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Vehicle Systems Quick Reference

Vehicle Systems Quick Reference

Full Rules: Vehicle SystemsItem Catalog: Item Catalog Section 2.1


Modification Slots by Size

Vehicle SizeMod Slots
Medium2
Large4
Huge6
Gargantuan8
Colossal12

Note: Tiny and Small vehicles have no modification slots.


Installation & Removal

ActionTimeNotes
Install4 hoursCrafting check required
Remove4 hoursSame DC as installation
Replace8 hoursRemove + Install

DC Formula: 15 + Modification Level

Failure: Installation takes twice as long. Critical Failure: Modification is damaged, requires repairs before retry.

Special Installation: Blip-Drive (Lv16) requires 24 hours to install and suppresses that slot for 24 hours when removed.


Power Types

TypeRechargeNotes
TechnologicalAny power sourceBattery-based charges
MagicalDaily at dawnCannot recharge externally
HybridEither typeUser's choice

Stacking: No duplicate mods. Only one Mk level at a time.


Key Modifications by Level

Levels 1-3

ModLevelPriceEffect
Additional Seating112 gp+50% passenger capacity
Autopilot280 gpAI pilot (modifier 4+level)
Emergency Chute285 gpFalls treated as 30 ft shorter
Floodlights290 gpBright 60 ft cone, dim 120 ft
Personnel Enclosure275 gpEnvironmental sealing (4 hrs)
Smuggler's Mk 1253 gpHidden storage 2 bulk, DC 20
Wheel Scythes2135 gp1d8 slashing to enemies in path
Auto-sealant3115 gpRegen 1 HP/min out of combat
Enhanced Sensors Mk 13120 gp+1 Perception with sensors
Weapon Mount3135 gpIntegrate ranged weapon
Adamantine Mk 13150 gpHardness 5

Levels 4-7

ModLevelPriceEffect
Deflective Field Mk 14210 gpResist 5 physical (10 charges)
Holohull4205 gpDisguise vehicle 1 hr (20 charges)
Hover Drive4205 gpConvert to hover, ignore ground terrain
Terrain Adaptation4183 gpAquatic/Arctic/Underground ability
Grav-Nav Mk 15290 gp+2 Piloting navigation
Nanite Node Mk 15310 gpRegen 2 HP/min out, 1 in combat
Precision Brakes5295 gpReaction: emergency stop
Pilot Assist Mk 16440 gp+1 Piloting, +1 action for maneuvers
Repulsor Nodes Mk 16420 gpPush adjacent creatures 10 ft
Boarding Clamp7675 gpAttach to vehicles, easy transfer
Smuggler's Mk 27570 gp5 bulk, DC 25
Stabilizers7640 gp+2 vs flip/move; mounted weapons -2 penalty reduced
Turbo Boost7650 gp+50% Speed 1 min (5 charges)

Levels 8-10

ModLevelPriceEffect
Collision Dampeners8910 gpHalf collision damage
Ramming Prow Mk 18890 gp+2d6 ram damage, half self damage
Slide Drive8870 gpControlled slide maneuver
Smoke Screen8850 gp20 ft concealment (10 charges)
Stealth Module91,300 gpStealth checks while stationary (-4)
Adamantine Mk 291,400 gpHardness 10
Auto-fire101,825 gpMounted weapons gain automatic
Deflective Field Mk 2101,800 gpResist 10 physical (20 charges)
Nanite Node Mk 2101,875 gpRegen 3 HP/min out, 2 in combat

Levels 12-20

ModLevelPriceEffect
Smuggler's Mk 3123,200 gp10 bulk, DC 30
Grav-Nav Mk 2123,500 gp+3 Piloting nav, auto hazard plotting
Extradimensional135,000 gp50 bulk bag of holding
Repulsor Nodes Mk 2135,000 gpPush + prone, higher DC
Ramming Prow Mk 2135,100 gp+4d6 ram damage
Pilot Assist Mk 2135,200 gp+2 Piloting, +2 actions for maneuvers
Electrified Hull147,500 gp3d6 elec on touch
Nanite Node Mk 31511,000 gp5 HP/min out, 3 in combat
Blip-Drive1617,500 gpIncorporeal 1 turn (5 charges)
Smuggler's Mk 41722,000 gp20 bulk, DC 35, anti-divination
Ramming Prow Mk 31838,500 gp+6d6 ram, ignore 15 Hardness
Enhanced Sensors Mk 21954,000 gp+3 Perception, detect invisible 60 ft
Adamantine Mk 32080,000 gpHardness 15, crit immune <15

Military Vehicle Rules

Combat Ratings by Size

SizeBase HPHardness Mod
Tiny20 + (Level × 5)+0
Small30 + (Level × 7)+2
Medium50 + (Level × 10)+4
Large80 + (Level × 15)+6
Huge120 + (Level × 20)+8
Gargantuan200 + (Level × 30)+10

Tactical Maneuvers

ManeuverActionsEffect
Evasive Action2Piloting check; circumstance bonus to AC = half result ÷ 10 (min +1, max +4)
Covering Fire210 ft suppression zone; Reflex DC 10+weapon level or half damage
Hard Turn1180° turn; passengers Reflex DC 15 or clumsy 1

Custom Vehicle Creation

Base Speed: 30 ft + Size Modifier + (Level × 2) AC: 10 + Level Piloting DC: 15 + (Level ÷ 2)

SizePassengersSpeed ModSpace
Tiny1+10 ft5 ft
Small2+5 ft10 ft
Medium4+010 ft
Large8-5 ft15 ft
Huge20-10 ft20 ft
Gargantuan50+-15 ft30 ft+

Vehicle Types

TypeSpecial Features
GroundStandard; cannot cross water
HoverIgnores difficult terrain, crosses water
AquaticUnderwater only
AmphibiousGround + Aquatic
AerialFlight; requires runway or VTOL
WalkerClimbing; vertical surfaces

See also: Mech Combat, Exploration