal... | | Digital assault torrent | — | — | — | | | Digital raid node | — | — | — | | | Digital strike conduit | — | — | — | | | Display Room | — | — | — | Whether it’s used as a public museum or a private collection, this... | | Docking canopy | — | — | — | A docking canopy is a branch- or vine-like formation that allows up to four... | | Dominion Seeder | — | — | — | | | Drake (Tier 10) | — | — | — | | | Drake (Tier 2) | — | — | — | | | Drake (Tier 4) | — | — | — | | | Drake (Tier 8) | — | — | — | | | Dreadnought | — | 150 | — | Base Frame - Colossal

StatValue SizeColossal Flight Mod-4 HP300 HP per... | | Drift booster | — | — | — | A The following Expansion Bay is compatible only with a Supercolossal ship. A... | | Drift shadow projector | — | — | — | Created by the Hellknights to aid them in capturing enemy vessels, this device... | | Drift stasis Unit | — | — | — | Used in the Azlanti Star Empire for moving large numbers of troops efficiently,... | | Driftmaven | — | — | — | | | Drone Launcher (1d8) | — | — | — | | | Drone Tube | — | — | — | A drone tube is a hangar modification designed to facilitate the use of... | | Drop pod | — | — | — | A drop pod is a reinforced vehicle designed to transport a group of soldiers or... | | Drop pod, colossal | — | — | — | A drop pod is a reinforced vehicle designed to transport a group of soldiers or... | | EJ Corp Negotiator | — | — | — | | | Elemental Engine | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Elite Sensors | — | 10 | — | Starship Sensors

StatValue Range6 hexes Bonus+3 item bonus to Sensors checks... | | Elite Smuggler Compartment | — | 15 | — | Smuggler Compartment

StatValue Capacity15 tons Detection DC35 Build Points15... | | Emergency accelerator | — | — | — | This system allows a starship to rapidly accelerate to a speed that makes... | | EMP Array | — | 20 | — | Fleet Special Ability

StatValue EffectCan disable enemy systems instead of... | | Escape pods | — | — | — | Escape pods give the crew of a severely damaged or destroyed starship a way to... | | Escape Pods | — | 2 | — | Expansion Bay

StatValue EffectEmergency evacuation for 4 creatures Build... | | Excoriation Combine Jezail | — | — | — | | | Explorer | — | — | — | | | External expansion bay | — | — | — | A starship can increase its number of expansion bays by attaching additional... | | Extreme force ramming prow (100) | — | — | — | | | Fighter | — | 8 | — | Base Frame - Tiny

StatValue SizeTiny Flight Mod+2 HP35 HP per Level+5 Damage... | | Fighter Bay | — | 12 | — | Expansion Bay

StatValue EffectHouses 2 Tiny ships Build Points12 BP | | First Drive | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Flagship | — | 25 | — | Fleet Special Ability

StatValue EffectCommander can use two actions per round... | | Flak Cannon | — | 2 | 2 | Light Weapon - Direct

StatValue TypeDirect ClassLight Damage2d4 Range4 hexes... | | Flak spores | — | — | — | | | Flak thrower (+8) | — | — | — | | | Fleet Damage Threshold | — | 10 | — | Fleet Special Ability

StatValue EffectIgnore first 5 damage per attack Build... | | Fleet Stealth | — | 20 | — | Fleet Special Ability

StatValue Effect-4 to enemy targeting until you attack... | | Fold Gates | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Force blaster (40) | — | — | — | | | Force projector (15) | — | — | — | | | Fractal nav-scram projector | — | — | — | | | G4 thrusters | — | — | — | | | G4 Thrusters | — | 16 | — | Thrusters

StatValue Speed4 hexes Flight Mod-3 SizeGargantuan Build Points16 BP | | G6 thrusters | — | — | — | | | G8 thrusters | — | — | — | | | Galactic Choir Array | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Garage | — | — | — | A garage must be mounted on a ship that’s Small or larger. It can store 1 Large... | | Garage, Massive | — | — | — | Massive garages function as garages, can be mounted on Huge or larger ships,... | | Garbage ejection system (+8) | — | — | — | | | Gateway Heavy | — | 55 | 600 | Power Core

StatValue PCU600 Regeneration35 PCU/round SizeHuge-Gargantuan... | | Gateway Light | — | — | — | | | Gateway Standard | — | 40 | 400 | Power Core

StatValue PCU400 Regeneration25 PCU/round SizeHuge-Gargantuan... | | Gateway Ultra | — | — | — | | | Gatling cannon | — | — | — | | | Gatling cannon array | — | — | — | | | Ghost drive | — | — | — | A ghost drive can be installed only on a Large or smaller starship. During the... | | Giant Space Tardigrade | — | — | — | | | Good crew quarters | — | — | — | Good crew quarters are a bit more upscale than common crew quarters. They... | | Gorgon (Tier 10) | — | — | — | | | Gorgon (Tier 2) | — | — | — | | | Graser | — | — | — | | | Gravity annihilator | — | — | — | | | Gravity cannon | — | — | — | | | Gravity Cannon | — | 25 | 30 | Capital Weapon - Direct

StatValue TypeDirect ClassCapital Damage10d6 Range16... | | Gravity generator | — | — | — | | | Gravity gun | — | — | — | | | Gravity Mines | — | 15 | — | Fleet Special Ability

StatValue EffectCreate difficult terrain zones Build... | | Gravity twister launcher | — | — | — | | | Gravity well generator | — | — | — | | | Gray cloaking device, advanced | — | — | — | Some believe the expensive and rare cloaking technology available from certain... | | Gray cloaking device, basic | — | — | — | Some believe the expensive and rare cloaking technology available from certain... | | Gray cloaking device, budget | — | — | — | Some believe the expensive and rare cloaking technology available from certain... | | Gray cloaking device, cut-rate | — | — | — | Some believe the expensive and rare cloaking technology available from certain... | | Gray Monitor Capsule | — | — | — | | | Gray Research Vessel | — | — | — | | | Gray Watcher Pod | — | — | — | | | Guest quarters | — | — | — | Starships that function as passenger vessels require spaces apart from their... | | Guest Quarters | — | 1 | — | Expansion Bay

StatValue EffectHouses 2 guests Build Points1 BP | | Gwahled | — | — | — | | | Gyrocannon | — | — | — | | | Gyrolaser | — | — | — | | | H10 thrusters | — | — | — | | | H4 thrusters | — | — | — | | | H4 Thrusters | — | 12 | — | Thrusters

StatValue Speed4 hexes Flight Mod-2 SizeHuge Build Points12 BP | | H6 thrusters | — | — | — | | | H8 thrusters | — | — | — | | | Habitat Simulator | — | — | — | This expansion bay can be configured to duplicate various environments,... | | Hangar Bay | — | 15 | — | Expansion Bay

StatValue EffectHouses 1 Medium ship Build Points15 BP | | Hanger bay | — | — | — | A hangar bay can be installed only in a Gargantuan or larger starship and takes... | | Hawser, Grappler | — | — | — | | | Hawser, Harpoon | — | — | — | | | Hawser, Hook | — | — | — | | | Healing pods | — | — | — | Healing pods can be installed only in a biomechanical starship (PW pg. 152). A... | | Heavy ablative armor (240) | — | — | — | | | Heavy ablative armor (280) | — | — | — | | | Heavy ablative armor (320) | — | — | — | | | Heavy ablative armor (360) | — | — | — | | | Heavy ablative armor (400) | — | — | — | | | Heavy aeon caster | — | — | — | | | Heavy aeon torpedo launcher | — | — | — | | | Heavy antimatter missile launcher | — | — | — | | | Heavy buster cannon | — | — | — | | | Heavy carrion-missile launcher | — | — | — | | | Heavy cytoplasm launcher | — | — | — | Daring bioengineers can recover cytoplasm from a destroyed stellar protozoa and... | | Heavy deflector shield 13 | — | — | — | | | Heavy deflector shield 15 | — | — | — | | | Heavy drone launcher (2d8) | — | — | — | | | Heavy EMP cannon | — | — | — | | | Heavy explosion injector | — | — | — | | | Heavy flak spores | — | — | — | | | Heavy force ramming prow (40) | — | — | — | | | Heavy frag mines (3) | — | — | — | | | Heavy Freighter | — | 30 | — | Base Frame - Large

StatValue SizeLarge Flight Mod-1 HP100 HP per Level+20... | | Heavy hacksaw arm | — | — | — | | | Heavy Hauler | — | 40 | — | Base Frame - Large Source: Drift Crisis pg. 103

StatValue SizeLarge... | | Heavy laser array | — | — | — | | | Heavy laser cannon | — | — | — | | | Heavy Laser Cannon | — | 6 | 6 | Heavy Weapon - Direct

StatValue TypeDirect ClassHeavy Damage4d6 Range12 hexes... | | Heavy laser net (+12) | — | — | — | | | Heavy nuclear mines (1) | — | — | — | | | Heavy nuclear missile launcher | — | — | — | | | Heavy nuclear silo (10) | — | — | — | | | Heavy orbital death knell (7) | — | — | — | | | Heavy orbital particle cannon (5) | — | — | — | | | Heavy Plasma Cannon | — | 8 | 10 | Heavy Weapon - Direct

StatValue TypeDirect ClassHeavy Damage4d8 Range8 hexes... | | Heavy plasma mines (4) | — | — | — | | | Heavy plasma torpedo launcher | — | — | — | | | Heavy plasma torpedo pod | — | — | — | | | Heavy ramming prow | — | — | — | | | Heavy Seer-Shard Projector | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Heavy Shields 150 | — | 22 | — | Starship Shields

