CHARACTER CREATION QUICK REFERENCE
Source: SF2E/PF2E Core Rules + pf2e-starships Module
For detailed class compatibility, archetypes, equipment guides, and FAQ, see COMPILED_MODULE_PLAYER_RULES.md Part I
| Step | Action | Key Decisions |
|---|
| 1 | Create a Concept | Role, personality, backstory |
| 2 | Start Building Attributes | All start at +0 |
| 3 | Select Ancestry | HP, size, speed, boosts/flaws, traits |
| 4 | Select Background | 2 boosts, skill training, Lore, skill feat |
| 5 | Select Class | Key boost, HP, proficiencies, features |
| 6 | Determine Attribute Scores | Apply all boosts (4 free), calculate modifiers |
| 7 | Record Class Details | Proficiencies, DC, abilities, progression |
| 8 | Buy Equipment | 15 gp starting wealth |
| 9 | Calculate Modifiers | HP, AC, saves, skills, perception |
| 10 | Finishing Details | Name, backstory, personality, Hero Points |
| Rule | Effect |
|---|
| Boost (ability 10-17) | +2 |
| Boost (ability 18+) | +1 |
| Flaw | -2 |
| Free Boosts (Step 6) | Max one per attribute |
Target Scores: Key ability 18 | Secondary 14-16 | Tertiary 10-12
| Source | Ancestries | Classes | Backgrounds | Notes |
|---|
| SF2E Base | 16 | 8 | 92 | Core SF2E, no adjustments needed |
| PF2E Options | 15+ | 12+ | 50+ | Fully compatible; minor class adjustments (see compiled rules) |
| Module (SF1E) | 91 | -- | 41 | Converted SF1E content, PF2E-balanced |
| Combined | 113+ | 20+ | 183+ | All sources freely mixable |
All module content uses PF2E math. Item prices use PF2E gold pieces (gp), aligned with PF2E's level-based pricing curve.
Level 1: 15 gp
| Category | Budget | Examples |
|---|
| Primary weapon | 2-5 gp | Laser pistol (2 gp), tactical pike (1 gp) |
| Armor | 2-5 gp | Second skin (2 gp), padded armor (2 sp) |
| Essential tech | 1-2 gp | Comm unit (5 sp), datapad (5 sp) |
| Consumables | 1-3 gp | Medpatch (3 sp), serums, batteries |
| Augmentations | 3-5 gp | Optional: basic cybernetics (level 1) |
| Gear | 1-2 gp | Flashlight (1 sp), backpack (1 sp) |
Use this table when starting at higher levels or when the GM needs to determine appropriate wealth for new or replacement characters.
| Level | Starting Wealth (gp) |
|---|
| 1 | 15 |
| 2 | 30 |
| 3 | 75 |
| 4 | 140 |
| 5 | 270 |
| 6 | 450 |
| 7 | 720 |
| 8 | 1,100 |
| 9 | 1,600 |
| 10 | 2,500 |
| 11 | 4,000 |
| 12 | 6,500 |
| 13 | 10,000 |
| 14 | 15,000 |
| 15 | 23,500 |
| 16 | 36,000 |
| 17 | 55,000 |
| 18 | 85,000 |
| 19 | 130,000 |
| 20 | 300,000 |
| Stat | Formula |
|---|
| HP | Ancestry HP + Class HP + CON modifier |
| AC | 10 + armor bonus + DEX modifier (capped by armor) |
| Perception | 10 + proficiency + WIS modifier |
| Saves | 10 + proficiency + ability modifier |
| Speed | From ancestry (typically 25-30 ft) |
| Class DC | 10 + proficiency + key ability modifier |
- PF2E classes may lack Computers and Piloting -- use Crafting/Thievery and Acrobatics/Survival as substitutes
- Avoid multiclassing similar roles: Bard/Mystic, Rogue/Operative, Fighter/Soldier
- Deity weapons: choose archaic OR modern proficiency, not both
- PF2E gear gains "archaic" trait; convert to tech for 1 week + 50% base price
- Spell gems replace scrolls; serums replace potions; grenades replace alchemical bombs
| Pack | Items | Contents |
|---|
pf2e-starships.ancestries | 91 | SF1E ancestries (PF2E format) |
pf2e-starships.heritages | 20 | SF1E heritages |
pf2e-starships.backgrounds | 41 | SF1E themes as backgrounds |
pf2e-starships.ancestry-feats | 1,753 | SF1E ancestry feats (all 5 level tiers) |
pf2e-starships.feats | 254 | SF1E general feats |
pf2e-starships.spells | 351 | SF1E spells (all traditions) |
| Pack | Items | Contents |
|---|
pf2e-starships.custom-species | 19 | Species builder templates/features |
pf2e-starships.corruptions | 12 | Horror campaign afflictions (6 types) |
pf2e-starships.hero-point-feats | 21 | Resolve Point to Hero Point abilities |
pf2e-starships.pinnacle-augmentations | 19 | Apex cybernetics (levels 18-22) |
| Pack | Items | Contents |
|---|
pf2e-starships.tech-weapons | 1,782 | Laser, plasma, projectile, melee |
pf2e-starships.tech-armor | 304 | Light, heavy, powered armor |
pf2e-starships.tech-shields | 34 | Energy shields |
pf2e-starships.tech-items | 381 | Gadgets, tools, medical items |
pf2e-starships.hybrid-items | 237 | Magic-tech hybrid items |
pf2e-starships.armor-upgrades | 166 | Armor modifications |
pf2e-starships.augmentations | 504 | Cybernetics, biotech, magitech |
Total Module Items: ~10,700 across 55 packs
Version: 2.1 (2026-03-17)Module: pf2e-starships