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Starship Building Quick Reference

Starship Building Quick Reference

Last Updated: 2026-01-22

Quick reference for starship construction. For full rules, see:


Build Points (BP)

Starships are built using Build Points (BP). A party's BP pool is determined by their Average Party Level (APL).

BP Budget by Level

LevelBPLevelBPLevelBPLevelBP
16061251121016380
27071451224017430
38081651327018490
49591801430019560
5110101951534020650

Key Points:

  • BP is an abstract budget that increases automatically when the party levels up
  • A party can split BP among multiple ships (see Squadron Rules below)
  • All party ships are considered the same level regardless of individual BP spent

Building Steps

Follow this order when constructing a starship:

StepComponentLimitKey Consideration
1Frame1Determines size, base stats, available mounts and bays
2Power Core1Must fit ship size; total PCU limits other components
3Thrusters1Must fit ship size; affects speed and maneuverability
4Armor1Optional; higher marks penalize TL
5Countermeasures1Optional; improves Target Lock defense
6Shields1Optional; provides SP buffer before hull damage
7Sensors1Determines scan range and bonus
8WeaponsVariesMust fit available mount types
9Expansion BaysVariesCannot exceed frame's EX slots

Component Lists: See COMPILED_STARSHIP_CATALOG.md for all available options.


Understanding Component Stats

Frame Statistics

ColumnMeaning
SizeT=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal, Sc=Supercolossal
ModItem bonus/penalty to Flight checks
HP / HP+Base hull points / HP gained per level after 1st
DTDamage Threshold (reduces incoming hull damage)
AC / TLBase Armor Class / Target Lock bonuses
MountsAvailable weapon mounts (MA=Manipulator, P=Pack, L=Light, H=Heavy, C=Capital)
EXExpansion bay slots

Power Core Statistics

ColumnMeaning
PCUPower Core Units - total power budget for weapons and systems
RegenPCU regenerated each round
SizeShip sizes this core can be installed in

Weapon Mount Types

MountCan InstallAdded BP Cost
Manipulator Arm (MA)Melee only2
Pack (P)Light tracking3
Light (L)Light weapons4
Heavy (H)Light or Heavy8
Capital (C)Light, Heavy, or Capital15
Spinal (SM)Spinal weapons only25

Squadron Rules

When a party wants multiple ships instead of one larger ship, use squadron rules.

Squadron Tier Calculation

Squadron Tier = (Average Party Level - 1) ÷ Number of Ships (round down, minimum 1)

Party Level2 Ships3 Ships4 Ships
3Tier 1Tier 1Tier 1
5Tier 2Tier 1Tier 1
7Tier 3Tier 2Tier 1
10Tier 4Tier 3Tier 2
15Tier 7Tier 4Tier 3
20Tier 9Tier 6Tier 4

Squadron Composition Rules

  • All ships in a squadron must be the same tier
  • Ships can be different frames within the same size category
  • Total BP is shared among all squadron ships
  • Single Captain commands the entire squadron from the "command ship"

Squadron Pilot Stunts

StuntDCEffect on Success
EscortLevel DC of allyAlly gains +2 AC/TL until your next turn
FlankLevel DC of enemyAlly gains +2 gunnery vs target
InterceptDC 15 + weapon speedTracking weapon takes -4 to hit
Formation FlyingDC 15All squadron ships gain +1 AC

Squadron Destruction

When a squadron ship is destroyed:

  • Crew takes 1d6 × enemy ship level damage
  • Reflex Save (Level DC of attacker)
    • Critical Success: No damage, safely eject
    • Success: Half damage, safely eject
    • Failure: Full damage, eject into space
    • Critical Failure: Double damage, trapped in wreckage

Full Squadron Rules: See Additional_Starship_Rules_SF2E.md for complete pilot stunt details and armada rules.


Quick Calculation Checklist

When building, verify:

  • Frame fits party's intended role (combat vs cargo vs speed)
  • Power Core fits ship size requirement
  • Total PCU usage ≤ Power Core PCU
  • Thrusters fit ship size requirement
  • Weapons fit available mount slots (check mount types)
  • Expansion bays ≤ frame's EX slots
  • Total BP ≤ level budget
  • Minimum crew requirement can be met

Common Build Patterns

Combat Ship

Frame with good mounts → High PCU core → Fast thrusters → Armor + Countermeasures → Medium shields → Weapons first, bays second

Freighter/Explorer

Frame with high EX → Adequate core → Standard thrusters → Light defenses → Expansion bays (cargo, labs, medical) → Minimal weapons

Squadron Fighter

Tiny frame → Smallest viable core → Fast thrusters → Light shields → Single weapon mount → No expansion bays


For combat rules, see STARSHIP-COMBAT-QUICK-REFERENCE.mdFor complete component lists, see COMPILED_STARSHIP_CATALOG.md