StatValue Shield Points150 Regeneration6 SP/round Restore... | | Heavy Shields 200 | — | 28 | — | Starship Shields

StatValue Shield Points200 Regeneration8 SP/round Restore... | | Heavy Shields 240 | — | — | — | | | Heavy Shields 280 | — | — | — | | | Heavy Shields 320 | — | — | — | | | Heavy Shields 360 | — | — | — | | | Heavy Shields 420 | — | — | — | | | Heavy Shields 480 | — | — | — | | | Heavy ship tether | — | — | — | | | Heavy Song Cannon | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Heavy spore torpedo launcher | — | — | — | | | Heavy static projector | — | — | — | | | Heavy teleportation beam (2) | — | — | — | | | Heavy torpedo launcher | — | — | — | | | Heavy Torpedo Launcher | — | 8 | 8 | Heavy Weapon - Tracking

StatValue TypeTracking ClassHeavy Damage4d10 Range16... | | Heavy tzibeam (5d6) | — | — | — | Tzibeams are starship weapons that incorporate the head, spine, and long bones... | | Heavy vandal rocket launcher (3d4) | — | — | — | Jinsul assault ships are often outfitted with vandal rocket launchers. A vandal... | | Heavy-blade hull | — | — | — | | | Heightened magic torpedo unit | — | — | — | | | Helldrive | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Hellfire Beam | — | — | — | | | Hellfire mines (4) | — | — | — | | | Hellfire torpedo launcher | — | — | — | | | High explosive missile launcher | — | — | — | | | Hive Bay | — | — | — | Xenowarden capital ships have the ability to launch pod ships to use as... | | Hive joining | — | — | — | Xenowarden pod ships (see page 162) have the ability to merge together, forming... | | Hivonyx Ambassador | — | — | — | | | Holographic Mantle (Hybrid) | — | — | — | A starship equipped with a holographic mantle can appear as another vessel of... | | Huge Starship Monstrous Humanoid | — | — | — | | | Huge Starship Ooze | — | — | — | | | Huge Starship Outsider | — | — | — | | | Hydroponic Garden | — | — | — | This space holds an entirely self-sustaining garden, complete with oxygen... | | Hypermass cannon | — | — | — | | | Idaran Keris | — | — | — | | | Idaran Millennia | — | — | — | | | Idaran Thunderbolt | — | — | — | | | Imperial Shrine | — | — | — | A shrine venerating the history and legacy of the Azlanti Star Empire... | | Imposing ramming prow | — | — | — | | | Improved Smuggler Compartment | — | 6 | — | Smuggler Compartment

StatValue Capacity10 tons Detection DC25 Build Points6... | | Industry | — | — | — | As functioning factories or industrial centers, some starships allow a specific... | | Infernex Burning Nail | — | — | — | | | Infernex Interdictus | — | — | — | | | Infernex Justiciar | — | — | — | | | Inferno Core | — | — | — | | | Inheritorworks Redeemer | — | — | — | | | Inheritorworks Shieldcraft | — | — | — | | | Inheritorworks Truestrike | — | — | — | | | Interceptor | — | 6 | — | Base Frame - Tiny

StatValue SizeTiny Flight Mod+3 HP30 HP per Level+5 Damage... | | L10 thrusters | — | — | — | | | L4 thrusters | — | — | — | | | L4 Thrusters | — | 8 | — | Thrusters

StatValue Speed4 hexes Flight Mod-1 SizeLarge Build Points8 BP | | L6 thrusters | — | — | — | | | L8 thrusters | — | — | — | | | Large Starship Monstrous Humanoid | — | — | — | | | Laser net (+10) | — | — | — | | | Launch Tubes | — | — | — | Designed to fit on Medium and Large vessels, these tubes allow a ship to carry... | | Lido | — | — | — | This ship area features lawns, pools, and other traditional outdoor... | | Life boats | — | — | — | A life boat is a more sophisticated version of an escape pod. It has room for... | | Life Boats | — | 4 | — | Expansion Bay

StatValue EffectEmergency evacuation for 8 creatures Build... | | Light ablative armor (100) | — | — | — | | | Light ablative armor (52) | — | — | — | | | Light ablative armor (64) | — | — | — | | | Light ablative armor (76) | — | — | — | | | Light ablative armor (88) | — | — | — | | | Light aeon torpedo launcher | — | — | — | | | Light buster cannon | — | — | — | | | Light carrion-missile launcher | — | — | — | | | Light cytoplasm launcher | — | — | — | Daring bioengineers can recover cytoplasm from a destroyed stellar protozoa and... | | Light deflector shield 5 | — | — | — | | | Light deflector shield 8 | — | — | — | | | Light EMP cannon | — | — | — | | | Light explosion injector | — | — | — | | | Light force ramming prow (20) | — | — | — | | | Light frag mines (3) | — | — | — | | | Light Freighter | — | 12 | — | Base Frame - Medium

StatValue SizeMedium Flight Mod+1 HP55 HP per Level+10... | | Light hacksaw arm | — | — | — | | | Light Hauler | — | 10 | — | Base Frame - Small Source: Drift Crisis pg. 103

StatValue SizeSmall... | | Light Inferno Core | — | — | — | | | Light laser cannon | — | — | — | | | Light Laser Cannon | — | 2 | 2 | Light Weapon - Direct

StatValue TypeDirect ClassLight Damage2d4 Range8 hexes... | | Light Missile Launcher | — | 2 | 3 | Light Weapon - Tracking

StatValue TypeTracking ClassLight Damage2d6 Range10... | | Light orbital death knell (3) | — | — | — | | | Light orbital particle cannon (2) | — | — | — | | | Light particle beam | — | — | — | | | Light plasma cannon | — | — | — | | | Light Plasma Cannon | — | 3 | 4 | Light Weapon - Direct

StatValue TypeDirect ClassLight Damage2d6 Range6 hexes... | | Light plasma mines (4) | — | — | — | | | Light plasma torpedo launcher | — | — | — | | | Light plasma torpedo pod | — | — | — | | | Light ramming prow | — | — | — | | | Light Seer-Shard Projector | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Light Shields 30 | — | 5 | — | Starship Shields

StatValue Shield Points30 Regeneration2 SP/round Restore... | | Light Shields 50 | — | 8 | — | Starship Shields

StatValue Shield Points50 Regeneration3 SP/round Restore... | | Light Shields 60 | — | — | — | | | Light Shields 70 | — | — | — | | | Light Shields 80 | — | — | — | | | Light ship tether | — | — | — | | | Light spore torpedo launcher | — | — | — | | | Light static projector | — | — | — | | | Light teleportation beam (1) | — | — | — | | | Light torpedo launcher | — | — | — | | | Light Torpedo Launcher | — | 3 | 4 | Light Weapon - Tracking

StatValue TypeTracking ClassLight Damage2d8 Range12... | | Light tzibeam (2d6) | — | — | — | Tzibeams are starship weapons that incorporate the head, spine, and long bones... | | Light-blade hull | — | — | — | | | Luxurious crew quarters | — | — | — | Luxurious crew quarters are the pinnacle of comfort. They consist of private... | | Luxury Ship Framework | — | — | — | Luxury ships are designed to enable especially comfortable travel to all manner... | | M10 thrusters | — | — | — | | | M12 thrusters | — | — | — | | | M4 thrusters | — | — | — | | | M4 Thrusters | — | 5 | — | Thrusters

StatValue Speed4 hexes Flight Mod+0 SizeMedium Build Points5 BP | | M6 thrusters | — | — | — | | | M6 Thrusters | — | 6 | — | Thrusters

StatValue Speed6 hexes Flight Mod-1 SizeMedium Build Points6 BP | | M8 thrusters | — | — | — | | | Magic power core, arcane dawn | — | — | — | A life-giving tree of light with roots penetrating every corner of the vessel... | | Magic power core, arcane dusk | — | — | — | A life-giving tree of light with roots penetrating every corner of the vessel... | | Magic power core, arcane zenith | — | — | — | A life-giving tree of light with roots penetrating every corner of the vessel... | | Magic Sensors | — | — | — | Magic sensors, whether enchanted crystals or rune-encrusted lenses, can be... | | Magic Thrusters | — | — | — | Magic thrusters use arcane energy to move a starship and can provide improved... | | Magic torpedo unit | — | — | — | | | Maser | — | — | — | | | Mass driver | — | — | — | | | Mass Driver | — | 20 | 20 | Capital Weapon - Direct

StatValue TypeDirect ClassCapital Damage8d10 Range20... | | Mass simulator, mk 1 | — | — | — | A specialized mass driver enables smaller vessels to tug larger vessels or... | | Mass simulator, mk 2 | — | — | — | A specialized mass driver enables smaller vessels to tug larger vessels or... | | Mass simulator, mk 3 | — | — | — | A specialized mass driver enables smaller vessels to tug larger vessels or... | | Mass simulator, mk 4 | — | — | — | A specialized mass driver enables smaller vessels to tug larger vessels or... | | Massive ramming prow | — | — | — | | | Maze Protocol | — | 4 | — | Security System

StatValue Boarding Rating Bonus+2 SpecialBoarders must... | | Mech Bay | — | — | — | A mech bay takes up two expansion bays and can be installed only in a Large or... | | Medical bay | — | — | — | A medical bay functions as a medical lab (see page 220) | | Medical Bay | — | 4 | — | Expansion Bay

StatValue EffectAllows medical treatment; +1 item bonus to... | | Medium ablative armor (120) | — | — | — | | | Medium ablative armor (140) | — | — | — | | | Medium ablative armor (160) | — | — | — | | | Medium ablative armor (180) | — | — | — | | | Medium ablative armor (200) | — | — | — | | | Medium deflector shield 10 | — | — | — | | | Medium deflector shield 12 | — | — | — | | | Medium Shields 100 | — | 16 | — | Starship Shields

