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Colony Management Quick Reference

At-a-glance cheat sheet for colony management

Colony Management Quick Reference

September 12 local update: create colonies with the Actor Directory's colony button (party actor). Open Campaign Controls, then Session Restock and Income. Session Maintenance restocks all configured vendors, including Rishae, once per stable session ID. Income is separate: specify recorded in-world start/end days; the paid-through boundary and balance commit together. Individual staff salaries override the default wage. Old date-only income history needs reconciliation. Character treasury transfers now have a local exact-stack, GM-reviewed replacement. Live release and signed-in verification remain pending.

Blorpulon Six earns the approved 10 credits/day net from the next session opening, without backpay. At that opening use Review Colony Income > Record Holding Opening. Recording the in-world day pays nothing; deposits remain gated until it is recorded.

For complete documentation, see Colony & Settlement System


Colony Types & Ownership

TypeDescription
OutpostSmall frontier post
StationSpace station or waypoint
SettlementEstablished community
ColonyFull colony with services
MetropolisMajor population center
OwnershipTreasury Access
PlayerYes (shared)
NPCNo
NeutralNo
FactionNo

Quick Setup

Create Colony: Actor Directory -> Create Colony (GM; creates a party actor)

Add Leader: Administration tab -> Leaders section -> Click +

Add Vendor: Administration tab -> Vendors section -> Click +

Add Structure: Drag a colony structure item onto the Structures tab

Add POI: Structures tab -> Points of Interest -> Click +

Link Scene: Header dropdown -> Select scene


Income Formula

Net Income = max(0, daily gross - sum of individual daily wages) x unpaid days

Example: Tavern earns 50 credits/day; staff earn 10 and 5 credits/day. Net is 35 credits/day. Use the default wage only when a staff entry has no recorded salary. Explicit zero remains zero. Missing required staff means zero gross revenue.


Treasury (Player-Owned Only)

Character deposits/withdrawals (unreleased): select character and exact credits, then obtain active-GM approval. Pause that character's other trades. Existing stacks only; no UPB/BP, synthetic currency or automatic socket-authorized spending. Pending transfers block all treasury accounting. The GM's interrupted-transfer review requires settled prior writes: original coins cancel, target coins finish the treasury side, drifted coins require manual reconciliation. Recovery never repeats a coin write.

Treasury is shared across ALL player-owned colonies


Income Distribution (GM)

  1. As active GM, click "Calculate & Deposit Income" or Session Maintenance's "Review Colony Income".
  2. Enter recorded start day (inclusive) and end day (exclusive), using the applicable rates and staffing. The first approved period establishes the accrual start.
  3. Eligible income and paid-through boundaries commit to the shared treasury together.
  4. Review the per-colony breakdown in the report and treasury log

Repeating a paid period does not pay twice. Gaps, partial overlaps and legacy history without a recorded boundary require reconciliation. Unapproved holding income is skipped.

Session Restock

Use one stable session ID to restock all configured managed vendors, including Rishae. Linked/token duplicates are counted once; manual stock is preserved. Repeating the ID skips completed shops. Unconfigured merchants are listed for configuration, not erased. Use Review Interrupted Stock after inspecting an uncertain shelf. Accepting keeps that shelf without rerolling; retry is allowed only if the pre-refresh inventory matches. Stock does not grant remote shopping access, advance black-market stages, or reset Hero Points and daily character resources. Income requires its own in-world period.


Structure Properties

PropertyPurpose
OwnerWho is associated with the structure
Public AccessAll characters can use
LotsSpace occupied (narrative)
IncomeCredits per in-world day
Staff RequiredEmployees needed
Staff SalaryDefault wage; individual recorded salaries override it

Compendium

108 structures available in colony-structures compendium


End of Quick Reference