Skip to main content
The Myrmidon Archives

Trade System Quick Reference

Trade System Quick Reference

Source: SF1E Ports of Call adapted for SF2E For strategic tips, FAQ, and ship setup guides, see COMPILED_MODULE_PLAYER_RULES.md Part VI

This is a rules-only system with no automation. All rolls, VP tracking, and profit calculations are manual.


FOUR-STEP TRADE PROCESS

Step 1: Find Cargo

  • Skill: Diplomacy or Mercantile Lore
  • DC: 10 + (1.5 x party level)
  • Success: Discover 1d4 lots available
  • Purchase: 1d4 x 100 gp per lot

Step 2: Determine Complication

  • Roll d20 per shipment (see complication table below)
  • Some complications detectable before purchase

Step 3: Transport Cargo

  • Loading: 8 hours/lot (manual) or 1 hour/lot (with cargo loader)
  • Capacity: 4 lots per standard cargo bay

Step 4: Make the Sale

  • Skill: Diplomacy or Mercantile Lore
  • DC: 15 + (1.5 x party level)
  • Sell Price: 1d8 x 100 gp per lot (reroll 8s and add)
  • Apply distance and complication modifiers

CARGO TYPES

CargoLevelCostBulkProfit RangeNotes
Standard Trade Lot1100 gp251-2 BP/lotReliable
Bulk Commodities150 gp251-2 BP/lotAlways find buyers
Perishable Goods2200 gp252-4 BP/lotExpires in 2d8 days
Illegal Goods3300 gp253-5 BP/lotDC 25 to conceal
High-Value Compact5500 gp105-7 BP/lotAttracts thieves
Specialized Tech7600 gp253-6 BP/lot-2 to find buyers

1 BP = 100 gp


DISTANCE MODIFIERS

DestinationTravel TimeProfit Modifier
Same System1d6 days-2 BP/lot
Near Space3d6 days+0 BP/lot
Vast5d6 days+1 BP/lot
Extremely Remote7d6 days+2 BP/lot

VICTORY POINTS (VP)

Earning VP

ActionVP
Complete trade run successfully1
Critical success on sale2
Repeat customer (3+ same route)+1
Handle complication creatively1 (GM discretion)
Profit margin >300 gp per lot+1

Spending VP

PurchaseVP Cost
Market Information (one-time)1
Merchant Contact3
Trade Broker Contact3
Warehouse Manager4
Fence Contact4
Trade Route Charter5
Customs Official6

Reputation Tiers

VPTier
0-4Unknown Trader
5-9Known Merchant
10-14Established Trader (insurance discount)
15-19Merchant Captain
20+Trade Magnate

COMPLICATION TABLE (d20)

Pre-Purchase (Detectable)

RollComplicationEffect
1-2Friendly Discount-1 BP buy price (Diplomacy DC 15)
3-4Fire Sale-1 BP, fills entire hold
5-6High Demand+2 BP sell, +1 BP buy (net +1)
7-8Hiding SomethingSense Motive DC 20 (secondary table)
9-10Uncommon LanguageNeed rare language (Society DC 25)
11-12Vermin Infestation-2 BP OR 100 gp fumigation (Nature DC 20)

Transport

RollComplicationEffect
13-14Blockade RunningPiloting DC 20 or starship combat
15-16CompetitionOpposed arrival; -2 BP if they win
17Expiration DateDeliver in 2d8 days or max 1 BP/lot
18Stolen GoodsHard encounter (CR = APL+1)

Sale

RollComplicationEffect
19Tough SellIntimidation DC 20 or -2 BP/lot
20Rush Job+2 BP if delivered in 1d8 days

Items Available: pf2e-starships.trade-items (19 items: cargo, contacts, documents) Full Rules: COMPILED_MODULE_PLAYER_RULES.md Part VI - Trade & Economy

Version: 2.0 (2026-02-08)