StatValue Shield Points100 Regeneration5 SP/round Restore... | | Medium Shields 120 | — | — | — | | | Medium Shields 140 | — | — | — | | | Medium Shields 160 | — | — | — | | | Medium Shields 200 | — | — | — | | | Medium Shields 75 | — | 12 | — | Starship Shields

StatValue Shield Points75 Regeneration4 SP/round Restore... | | Medium Shields 90 | — | — | — | | | Medium Starship Monstrous Humanoid | — | — | — | | | Medium Starship Outsider | — | — | — | | | Mega carrion-missile launcher | — | — | — | | | Mega teleportation beam (3) | — | — | — | | | Menagerie | — | — | — | Whether looking to transport and research zoological specimens or display... | | Merciless Blade | — | — | — | | | Micromissile battery | — | — | — | | | Micron Heavy | — | 8 | 40 | Power Core

StatValue PCU40 Regeneration8 PCU/round SizeTiny Build Points8 BP | | Micron Light | — | 6 | 30 | Power Core

StatValue PCU30 Regeneration6 PCU/round SizeTiny Build Points6 BP | | Micron Ultra | — | — | — | | | Micron Ultralight | — | 4 | 20 | Power Core

StatValue PCU20 Regeneration4 PCU/round SizeTiny Build Points4 BP | | Military Sensors | — | 15 | — | Starship Sensors

StatValue Range8 hexes Bonus+4 item bonus to Sensors checks... | | Mini-nuke mines (1) | — | — | — | | | Mining laser | — | — | — | | | Minor ramming prow | — | — | — | | | Missile blocker | — | — | — | | | Mk 1 armor | — | — | — | | | Mk 1 Armor | — | 2 | — | Starship Armor

StatValue AC Bonus+1 item bonus PenaltyNone Build Points2 BP | | Mk 1 bulkheads | — | — | — | | | Mk 1 Countermeasures | — | 2 | — | Countermeasures

StatValue TL Bonus+1 item bonus Build Points2 BP | | Mk 1 defenses | — | — | — | | | Mk 1 duonode | — | — | — | | | Mk 1 mononode | — | — | — | | | Mk 1 tetranode | — | — | — | | | Mk 1 trinode | — | — | — | | | Mk 10 armor | — | — | — | | | Mk 10 defenses | — | — | — | | | Mk 10 duonode | — | — | — | | | Mk 10 mononode | — | — | — | | | Mk 11 armor | — | — | — | | | Mk 11 defenses | — | — | — | | | Mk 12 armor | — | — | — | | | Mk 12 defenses | — | — | — | | | Mk 13 armor | — | — | — | | | Mk 13 defenses | — | — | — | | | Mk 14 armor | — | — | — | | | Mk 14 defenses | — | — | — | | | Mk 15 armor | — | — | — | | | Mk 15 defenses | — | — | — | | | Mk 2 armor | — | — | — | | | Mk 2 Armor | — | 4 | — | Starship Armor

StatValue AC Bonus+2 item bonus PenaltyNone Build Points4 BP | | Mk 2 bulkheads | — | — | — | | | Mk 2 Countermeasures | — | 4 | — | Countermeasures

StatValue TL Bonus+2 item bonus Build Points4 BP | | Mk 2 defenses | — | — | — | | | Mk 2 duonode | — | — | — | | | Mk 2 mononode | — | — | — | | | Mk 2 tetranode | — | — | — | | | Mk 2 trinode | — | — | — | | | Mk 3 armor | — | — | — | | | Mk 3 Armor | — | 6 | — | Starship Armor

StatValue AC Bonus+3 item bonus Penalty-1 TL Build Points6 BP | | Mk 3 bulkheads | — | — | — | | | Mk 3 Countermeasures | — | 6 | — | Countermeasures

StatValue TL Bonus+3 item bonus Build Points6 BP | | Mk 3 defenses | — | — | — | | | Mk 3 duonode | — | — | — | | | Mk 3 mononode | — | — | — | | | Mk 3 tetranode | — | — | — | | | Mk 3 trinode | — | — | — | | | Mk 4 armor | — | — | — | | | Mk 4 Armor | — | 9 | — | Starship Armor

StatValue AC Bonus+4 item bonus Penalty-1 TL Build Points9 BP | | Mk 4 bulkheads | — | — | — | | | Mk 4 Countermeasures | — | 9 | — | Countermeasures

StatValue TL Bonus+4 item bonus Build Points9 BP | | Mk 4 defenses | — | — | — | | | Mk 4 duonode | — | — | — | | | Mk 4 mononode | — | — | — | | | Mk 4 trinode | — | — | — | | | Mk 5 armor | — | — | — | | | Mk 5 Armor | — | 12 | — | Starship Armor

StatValue AC Bonus+5 item bonus Penalty-2 TL Build Points12 BP | | Mk 5 bulkheads | — | — | — | | | Mk 5 Countermeasures | — | 12 | — | Countermeasures

StatValue TL Bonus+5 item bonus Build Points12 BP | | Mk 5 defenses | — | — | — | | | Mk 5 duonode | — | — | — | | | Mk 5 mononode | — | — | — | | | Mk 5 trinode | — | — | — | | | Mk 6 armor | — | — | — | | | Mk 6 Armor | — | 15 | — | Starship Armor

StatValue AC Bonus+6 item bonus Penalty-2 TL Build Points15 BP | | Mk 6 Countermeasures | — | 15 | — | Countermeasures

StatValue TL Bonus+6 item bonus Build Points15 BP | | Mk 6 defenses | — | — | — | | | Mk 6 duonode | — | — | — | | | Mk 6 mononode | — | — | — | | | Mk 7 armor | — | — | — | | | Mk 7 Armor | — | 20 | — | Starship Armor

StatValue AC Bonus+7 item bonus Penalty-3 TL Build Points20 BP | | Mk 7 defenses | — | — | — | | | Mk 7 duonode | — | — | — | | | Mk 7 mononode | — | — | — | | | Mk 8 armor | — | — | — | | | Mk 8 Armor | — | 25 | — | Starship Armor

StatValue AC Bonus+8 item bonus Penalty-3 TL Build Points25 BP | | Mk 8 defenses | — | — | — | | | Mk 8 duonode | — | — | — | | | Mk 8 mononode | — | — | — | | | Mk 9 armor | — | — | — | | | Mk 9 defenses | — | — | — | | | Mk 9 duonode | — | — | — | | | Mk 9 mononode | — | — | — | | | Mobile Suit | — | 10 | — | Base Frame - Tiny

StatValue SizeTiny Flight Mod+1 HP40 HP per Level+5 Damage... | | Modular Service Robots | — | — | — | To help minimize crew cost and space requirements, enterprising starliners have... | | Monolith ramming prow | — | — | — | | | Multifold G7 Autohauler | — | — | — | | | Multifold Seedship | — | — | — | | | Naginata-Class Attack Vessel | — | — | — | | | Nanocarbon plate fortified hull | — | — | — | | | Nav-scram prjector | — | — | — | | | Nebulor Outfitters Starhopper | — | — | — | | | Nebulor Skymedic | — | — | — | | | Negative-energy cannon | — | — | — | | | Negative-energy gun | — | — | — | | | New Horizon Borealis | — | — | — | | | Nova Heavy | — | 30 | 300 | Power Core

StatValue PCU300 Regeneration20 PCU/round SizeLarge-Huge Build... | | Nova Light | — | — | — | | | Nova ram | — | — | — | | | Nova Standard | — | 20 | 200 | Power Core

StatValue PCU200 Regeneration15 PCU/round SizeLarge-Huge Build... | | Nova Ultra | — | — | — | | | Nova Witch | — | — | — | | | Novaspawn | — | — | — | | | Nuclear mega-mines (1) | — | — | — | | | Nuclear mega-missile launcher | — | — | — | | | Nuclear Missile Launcher | — | 10 | 10 | Heavy Weapon - Tracking

StatValue TypeTracking ClassHeavy Damage6d8 Range12... | | Oma | — | — | — | Drift Resistant (Ex) An oma’s body must be specially refitted to accommodate... | | Onos Drive | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Opulos Opulence | — | — | — | | | Orbital devastator (18) | — | — | — | | | Pale Butcher Scout | — | — | — | | | Paraforan resonator, Mk 1 | — | — | — | The hardened corpses of paraforans who have perished on the Material Plane can... | | Paraforan resonator, Mk 2 | — | — | — | The hardened corpses of paraforans who have perished on the Material Plane can... | | Paraforan resonator, Mk 3 | — | — | — | The hardened corpses of paraforans who have perished on the Material Plane can... | | Paraforan resonator, Mk 4 | — | — | — | The hardened corpses of paraforans who have perished on the Material Plane can... | | Park | — | — | — | Parks are common on starships designed to spend years between ports and include... | | Particle acceleration gun | — | — | — | | | Particle beam | — | — | — | | | Particle Beam | — | 10 | 12 | Heavy Weapon - Direct

StatValue TypeDirect ClassHeavy Damage6d6 Range16 hexes... | | Particle beam cannon | — | — | — | | | Passenger seating | — | — | — | An expansion bay can be converted into rows of seating for passengers at no... | | Pegasus (Tier 10) | — | — | — | | | Pegasus (Tier 6) | — | — | — | | | Pegasus (Tier 8) | — | — | — | | | Persistent particle beam | — | — | — | | | Persistent particle beam cannon | — | — | — | | | Pheromone system | — | — | — | biomechanical starship can release emotion-soothing pheromones to help the crew... | | Photonic Core | — | — | — | | | Pioneer | — | 2 | — | Base Frame - Small Source: Starfinder #42: Whispers of the Eclipse pg. 49... | | Planar Aperture Drive | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Plasma cannon | — | — | — | | | Point Defense | — | 10 | — | Fleet Special Ability

