Colony Management Quick Reference
At-a-glance cheat sheet for colony management
Colony Management Quick Reference
September 12 local update: create colonies with the Actor Directory's colony
button (party actor). Open Campaign Controls, then Session Restock and Income.
Session Maintenance restocks all configured vendors, including
Rishae, once per stable session ID. Income is separate: specify recorded in-world
start/end days; the paid-through boundary and balance commit together. Individual staff
salaries override the default wage. Old date-only income history needs reconciliation.
Character treasury transfers now have a local exact-stack, GM-reviewed replacement.
Live release and signed-in verification remain pending.
Blorpulon Six earns the approved 10 credits/day net from the next session opening, without backpay. At that opening use Review Colony Income > Record Holding Opening. Recording the in-world day pays nothing; deposits remain gated until it is recorded.
For complete documentation, see Colony & Settlement System
Colony Types & Ownership
| Type | Description |
|---|---|
| Outpost | Small frontier post |
| Station | Space station or waypoint |
| Settlement | Established community |
| Colony | Full colony with services |
| Metropolis | Major population center |
| Ownership | Treasury Access |
|---|---|
| Player | Yes (shared) |
| NPC | No |
| Neutral | No |
| Faction | No |
Quick Setup
Create Colony: Actor Directory -> Create Colony (GM; creates a party actor)
Add Leader: Administration tab -> Leaders section -> Click +
Add Vendor: Administration tab -> Vendors section -> Click +
Add Structure: Drag a colony structure item onto the Structures tab
Add POI: Structures tab -> Points of Interest -> Click +
Link Scene: Header dropdown -> Select scene
Income Formula
Net Income = max(0, daily gross - sum of individual daily wages) x unpaid days
Example: Tavern earns 50 credits/day; staff earn 10 and 5 credits/day. Net is 35 credits/day. Use the default wage only when a staff entry has no recorded salary. Explicit zero remains zero. Missing required staff means zero gross revenue.
Treasury (Player-Owned Only)
Character deposits/withdrawals (unreleased): select character and exact credits, then obtain active-GM approval. Pause that character's other trades. Existing stacks only; no UPB/BP, synthetic currency or automatic socket-authorized spending. Pending transfers block all treasury accounting. The GM's interrupted-transfer review requires settled prior writes: original coins cancel, target coins finish the treasury side, drifted coins require manual reconciliation. Recovery never repeats a coin write.
Treasury is shared across ALL player-owned colonies
Income Distribution (GM)
- As active GM, click "Calculate & Deposit Income" or Session Maintenance's "Review Colony Income".
- Enter recorded start day (inclusive) and end day (exclusive), using the applicable rates and staffing. The first approved period establishes the accrual start.
- Eligible income and paid-through boundaries commit to the shared treasury together.
- Review the per-colony breakdown in the report and treasury log
Repeating a paid period does not pay twice. Gaps, partial overlaps and legacy history without a recorded boundary require reconciliation. Unapproved holding income is skipped.
Session Restock
Use one stable session ID to restock all configured managed vendors, including Rishae. Linked/token duplicates are counted once; manual stock is preserved. Repeating the ID skips completed shops. Unconfigured merchants are listed for configuration, not erased. Use Review Interrupted Stock after inspecting an uncertain shelf. Accepting keeps that shelf without rerolling; retry is allowed only if the pre-refresh inventory matches. Stock does not grant remote shopping access, advance black-market stages, or reset Hero Points and daily character resources. Income requires its own in-world period.
Structure Properties
| Property | Purpose |
|---|---|
| Owner | Who is associated with the structure |
| Public Access | All characters can use |
| Lots | Space occupied (narrative) |
| Income | Credits per in-world day |
| Staff Required | Employees needed |
| Staff Salary | Default wage; individual recorded salaries override it |
Compendium
108 structures available in colony-structures compendium
End of Quick Reference
