Colony & Settlement System
Last Updated: 2026-02-03
Complete documentation for the colony (settlement tracker) system in pf2e-starships.
Overview
The Colony system provides a settlement tracker for managing locations your party visits, owns, or operates. It tracks:
- Leadership - NPCs assigned to administrative roles
- Vendors - Merchants and service providers
- Structures - Buildings with income generation
- Points of Interest - Notable locations linked to journals
- Treasury - Shared party funds (player-owned colonies)
Creating a Colony
- Create a new Actor of type "NPC" or "Loot" (any actor type works)
- Right-click and select "Configure Colony Settings" or use the module's colony conversion
- Configure the colony type and ownership
Colony Types
| Type | Description |
|---|---|
| Outpost | Small frontier post, minimal services |
| Station | Space station or waypoint facility |
| Settlement | Established community with infrastructure |
| Colony | Full colony with diverse services |
| Metropolis | Major population center |
Colony type is a descriptive label only - it doesn't affect mechanics.
Ownership Types
| Type | Description | Treasury |
|---|---|---|
| Player | Party-owned settlement | Shared treasury enabled |
| NPC | NPC-controlled location | No treasury access |
| Neutral | Unaligned or contested | No treasury access |
Administration Tab
Leaders
Assign NPCs to leadership roles within your colony.
Adding a Leader:
- Click the + button in the Leaders section (GM only)
- Select an NPC actor from the world
- Assign a role name (Administrator, Commander, Warden, etc.)
Leader Features:
- Click the external link icon to open the NPC's character sheet
- Role names are freeform text - use whatever fits your setting
- Leaders are tracked for narrative purposes, not mechanical bonuses
Vendors
Track merchants and service providers in your colony.
Adding a Vendor:
- Click the + button in the Vendors section (GM only)
- Select an NPC actor (typically one with a merchant sheet)
- Optionally specify their location within the colony
Vendor Features:
- Click the store icon to open the vendor's sheet for shopping
- Location field helps players find specific shops
- Integrates with PF2E's merchant actor functionality
Shared Treasury (Player-Owned Only)
Player-owned colonies have a shared treasury that all party members can access.
Deposit:
- Click the Deposit button
- Enter the amount to deposit
- Funds are deducted from your character and added to treasury
Withdraw:
- Click the Withdraw button
- Enter the amount to withdraw
- Funds are deducted from treasury and added to your character
Transaction History:
- Recent transactions show amount, character name, and date
- Deposits show as positive (+), withdrawals as negative (-)
- Treasury balance is shared across ALL player-owned colonies
Structures Tab
Structures
Buildings and facilities in your colony. Add structures by dragging equipment items onto the colony sheet.
Adding a Structure:
- Drag an equipment item onto the Structures tab
- The item is added to the colony with default settings
- Configure ownership, income, and staff as needed
Structure Properties:
| Property | Description |
|---|---|
| Owner | Which character owns this structure |
| Public Access | Whether all characters can use it |
| Lots | Space occupied (narrative only) |
| Income | Gold generated per day |
| Staff Required | Number of employees needed |
| Staff Salary | Daily wage per staff member |
Managing Staff:
- Click the users icon on a structure
- Add staff members (NPCs or named hirelings)
- Staff count affects whether the structure operates at full capacity
Income Calculator (GM Only)
The Income Calculator automates revenue distribution from all structures.
How It Works:
- Click "Calculate & Distribute Income"
- System calculates:
(Income per Day × Days) - (Staff Salary × Staff × Days) - Net income is distributed to structure owners
- Works across ALL colonies globally
Example Calculation:
Tavern:
Income: 5 gp/day
Staff Required: 2
Staff Salary: 1 gp/day each
Net Income = 5 gp - (2 × 1 gp) = 3 gp/day
Points of Interest
Notable locations within or near your colony, linked to journal entries.
Adding a Point of Interest:
- Click the + button in the POI section (GM only)
- Enter a name for the location
- Optionally link to a journal entry for detailed information
Using POIs:
- Click the book icon to open the linked journal
- Use for quest locations, dungeons, landmarks, etc.
- Helps organize narrative information about the colony
Linked Scene
Connect your colony to a Foundry scene for easy navigation.
Setting Up:
- In the colony header, select a scene from the dropdown (GM only)
- The colony is now associated with that scene
Benefits:
- Quick access to the colony's map
- Visual reference for players
- Organize scenes by settlement
Workflow Examples
Setting Up a New Settlement
- Create the Colony Actor
- Create new actor, configure as colony
- Set type (Settlement, Station, etc.)
- Set ownership (Player if party-owned)
- Add Leadership
- Assign governor/administrator
- Add security chief, dock master, etc.
- Register Vendors
- Add the local blacksmith, general store, etc.
- Set locations for each vendor
- Add Structures
- Drag in buildings the party owns
- Configure income for revenue-generating properties
- Link Resources
- Create journal entries for notable locations
- Add as Points of Interest
- Link to the settlement's scene
Managing a Trade Post
- Structures for Income
- Add warehouse (storage income)
- Add marketplace stall (merchant income)
- Set appropriate staff and salaries
- Vendors
- Add trading company agent
- Add supply merchant
- Regular Income
- GM runs Income Calculator periodically (weekly, monthly)
- Income distributed to structure owners
Running a Starbase
- Colony Type: Station
- Leaders: Station Commander, Chief Engineer, Security Chief
- Vendors: Quartermaster, Tech Supplier, Medical Officer
- Structures: Docking Bay (income from fees), Cantina (entertainment income)
- POIs: Reactor Core, Observation Deck, Cargo Hold Alpha
Tips for GMs
When to Use Colonies
- Hub Locations - Places the party returns to frequently
- Party Property - Bases, ships-as-settlements, claimed territories
- Quest Hubs - Towns with multiple NPCs and services
- Trade Centers - Locations for commerce and downtime
Income Balancing
The income system is meant for downtime wealth, not primary income:
| Structure Type | Suggested Income | Staff |
|---|---|---|
| Small Shop | 1-2 gp/day | 1 |
| Tavern/Inn | 3-5 gp/day | 2-3 |
| Warehouse | 2-4 gp/day | 1-2 |
| Large Business | 5-10 gp/day | 3-5 |
| Major Facility | 10-20 gp/day | 5-10 |
Adjust based on party level and campaign wealth.
Integrating with Adventures
- Use POIs to track dungeon entrances, quest givers, plot locations
- Leaders can be contacts, quest givers, or information sources
- Vendors provide equipment and services between adventures
- Treasury serves as party bank for shared expenses
Structure Item Flags (Developer Reference)
When equipment items are added as structures, they gain special data:
flags.pf2e-starships.structure = {
isStructure: true,
owner: "characterId" | null,
publicAccess: true | false,
lots: 1,
income: {
enabled: true | false,
perDay: { gp: 0, sp: 0, cp: 0 },
staffRequired: 0,
staffSalary: { gp: 0, sp: 0, cp: 0 }
},
staff: []
}
Related Documentation
- Quick Reference: Colony Management Quick Reference
- Compiled Rules: Module GM Rules (Part VI)
- Structure Catalog: Item Catalog (Section 1)
- Source Code:
src/actor/ColonyActorSheet.ts
End of Colony & Settlement System Documentation