StatValue Effect+4 AC vs. tracking weapons and bombers... | | Polycarbon plate fortified hull | — | — | — | | | Power core housing | — | — | — | An expansion bay can be set aside for an additional power core (which must be... | | Powersap | — | — | — | A starship with the powersap system can siphon power from enemy starships it... | | Prismatic beam | — | — | — | | | Prismatic torrent | — | — | — | | | Psiostasis pods (hybrid) | — | — | — | When the anassanois embarked upon their journey from Anassan, they filled... | | Pulse Black | — | — | — | | | Pulse Blue | — | — | — | | | Pulse Brown | — | — | — | | | Pulse Gray | — | — | — | | | Pulse Green | — | — | — | | | Pulse Heavy | — | 10 | 75 | Power Core

StatValue PCU75 Regeneration8 PCU/round SizeSmall-Medium Build... | | Pulse Orange | — | — | — | | | Pulse Prismatic | — | — | — | | | Pulse Red | — | — | — | | | Pulse Standard | — | 7 | 50 | Power Core

StatValue PCU50 Regeneration5 PCU/round SizeSmall-Medium Build... | | Pulse White | — | — | — | | | Pulsed gyrolaser | — | — | — | | | Pure adamantine fortified hull | — | — | — | | | Pyre Spike Station | — | — | — | | | Quantum defender | — | — | — | A quantum defender enables a starship to enter an unpredictable quantum state... | | Quantum mines (5) | — | — | — | | | Quantum missile launcher | — | — | — | | | Quantum missile pod | — | — | — | | | Racer | — | 4 | — | Base Frame - Tiny

StatValue SizeTiny Flight Mod+3 HP20 HP per Level+5 Damage... | | Radiant cannon | — | — | — | | | Rail ballista (3d8) | — | — | — | | | Rail launcher (1d8) | — | — | — | | | Railgun | — | — | — | | | Reconfiguration System | — | — | — | Reptoids pioneered this hybrid technology and keep it secret, despite the... | | Recreation Suite | — | 2 | — | Expansion Bay

StatValue Effect+1 status bonus to crew morale checks Build... | | Recreation suite (gym) | — | — | — | A recreation suite includes entertainments that help the crew (or passengers)... | | Recreation suite (HAC) | — | — | — | A recreation suite includes entertainments that help the crew (or passengers)... | | Recreation suite (trivid den) | — | — | — | A recreation suite includes entertainments that help the crew (or passengers)... | | Recycling System | — | — | — | A recycling system enables a Supercolossal starship to be nearly... | | Redshift Pleasure Sail | — | — | — | | | Reptoid Nest Platform | — | — | — | | | Repulsor | — | — | — | | | Ringworks Sentinel | — | — | — | | | Ringworks Specter | — | — | — | | | Ringworks Wanderer | — | — | — | | | Robotic appendage | — | — | — | Although most starships have one or more small manipulators for performing... | | Root System | — | — | — | A biomechanical starship must usually be in proximity to a star to use its... | | Root System (SOM) | — | — | — | A root system can be installed only in a biomechanical starship (Pact Worlds... | | Roselight Oracle | — | — | — | | | Rust Bug | — | — | — | | | S10 thrusters | — | — | — | | | S12 thrusters | — | — | — | | | S4 Thrusters | — | 4 | — | Thrusters

StatValue Speed4 hexes Flight Mod+1 SizeSmall Build Points4 BP | | S6 thrusters | — | — | — | | | S6 Thrusters | — | 5 | — | Thrusters

StatValue Speed6 hexes Flight Mod+0 SizeSmall Build Points5 BP | | S8 thrusters | — | — | — | | | Sagolath | — | — | — | | | Sample Acquisition Bay | — | — | — | This bay is equipped with a hybrid tractor beam that quickly pulls a target... | | Sanjaval Palanquin | — | — | — | | | Sanjaval Vagabond | — | — | — | | | SC Farseer | — | — | — | | | Sc2 Thrusters | — | 25 | — | Thrusters

StatValue Speed2 hexes Flight Mod-5 SizeSupercolossal Build... | | Sc4 thrusters | — | — | — | | | Sc6 thrusters | — | — | — | | | Sc8 thrusters | — | — | — | | | Science lab | — | — | — | A science lab contains scientific apparatuses and other laboratory equipment to... | | Science Lab | — | 4 | — | Expansion Bay

StatValue Effect+2 item bonus to scientific research Build... | | Scrambler (+5) | — | — | — | | | SDF D-127 Defensive Carrier | — | — | — | | | SDF Rampart | — | — | — | | | Sealed Environment Chamber | — | — | — | Occasionally, a starship will need to host an alien or other creature whose... | | Self-destruct system | — | — | — | Used most often as a last resort, a self-destruct system completely destroys... | | Sensor Array | — | 6 | — | Expansion Bay

StatValue EffectExtends sensor range by 2 Build Points6 BP | | Serrated Mandibles (1 Hex) | — | — | — | | | Shadow beam projector | — | — | — | | | Shadow bolt array | — | — | — | | | Shadow bolt projector | — | — | — | | | Shadow Engine | — | — | — | >@UUIDCompendium.sfrpg.rules.Item.741Zh3LSMVwp8EBn... | | Shock Grid | — | 8 | — | Security System

StatValue Boarding Rating Bonus+3 SpecialDeal 3d6 electricity... | | Shuttle | — | 6 | — | Base Frame - Small

StatValue SizeSmall Flight Mod+2 HP35 HP per Level+5... | | Shuttle Bay | — | 8 | — | Expansion Bay

StatValue EffectHouses 1 Tiny or Small ship Build Points8 BP | | Signal Basic | — | — | — | | | Signal Basic | — | — | — | Drift Engine

StatValue Rating1 Max SizeAny BP Cost2 × ship size

Travel... | | Signal Booster | — | — | — | Drift Engine

StatValue Rating2 Max SizeAny BP Cost4 × ship size

Travel... | | Signal Booster | — | — | — | | | Signal Major | — | — | — | | | Signal Major | — | — | — | Drift Engine

StatValue Rating3 Max SizeHuge BP Cost6 × ship size

Travel... | | Signal Superior | — | — | — | | | Signal Superior | — | — | — | Drift Engine

StatValue Rating4 Max SizeLarge BP Cost8 × ship size

Travel... | | Signal Ultra | — | — | — | Drift Engine

StatValue Rating5 Max SizeMedium BP Cost10 × ship size

Travel... | | Signal Ultra | — | — | — | | | Sivv Defense Drone | — | — | — | | | Sky Crane | — | — | — | A sky crane uses massive parachutes and thrusters to transport terrestrial... | | Skyward Glory | — | — | — | | | Slow burn heavy missile launcher (4d8) | — | — | — | | | Slow burn missile launcher (2d6) | — | — | — | | | Small starship magical beast | — | — | — | Titanic natives of the Plane of Fire, fire whales can be found swimming in the... | | Smuggler compartment | — | — | — | ASmuggler compartments are cargo holds hidden behind false bulkheads and are... | | Smuggler's Hold | — | 3 | — | Expansion Bay

StatValue EffectHidden cargo (DC 25 to detect) Build Points3 BP | | Solar shield channel (hybrid) | — | — | — | A bleeding-edge hybrid system, a solar shield channel augments starship shields... | | Solar torpedo launcher | — | — | — | | | Song Cannon | — | — | — | Grown from magical trees shaped by song, Uzodian starships often include unique... | | Sovereign Harrier | — | — | — | | | Sovereign Sumpter | — | — | — | | | Sovereign Vindicator | — | — | — | | | Space station framework | — | — | — | Designed more for long-term habitation than for active exploration, space... | | Spines Mk 1 | — | — | — | Voraija-Inspired Systems Voraijas’ natural weapons have long inspired starship... | | Spines Mk 2 | — | — | — | Voraija-Inspired Systems Voraijas’ natural weapons have long inspired starship... | | Spines Mk 3 | — | — | — | Voraija-Inspired Systems Voraijas’ natural weapons have long inspired starship... | | Spines Mk 4 | — | — | — | Voraija-Inspired Systems Voraijas’ natural weapons have long inspired starship... | | Spines Mk 5 | — | — | — | Voraija-Inspired Systems Voraijas’ natural weapons have long inspired starship... | | Star-Nambulance Void-Eater | — | — | — | | | Starhive Drone MK III | — | — | — | | | Starspear rail launcher (1d8 x 10) | — | — | — | | | Stasis beam | — | — | — | | | Statikete | — | — | — | EMP Dispersal (Ex) When a starship built with a statikete frame is hit with an... | | Steel composite fortified hull | — | — | — | | | Stellar Protozoa | — | — | — | | | Steward Banshee FA Frigate | — | — | — | | | Summon planetoid module (+15) | — | — | — | | | Sunrise Maiden | — | — | — | | | Super buster cannon | — | — | — | | | Super EMP cannon | — | — | — | | | Super explosion injector | — | — | — | | | Super hacksaw arm | — | — | — | | | Super nav-scram projector | — | — | — | | | Super negative-energy cannon | — | — | — | | | Super nuclear silo (14) | — | — | — | | | Super orbital death knell (10) | — | — | — | | | Super orbital particle cannon (10) | — | — | — | | | Super plasma cannon | — | — | — | | | Super Plasma Cannon | — | 22 | 25 | Capital Weapon - Direct

