The Myrmidon Archives · Rules
Rules Archive
The complete adapted reference for Starfinder 2E, the module's systems, and quick play aids. Search by title or section, or jump to a quick reference.
At the table · quick references
SF2E Combat
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Conditions
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Crafting & Equipment
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Downtime
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Encounter Design
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Space Environment
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Colony Management
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Fleet Combat
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Mech Combat
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Vehicle Systems
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Exploration
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Companion Rules
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Trade System
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Character Creation
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Cross-System Compatibility
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Session 0: 5E Quickstart
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Full archive
Compiled Rules
Full rules organized by system
Module Rules
Detailed rules for colonies, mechs, vehicles, environments, and more
AdaptSpace EnvironmentAdaptEnvironmental HazardsAdaptCreatures & CompanionsAdaptCampaign FrameworksAdaptDowntime & CasinoAdaptPlanetary ExplorationAdaptVehicle SystemsAdaptCharacter OptionsAdaptFleet & MindscapeAdaptMech CombatAdaptEquipment & TradeAdaptColony & SettlementAdaptPlanar & Dimensional TravelAdaptAdventure Genre GuidesAdaptTech Class PlaytestAdaptPF2E Character CreationAdaptVersatile HeritagesAdaptArchetypes & Multiclassing
SF2E Core Reference
Official Starfinder 2E rules by chapter
World Building
Factions, planets, and campaign setting
Quick References
Quick-reference sheets for play sessions
QrefSF2E CombatQrefConditionsQrefCrafting & EquipmentQrefDowntimeQrefEncounter DesignQrefSpace EnvironmentQrefColony ManagementQrefFleet CombatQrefMech CombatQrefVehicle SystemsQrefExplorationQrefCompanion RulesQrefTrade SystemQrefCharacter CreationQrefCross-System CompatibilityQrefSession 0: 5E Quickstart