StatValue TypeDirect ClassCapital Damage8d8 Range12... | | Super radiant cannon | — | — | — | | | Super ship tether | — | — | — | | | Super stasis beam | — | — | — | | | Super static projector | — | — | — | | | Super X-laser cannon | — | — | — | | | Super-blade hull | — | — | — | | | Supergraser | — | — | — | | | Superior ablative armor (460) | — | — | — | | | Superior ablative armor (520) | — | — | — | | | Superior deflector shield 18 | — | — | — | | | Superior deflector shield 20 | — | — | — | | | Superior Sensors | — | 6 | — | Starship Sensors

StatValue Range5 hexes Bonus+2 item bonus to Sensors checks... | | Superior Shields 300 | — | 40 | — | Starship Shields

StatValue Shield Points300 Regeneration10 SP/round Restore... | | Superior Shields 400 | — | 55 | — | Starship Shields

StatValue Shield Points400 Regeneration12 SP/round Restore... | | Superior Shields 540 | — | — | — | | | Superior Shields 600 | — | — | — | | | Superior Smuggler Compartment | — | 10 | — | Smuggler Compartment

StatValue Capacity10 tons Detection DC30 Build Points10... | | Superlaser | — | — | — | | | Supermaser | — | — | — | | | Superscrambler (+10) | — | — | — | | | Supertanker | — | 100 | — | Base Frame - Gargantuan Source: Drift Crisis pg. 103

StatValue SizeGargantuan... | | Surveying sensors | — | — | — | This room of specialized analytical equipment and sensory technology augments a... | | Suskillon Whip | — | — | — | | | Swarm Dreadlancer | — | — | — | | | Swarm Gnawbore | — | — | — | | | Swarming Telelith | — | — | — | | | Synthesis Bay | — | — | — | AA synthesis bay contains all the space and tools required to craft... | | T10 thrusters | — | — | — | | | T12 thrusters | — | — | — | | | T14 thrusters | — | — | — | | | T4 Thrusters | — | 3 | — | Thrusters

StatValue Speed4 hexes Flight Mod+2 SizeTiny Build Points3 BP | | T6 thrusters | — | — | — | | | T6 Thrusters | — | 4 | — | Thrusters

StatValue Speed6 hexes Flight Mod+1 SizeTiny Build Points4 BP | | T8 thrusters | — | — | — | | | T8 Thrusters | — | 5 | — | Thrusters

StatValue Speed8 hexes Flight Mod+0 SizeTiny Build Points5 BP | | Tactical nuclear missile launcher | — | — | — | | | Tactical Sensor Tank | — | — | — | Note: The following Expansion Bay is compatible only with a Supercolossal ship.... | | Tanker | — | 20 | — | Base Frame - Large Source: Drift Crisis pg. 103

StatValue SizeLarge... | | Tech workshop | — | — | — | A tech workshop contains all the space and tools necessary to craft... | | Tech Workshop | — | 3 | — | Expansion Bay

StatValue EffectAllows repairs and crafting; +1 item bonus to... | | Telelith Matrix (Hybrid) | — | — | — | A telelith matrix contains bizarre fibers that flex when they build up enough... | | Teleportation Interstellar Drive | — | — | — | >@UUIDCompendium.sfrpg.rules.JournalEntry.741Zh3LSMVwp8EBn{Interstellar... | | Temple | — | — | — | A temple is a space dedicated to worship and meditation. Most temples are... | | Temporal ripper | — | — | — | A temporal ripper is a complex technological device the size of a common... | | Terminator Slingshot | — | — | — | | | Terminator Star Drake | — | — | — | | | Thaumtech Cairncarver | — | — | — | | | Thrusters primer | — | — | — | By dedicating additional space to the thrusters and related systems, a starship... | | Tiny Starship Drone | — | — | — | | | Titan bolter (2d8 x 10) | — | — | — | | | Titan Heavy | — | 100 | 1200 | Power Core

StatValue PCU1200 Regeneration60 PCU/round SizeSupercolossal Build... | | Titan Light | — | — | — | | | Titan Standard | — | 70 | 800 | Power Core

StatValue PCU800 Regeneration40 PCU/round SizeGargantuan-Colossal... | | Titan Ultra | — | — | — | | | Torpedo blocker | — | — | — | | | Tracer | — | — | — | | | Training interface module | — | — | — | A training interface module (or TIM) is an advanced computer combat simulator... | | Transport | — | 15 | — | Base Frame - Medium

StatValue SizeMedium Flight Mod+0 HP70 HP per Level+15... | | Tug | — | — | — | Busy ports, mining facilities, and even wranglers of starship-scale creatures... | | Twin laser | — | — | — | | | UC Arkship | — | — | — | | | UC Bloom | — | — | — | | | UC Gleaner | — | — | — | | | UC Librama | — | — | — | | | UC Pod | — | — | — | | | UIE Petaltail | — | — | — | | | Ultra Long-Range Sensors | — | — | — | | | Ultra plasma cannon | — | — | — | | | Ultra x-laser cannon | — | — | — | | | Ultragraser | — | — | — | | | Ultralaser | — | — | — | | | Ultramaser | — | — | — | | | Ultranought | — | — | — | Expansion Bays — (unlimited; an ultranought with increased width or length can... | | Vandal rocket launcher (1d4) | — | — | — | Jinsul assault ships are often outfitted with vandal rocket launchers. A vandal... | | Vanguard Parapet | — | — | — | | | Vanguard Regnant | — | — | — | | | Vanguard Voidsweeper | — | — | — | | | Vault | — | — | — | Some crews need a secure vault to store valuables. Breaking into a vault... | | Velstrac Corvette | — | — | — | | | Vermelith | — | — | — | Extreme Resistance (Ex) An EMP weapon has half its normal duration against a... | | Vindicas Punisher | — | — | — | | | Virtual Intelligence | — | — | — | A virtual intelligence (or VI) is an extraordinarily sophisticated programmed... | | Void Devil (Volocoth) | — | — | — | | | Vortex cannon | — | — | — | | | Vortex devourer | — | — | — | | | Vortex maw mines (3) | — | — | — | | | Vortex mouth mines (3) | — | — | — | | | Warp puck bank (2) (2) | — | — | — | | | Warp puck battery (2) (3) | — | — | — | | | Warp puck launcher (1) (1) | — | — | — | | | Weapon Hatch | — | — | — | A weapon hatch conceals a single weapon mounted on the ship (until it’s fired).... | | X-laser cannon | — | — | — | | | Zero-G Hold | — | — | — | This cargo hold uses graviton dampers and opposing gravity generators to... |


Starship Actions (64)

Align

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Trained DC 15 (may vary based on target)

You line up your starship to allow crew to interact with a stationary target within 1 space. Degrees of SuccessCritical Success Move into target's space without provoking; crew may interact with target.Success Move into target's space without provoking; crew may interact with target.Failure You fail to safely align; nothing happens.Critical Failure You fail to safely align; nothing happens.


Analyze System

Actions: action | Traits: starship, science-officer, concentrate

Role: Science Officer Skill: Computers (Sensors check) DC: Target's TL PCU Cost: 1

You perform a deep scan on an Identified Target to analyze one of their systems (Defenses, Life Support, Sensors, Weapons, Engines, Power Core, or Expansion Bays). Degrees of SuccessCritical Success Learn detailed info about two systems; both are Analyzed.Success Learn detailed info about chosen system; it is Analyzed.Failure System is not Analyzed.Critical Failure System is not Analyzed; you cannot analyze this system again this combat.


Barrel Roll

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) DC: Expert DC 20 (Breakthrough: DC 25) PCU Cost: 2

You attempt a combination roll and loop, throwing off an enemy's aim. Choose a target. Signature Stunt: If this is not one of your Signature Stunts, the DC increases by 5. Breakthrough: Before attempting, you can voluntarily increase the DC by 5 to add a Breakthrough result on critical success. Degrees of SuccessCritical Success Move up to speed; +2 circumstance bonus to AC and TL vs chosen target (Breakthrough: +3).Success Move up to speed; +1 circumstance bonus to AC and TL vs chosen target.Failure Move up to half speed; -2 circumstance penalty to next crew action.Critical Failure Move up to half speed; -2 circumstance penalty to all actions until next turn.


Boost Engines

Actions: action | Traits: starship, engineer, chase

Role: Engineer (Chase) Skill: Crafting (Power Core check) DC: Trained DC 15 PCU Cost: 3

Divert extra power to propulsion during a chase. Degrees of SuccessCritical Success Pilot gains +2 status bonus to checks this round.Success Pilot gains +1 status bonus to checks this round.Failure No effect.Critical Failure Thrusters become Glitching.


Chase Repairs

Actions: action | Traits: starship, engineer, chase

Role: Engineer (Chase) Skill: Crafting (Repair check) DC: Based on system condition (see Starships Revised)

Fix damage sustained during the chase. Degrees of SuccessCritical Success Remove 2 hits from ship.Success Remove 1 hit from ship.Failure No effect.Critical Failure Ship takes 1 additional hit.


Coordinate

Actions: action | Traits: starship, captain, auditory, linguistic

Role: Captain Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Trained DC 15 (Push: DC 20)

You lay out a specific battle plan for your crew. Call out at least two crew members who have not yet acted, along with the specific actions you want each to perform. Push: Before rolling, you can voluntarily increase the DC by 5 for enhanced effects. Degrees of SuccessCritical Success Each called crew member gains +2 status bonus if they follow the plan.Success Each called crew member gains +1 status bonus if they follow the plan.Failure Called crew members take -1 status penalty if they follow the plan.Critical Failure Called crew members take -2 status penalty if they follow the plan.


Coordinate Escape

Actions: action | Traits: starship, captain, chase, auditory, linguistic

Role: Captain (Chase) Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Trained DC 15

Direct your crew's efforts during a chase. Degrees of SuccessCritical Success Two crew members gain +2 status bonus this round.Success One crew member gains +1 status bonus this round.Failure No effect.Critical Failure One crew member takes -1 status penalty this round.


Coordinate Targeting

Actions: action | Traits: starship, armada, science-officer, concentrate

Role: Chief Technician (Armada) Skill: Computers (Sensors check) DC: Expert DC 20

You manage fleet sensor networks and communications to coordinate targeting. Degrees of SuccessCritical Success One friendly fleet gains +3 circumstance bonus to attacks vs. one enemy fleet.Success One friendly fleet gains +2 circumstance bonus to attacks vs. one enemy fleet.Failure No effect.Critical Failure Enemy fleet gains +1 circumstance bonus to attacks vs. your fleets.


Covering Fire

Actions: action | Traits: starship, gunner, chase, attack

Role: Gunner (Chase) Skill: Piloting (Gunnery check) DC: Opponent's AC PCU Cost: Weapon cost

Lay down suppressive fire to discourage pursuit. Degrees of SuccessCritical Success Opponent loses 1 success; takes 1 hit.Success Opponent loses 1 success.Failure No effect.Critical Failure Weapon overheats; cannot fire next round.


Direct Access

Actions: action | Traits: starship, deck-officer

Role: Deck Officer Skill: Athletics or Acrobatics (Maintenance check) DC: Glitching: Trained DC 15 | Malfunctioning: Expert DC 20 | Wrecked: Master DC 30 (+ 2 per Risk) PCU Cost: 1 + 1 per Risk

You physically repair a damaged system, risking personal injury. Degrees of SuccessCritical Success Apply 2 Patches + 1 per Risk.Success Apply 1 Patch + 1 per Risk.Failure You take damage: 1d6 (Glitching), 2d6 (Malfunctioning), 4d6 (Wrecked) + 1d6 per Risk.Critical Failure Damage as Failure × 2; system worsens by 1 stage.


Disable Pursuit

Actions: action | Traits: starship, gunner, chase, attack

Role: Gunner (Chase) Skill: Piloting (Gunnery check) DC: Opponent's AC + 5 (Hard) PCU Cost: Weapon cost

Target the opponent's engines or maneuvering systems during a chase. Degrees of SuccessCritical Success Opponent's engines become Malfunctioning.Success Opponent's engines become Glitching.Failure No effect.Critical Failure Your weapon becomes Glitching.


Divert

Actions: action | Traits: starship, engineer

Role: Engineer Skill: Crafting (Power Core check) DC: Level-based DC of starship PCU Cost: 1-5 (varies by boost level)

You divert power to boost a starship system.

PCU SpentBoost Level 1Minor: +1 status bonus 3Moderate: +2 status bonus 5Major: +3 status bonus and extend range by 1

Degrees of SuccessCritical Success System gains boost +1 level higher than selected.Success System is energized with selected boost level until end of round.Failure PCU is spent but system is not energized.Critical Failure PCU is spent; system takes -1 status penalty until end of round.


Eldritch Shot

Actions: action | Traits: starship, magic-officer, attack, magical, evocation, force

Role: Magic Officer Skill: Arcana, Occultism, or Religion (Magic check) DC: Target's AC (+ 2 per Amplify) MP Cost: 2 + 1 per Amplify Requirements: Expert in Arcana, Occultism, or Religion

You channel magical energy through a weapon system. Degrees of SuccessCritical Success Deal 2d6 + 1d6 per Amplify force damage; ignores shields.Success Deal 1d6 + 1d6 per Amplify force damage; ignores shields.Failure Deal half damage to shields only.Critical Failure No damage; lose additional 1 MP.


Emergency Drift Jump

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Master DC 30 Requirements: Ship has a Drift engine; 3 rounds of preparation

A desperate attempt to jump to the Drift while in combat. Hazards:

Roll on Drift Complications table Ship may arrive at random destination Engine may be damaged


Emergency Repairs

Actions: action | Traits: starship, engineer

Role: Engineer Skill: Crafting (Repair check) DC: Trained DC 15 + (HP to repair ÷ 2) Requirements: Expert in Crafting; ship must be stationary or you must already be outside

You attempt external hull repairs mid-combat. While Outside: You can only perform Emergency Repairs. If the ship takes hull damage, you take half (Reflex DC 20 negates). If the ship takes a Pilot action other than Idle, DC 25 Reflex or you're disconnected. Degrees of SuccessCritical Success Restore desired HP at half UPB cost.Success Restore desired HP (20 UPB per HP).Failure No HP restored.Critical Failure No HP restored; you take damage equal to 1d6 per 5 HP attempted.


Encourage

Actions: action | Traits: starship, captain, auditory, linguistic

Role: Captain Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Trained DC 15 (Push: DC 20)

You attempt to inspire a crew member to perform better. Choose a crew member (other than yourself) who is about to perform a check but hasn't rolled yet. Push: Before rolling, you can voluntarily increase the DC by 5. If you succeed at this higher DC, you gain the Push effect as well. Degrees of SuccessCritical Success Target gains a +2 status bonus to their check; +3 if Pushed.Success Target gains a +1 status bonus to their check; +2 if Pushed.Failure Target takes a -1 status penalty to their check.Critical Failure Target takes a -2 status penalty to their check.


Escape

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) DC: Trained DC 15 (Breakthrough: DC 20) PCU Cost: 2

You perform calculated speed and angle adjustments to dodge tracking weapons. Choose a target. Degrees of SuccessCritical Success Move up to speed; +3 circumstance bonus to TL vs chosen target (Breakthrough: +4).Success Move up to speed; +2 circumstance bonus to TL vs chosen target.Failure Move up to speed -1; -1 circumstance penalty to TL.Critical Failure Move up to half speed; -2 circumstance penalty to TL.


Escort

Actions: action | Traits: starship, pilot, stunt, squadron, move

Role: Pilot (Squadron Stunt) Skill: Piloting (Flight check) DC: Level-based DC of ally's ship level

You position your ship to protect an ally in your squadron. Degrees of SuccessCritical Success Ally gains +3 circumstance bonus to AC and TL until your next turn.Success Ally gains +2 circumstance bonus to AC and TL until your next turn.Failure Ally gains +1 circumstance bonus to AC only.Critical Failure You take -2 circumstance penalty to AC until your next turn.


Evade

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) DC: Expert DC 20 (Breakthrough: DC 25)

You focus on a particular enemy's blind spots. Choose a target. Degrees of SuccessCritical Success Move up to speed; +3 circumstance bonus to AC vs chosen target (Breakthrough: +4).Success Move up to speed; +2 circumstance bonus to AC vs chosen target.Failure Move up to speed -1; -1 circumstance penalty to AC.Critical Failure Move up to half speed; -2 circumstance penalty to AC.


Find Shortcut

Actions: action | Traits: starship, science-officer, chase, concentrate

Role: Science Officer (Chase) Skill: Computers (Sensors check) DC: Expert DC 20

Scan for routes that provide advantage during a chase. Degrees of SuccessCritical Success +2 successes; reveal opponent's planned route.Success +1 success.Failure No effect.Critical Failure -1 success (bad route data).


Flank

Actions: action | Traits: starship, pilot, stunt, squadron, move

Role: Pilot (Squadron Stunt) Skill: Piloting (Flight check) DC: Level-based DC of enemy ship level Requirements: An ally must be in a different arc relative to the target

You coordinate with an ally to attack from multiple angles. Degrees of SuccessCritical Success Ally gains +3 circumstance bonus to gunnery vs. target.Success Ally gains +2 circumstance bonus to gunnery vs. target.Failure No bonus.Critical Failure You provoke attack of opportunity from target.


Fleet Repairs

Actions: action | Traits: starship, armada, engineer

Role: Chief Engineer (Armada) Skill: Crafting (Repair check) DC: Expert DC 20

You coordinate repairs across an entire fleet. Degrees of SuccessCritical Success Restore 20% of one fleet's HP.Success Restore 10% of one fleet's HP.Failure No effect.Critical Failure Repair crews are overwhelmed; -2 to next repair attempt.


Flip and Burn

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) DC: Expert DC 20 (Breakthrough: DC 25) PCU Cost: 4

You cut engines, flip your ship, then fire engines in the opposite direction. Degrees of SuccessCritical Success Move 1 + up to speed +1; +2 circumstance bonus to AC and TL vs all enemies (Breakthrough: force initiative reroll).Success Move 1 + up to speed; +1 circumstance bonus to AC and TL vs all enemies.Failure Move up to half speed in straight line; -2 circumstance penalty to Gunnery.Critical Failure Move up to half speed in straight line; -2 circumstance penalty to all checks.


Fly

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Trained DC 15

You attempt a standard flight path, taking full advantage of your starship's capabilities. Degrees of SuccessCritical Success Move up to speed +1.Success Move up to speed.Failure Move up to half speed; -1 circumstance penalty to Gunnery until next turn.Critical Failure Move up to half speed; -2 circumstance penalty to all checks until next turn.


Focus

Actions: action | Traits: starship, magic-officer, concentrate, magical

Role: Magic Officer Skill: Arcana, Occultism, or Religion (Magic check) DC: Trained DC 15

You build up mystical energy for your ship. Magic Points (MP): An abstract representation of built-up mystical energy. MP resets to zero at the start and end of combat. MP is shared by all Magic Officers on a ship. Degrees of SuccessCritical Success Gain 2 MP.Success Gain 1 MP.Failure Gain 0 MP.Critical Failure Lose 1 MP (minimum 0).


Formation Flying

Actions: action | Traits: starship, pilot, stunt, squadron, move

Role: Pilot (Squadron Stunt) Skill: Piloting (Flight check) DC: Trained DC 15

You maintain tight formation with your squadron. Degrees of SuccessCritical Success All squadron ships in formation gain +1 circumstance bonus to AC and +1 to gunnery.Success All squadron ships in formation gain +1 circumstance bonus to AC.Failure Formation breaks; no bonus.Critical Failure Formation breaks; all ships take -1 circumstance penalty to AC this round.


Full Power

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Expert DC 20 PCU Cost: 5

You push your starship's speed and maneuverability to their limits. Degrees of SuccessCritical Success Move up to speed +2.Success Move up to speed +1.Failure Move up to speed -2 (minimum 1); -1 circumstance penalty to AC, TL, and Gunnery until next turn.Critical Failure Move up to half speed; -2 circumstance penalty to AC, TL, and Gunnery until next turn.


Gambit

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) Requirements: Master in Piloting

You string together two stunts into one fluid gambit. Perform any two Signature Stunts with a -2 circumstance penalty to each Flight check.


Glide

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Trained DC 15

You attempt a simple flight path at a safe speed. Degrees of SuccessCritical Success Move up to speed; +1 circumstance bonus to AC until next turn.Success Move up to speed; -1 circumstance penalty to TL until next turn.Failure Move up to half speed; -1 circumstance penalty to AC, TL, and Gunnery until next turn.Critical Failure Move 1 hex; -2 circumstance penalty to AC, TL, and Gunnery until next turn.


Grand Strategy

Actions: action | Traits: starship, armada, admiral, auditory, linguistic

Role: Admiral (Armada) Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Master DC 30 Requirements: Master in Leadership skill

You command the entire armada, issuing orders that affect all fleets under your command. Degrees of SuccessCritical Success All friendly fleets gain +2 status bonus to all checks this round.Success Choose 2 fleets to gain +1 status bonus to all checks.Failure No effect.Critical Failure Enemy fleets gain +1 status bonus this round.


Hold It Together

Actions: action | Traits: starship, engineer

Role: Engineer Skill: Crafting (Repair check) DC: Expert DC 20 + 1 per Glitching + 2 per Malfunctioning + 4 per Wrecked system Requirements: Trained in Crafting

You make a desperate attempt to keep damaged components working. Choose any number of damaged systems. Degrees of SuccessCritical Success Chosen systems treated as two stages better until start of next turn.Success Chosen systems treated as one stage better until start of next turn.Failure Remove 1 Patch from each chosen system.Critical Failure Each chosen system worsens by one stage.


Identify

Actions: action | Traits: starship, science-officer, concentrate

Role: Science Officer Skill: Computers (Sensors check) DC: Target's TL Range Penalty: -2 circumstance penalty per hex beyond sensor range

You perform a preliminary scan to identify a target. Sweep: You can Identify multiple targets at once. Take a cumulative -2 circumstance penalty for each target beyond the first. Degrees of SuccessCritical Success Learn basic info + one system's status; target is Identified.Success Learn basic info (manufacturer, model, size, registration); target is Identified.Failure Target is not Identified.Critical Failure Target is not Identified; you cannot attempt to Identify this target again this combat.


Idle

Actions: action | Traits: starship, pilot

Role: Pilot Skill: None (no check required)

The default action if no Pilot action is chosen. No Flight check required. Effect: Your starship thrusters hold position. Your ship does not move, and you lose your proficiency bonus to AC and TL until the start of your ship's next turn.


Inspire

Actions: action | Traits: starship, captain, auditory, linguistic, emotion, fortune

Role: Captain Skill: Diplomacy (Leadership check) DC: Master DC 30 Cost: 1 Resolve Point Requirements: Master in Diplomacy

You deliver a moving speech to the crew that fills them with determination. Degrees of SuccessCritical Success Allies can roll twice and take the better result for remainder of round.Success Allies can roll twice and take the better result for their next action.Failure No effect.Critical Failure You cannot use Inspire again this combat.


Intercept

Actions: action | Traits: starship, pilot, stunt, squadron, move

Role: Pilot (Squadron Stunt) Skill: Piloting (Flight check) DC: Trained DC 15 + tracking weapon's speed

You attempt to destroy or deflect a tracking weapon targeting an ally. Degrees of SuccessCritical Success Tracking weapon destroyed.Success Tracking weapon takes -4 circumstance penalty to hit.Failure Tracking weapon takes -2 circumstance penalty to hit.Critical Failure You are now the target of the tracking weapon.


Intervene

Actions: action | Traits: starship, captain

Role: Captain Skill: Varies (uses your skill modifier)

When a crew member fails to meet expectations, you attempt to take matters into your own hands. After a crew member rolls a check, you reroll the check using your own skill modifiers but applying the same bonuses and penalties from starship parts and actions. Effect: The crew member must use your result in place of their own.


Jam Communications

Actions: action | Traits: starship, science-officer, concentrate

Role: Science Officer Skill: Computers (Sensors check) DC: Target's TL + 2 PCU Cost: 3 Requirements: Expert in Computers

You attempt to jam an enemy ship's communications. Degrees of SuccessCritical Success Target cannot communicate or call for reinforcements for 1d4 rounds.Success Target cannot communicate for 1 round.Failure No effect.Critical Failure Your own communications are disrupted for 1 round.


Jam Sensors

Actions: action | Traits: starship, science-officer, chase, concentrate

Role: Science Officer (Chase) Skill: Computers (Sensors check) DC: Opponent's TL

Interfere with opponent's ability to track you during a chase. Degrees of SuccessCritical Success Opponent takes -2 to all checks next round.Success Opponent takes -1 to all checks next round.Failure No effect.Critical Failure Your sensors become Glitching.


Launch

Actions: action | Traits: starship, gunner, attack

Role: Gunner Skill: Piloting (Gunnery check) DC: Target's TL PCU Cost: Varies by weapon

You fire a tracking weapon (torpedo, missile) at an enemy target. Degrees of SuccessCritical Success Projectile hits; deal weapon damage + roll on Critical Conditions table.Success Projectile spawns and moves toward target; hits if it reaches target's space.Failure Projectile spawns but is off-target (-2 to future checks to hit).Critical Failure Weapon misfires; cannot be used until repaired.


Lead Boarding Party

Actions: action | Traits: starship, captain, boarding

Role: Captain Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Expert DC 20

You personally lead the boarding assault against an enemy vessel. Degrees of SuccessCritical Success +3 status bonus to boarding attack; choose which system takes critical damage on success.Success +2 status bonus to boarding attack.Failure +1 status bonus to boarding attack.Critical Failure No bonus; you take 2d6 damage from defensive countermeasures.


Lead Defense

Actions: action | Traits: starship, captain, boarding

Role: Captain Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Expert DC 20

You coordinate your crew's defense against boarders. Degrees of SuccessCritical Success +3 status bonus to BR against all boarding attacks this round.Success +2 status bonus to BR against one boarding attack OR +1 to all.Failure +1 status bonus to BR against one boarding attack.Critical Failure -1 status penalty to BR this round.


Lock On

Actions: action | Traits: starship, science-officer, concentrate

Role: Science Officer Skill: Computers (Sensors check) DC: Target's TL PCU Cost: 2

You lock your targeting systems onto an enemy's weakness. Degrees of SuccessCritical Success Next attack against target deals +2 damage dice.Success Next attack against target deals +1 damage die.Failure No effect.Critical Failure Target gains +1 circumstance bonus to AC and TL vs your ship until your next turn.


Manual Evasion

Actions: action | Traits: starship, deck-officer

Role: Deck Officer Skill: Athletics or Acrobatics (Maintenance check) DC: Expert DC 20 + 2 per Risk PCU Cost: 1 + 1 per Risk

You prepare to make manual alterations to secondary systems for evasion. Once before your next turn, when your ship is targeted by a direct-fire attack, you can roll a Maintenance check. Degrees of SuccessCritical Success +2 circumstance bonus to AC for this attack + 1 per Risk.Success +1 circumstance bonus to AC for this attack + 1 per Risk.Failure -1 circumstance penalty to AC for this attack.Critical Failure -1 circumstance penalty to AC + 1 per Risk.


Mystic Haze

Actions: action | Traits: starship, magic-officer, concentrate, magical, illusion

Role: Magic Officer Skill: Arcana, Occultism, or Religion (Magic check) DC: Expert DC 20 MP Cost: 3

You create a cloud of mystical interference around your ship. Degrees of SuccessCritical Success Enemies take -2 circumstance penalty to target your ship; lasts 2 rounds.Success Enemies take -1 circumstance penalty to target your ship; lasts 1 round.Failure No effect.Critical Failure Your ship takes -1 circumstance penalty to target enemies for 1 round.


Actions: action | Traits: starship, pilot, chase, move

Role: Pilot (Chase) Skill: Piloting (Flight check) DC: Set by GM (typically Trained DC 15 to Master DC 30)

Attempt to safely pass through an obstacle during a chase. Degrees of SuccessCritical Success Pass obstacle; +1 additional success.Success Pass obstacle safely.Failure Ship takes 1 hit.Critical Failure Ship takes 2 hits; obstacle persists.


Offer Surrender

Actions: action | Traits: starship, captain, auditory, linguistic

Role: Captain Skill: Diplomacy DC: Opponent captain's Perception DC

You open communications to offer surrender to the enemy. Degrees of SuccessCritical Success Surrender accepted; favorable terms negotiated.Success Surrender accepted; standard terms.Failure Surrender rejected; combat continues.Critical Failure Surrender rejected; opponent gains +1 morale.


Outmaneuver

Actions: action | Traits: starship, pilot, chase, move

Role: Pilot (Chase) Skill: Piloting (Flight check) DC: Opponent's Piloting DC

Gain positional advantage over your opponent during a chase. Degrees of SuccessCritical Success +2 successes this round.Success +1 success this round.Failure No effect.Critical Failure Opponent gains +1 success.


Overdrive

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Expert DC 20 PCU Cost: 10 Requirements: Expert in Piloting

You push the thrusters well beyond their limits. Degrees of SuccessCritical Success Move up to 2× speed; next turn speed reduced by 1.Success Move up to 2× speed; next turn speed reduced by 1 and -2 to Pilot actions.Failure Move up to 2× speed in straight line; -2 circumstance penalty to Gunnery; next turn speed reduced by 1 and -2 to Pilot actions.Critical Failure Move up to speed in straight line; thrusters become Glitching.


Overload Weapon

Actions: action | Traits: starship, deck-officer

Role: Deck Officer Skill: Athletics or Acrobatics (Maintenance check) DC: Expert DC 20 + 2 per Risk PCU Cost: 1 + 1 per Risk

You bypass safety mechanisms to increase weapon power. Degrees of SuccessCritical Success Weapon deals +2 damage dice (+1 per Risk); ship takes 1d4 damage.Success Weapon deals +1 damage die (+1 per Risk); ship takes 1d4 damage (+1d4 per Risk).Failure Ship takes 1d8 damage + 1d8 per Risk directly to hull.Critical Failure Weapon suffers Critical Condition; ship takes 1d12 + 1d12 per Risk damage.


Patch System

Actions: action | Traits: starship, engineer

Role: Engineer Skill: Crafting (Repair check) DC: Glitching: Trained DC 15 | Malfunctioning: Expert DC 20 | Wrecked: Master DC 30

You attempt to fix a damaged system. Patches Required:

Glitching → Normal: 2 Patches Malfunctioning → Glitching: 3 Patches Wrecked → Malfunctioning: 4 Patches

Degrees of SuccessCritical Success Apply 2 Patches to the system.Success Apply 1 Patch to the system.Failure Nothing happens.Critical Failure Remove 1 existing Patch from the system.


Precise Shot

Actions: action | Traits: starship, gunner, attack

Role: Gunner Skill: Piloting (Gunnery check) DC: Target's AC + 5 (Hard adjustment) Requirements: Master in Piloting

You target a specific system on an enemy ship. Degrees of SuccessCritical Success Hit chosen system; system takes 2 stages of Critical Condition.Success Hit chosen system; system takes 1 stage of Critical Condition.Failure Miss.Critical Failure Miss; your weapons system becomes Glitching.


Precognition

Actions: action | Traits: starship, magic-officer, concentrate, magical, divination, fortune

Role: Magic Officer Skill: Arcana, Occultism, or Religion (Magic check) DC: Expert DC 20 (+ 2 per Amplify) MP Cost: 2 + 1 per Amplify

You glimpse possible futures to aid an ally's actions. Degrees of SuccessCritical Success Ally can roll twice and take better result; ally rerolls 1s.Success Ally can roll twice and take the better result on their next check.Failure No effect.Critical Failure Ally must roll twice and take the worse result.


Quick Fix

Actions: action | Traits: starship, deck-officer

Role: Deck Officer Skill: Athletics or Acrobatics (Maintenance check) DC: Trained DC 15 + 2 per Risk PCU Cost: 1 + 1 per Risk

You attempt manual adjustments to aid a crew member's action. After another crew member rolls a check but before the result is revealed, roll a Maintenance check. Risk: Before rolling, you can take 1-3 Risks, increasing both the potential benefit and the penalty on failure. Degrees of SuccessCritical Success +2 circumstance bonus to triggering check (+1 per Risk).Success +1 circumstance bonus to triggering check (+1 per Risk).Failure -1 circumstance penalty to all triggering crew member's actions until end of turn.Critical Failure -2 circumstance penalty + 1 per Risk to all triggering crew member's actions.


Rally

Actions: action | Traits: starship, captain, auditory, linguistic, emotion

Role: Captain Skill: Diplomacy or Intimidation (Leadership check) DC: Expert DC 20 Requirements: Expert in Diplomacy or Intimidation

You boost your crew's morale with a rallying cry or determined speech. Degrees of SuccessCritical Success All allies on your ship gain +2 status bonus to next check this turn.Success All allies gain +1 status bonus to next check this turn.Failure No effect.Critical Failure All allies take -1 status penalty to next check this turn.


Rally the Fleet

Actions: action | Traits: starship, armada, commander, auditory, linguistic, emotion

Role: Commander (Armada) Skill: Diplomacy or Intimidation (Leadership check) DC: Expert DC 20

You lead a specific fleet, boosting their morale and combat effectiveness. Degrees of SuccessCritical Success Fleet's Morale increases by 2; +2 status bonus to attacks.Success Fleet's Morale increases by 1.Failure No effect.Critical Failure Fleet's Morale decreases by 1.


Restore Shields

Actions: action | Traits: starship, engineer

Role: Engineer Skill: Crafting (Power Core check) DC: Shield's Restore DC (+0/+2/+5/+10 based on percentage) PCU Cost: Varies (5 for 25%, 10 for 50%, 20 for 75%, 40 for 100%)

You redirect power to restore shields. Degrees of SuccessCritical Success Restore chosen percentage +25% (max 100%).Success Restore chosen percentage of max Shield Points.Failure Nothing happens.Critical Failure Shields take -1 status penalty to regeneration for rest of combat.


Scan Environment

Actions: action | Traits: starship, science-officer, concentrate

Role: Science Officer Skill: Computers (Sensors check) DC: Set by GM (typically Trained DC 15 to Expert DC 20)

You scan the surrounding environment for tactical opportunities. Degrees of SuccessCritical Success Identify significant tactical feature + one hidden feature.Success Identify one significant tactical feature in the area.Failure No useful information.Critical Failure GM provides misleading information.


Scry

Actions: action | Traits: starship, magic-officer, concentrate, magical, divination

Role: Magic Officer Skill: Arcana, Occultism, or Religion (Magic check) DC: Target's TL (+ 2 per Amplify) MP Cost: 1 + 1 per Amplify

You use divination to peer into an enemy's intentions. Amplify: Before rolling, you can spend additional MP to increase both the DC and potential benefits. Degrees of SuccessCritical Success Ask 2 questions + 1 per Amplify about target's intentions/capabilities.Success Ask 1 question + 1 per Amplify.Failure MP spent; no information gained.Critical Failure MP spent; GM provides false information.


Shoot

Actions: action | Traits: starship, gunner, attack

Role: Gunner Skill: Piloting (Gunnery check) Alternate Skills: Computers, Athletics, Acrobatics, Arcana/Occultism DC: Target's AC

You fire a direct-fire weapon at an enemy target. Degrees of SuccessCritical Success Hit + roll on Critical Conditions table.Success Hit; deal weapon damage.Failure Miss.Critical Failure Miss; weapon cannot be fired until start of next turn.


Speed Up

Actions: action | Traits: starship, pilot, chase, move

Role: Pilot (Chase) Skill: Piloting (Flight check) DC: Expert DC 20 PCU Cost: 5

Push the engines to gain ground during a chase. Degrees of SuccessCritical Success +2 successes; no speed penalty next round.Success +1 success; -1 to pilot checks next round.Failure -1 to pilot checks next round.Critical Failure Engines become Glitching.


Standard Escape

Actions: action | Traits: starship, pilot, move

Role: Pilot Skill: Piloting (Flight check) DC: Trained DC 15 (contested by opponent's Sensors check)

Attempt to flee combat by moving beyond sensor range. Degrees of SuccessCritical Success Escape successfully; cannot be pursued this scene.Success Escape successfully; opponent may initiate chase.Failure Escape fails; opponent may take attack of opportunity.Critical Failure Escape fails; opponent gains free action.


Strafe

Actions: action | Traits: starship, pilot, stunt, move

Role: Pilot (Stunt) Skill: Piloting (Flight check) DC: Expert DC 20 (Breakthrough: DC 25) PCU Cost: 4

You position your ship to maximize weapon effectiveness against a target. Choose a target. Degrees of SuccessCritical Success Move up to speed; next Gunnery check vs target gains +3 circumstance bonus (Breakthrough: +4).Success Move up to speed; next Gunnery check vs target gains +2 circumstance bonus.Failure Move up to speed; -1 circumstance penalty to AC.Critical Failure Move up to half speed; -2 circumstance penalty to AC and Gunnery.


Suppressive Fire

Actions: action | Traits: starship, gunner, attack

Role: Gunner Skill: Piloting (Gunnery check) DC: Expert DC 20 Requirements: Expert in Piloting

You lay down suppressive fire in an area. Degrees of SuccessCritical Success Ships entering or starting in area take -2 circumstance penalty to all checks.Success Ships entering or starting in area take -1 circumstance penalty to all checks.Failure No effect.Critical Failure Your ship takes -1 circumstance penalty to AC until your next turn.


Taunt

Actions: action | Traits: starship, captain, auditory, linguistic, mental

Role: Captain Skill: Diplomacy, Deception, or Intimidation (Leadership check) DC: Target captain's Perception DC

You open a comms channel with an enemy ship and attempt to coerce them into making a tactical error. Choose a target ship and a language you can speak. Degrees of SuccessCritical Success Target ship takes -2 status penalty to all checks until start of your next turn.Success Target ship takes -1 status penalty to all checks until start of your next turn.Failure No effect.Critical Failure Target gains +1 status bonus to all checks until start of your next turn.