SF2E CRAFTING & EQUIPMENT QUICK REFERENCE
Source: SF2E Chapter 6: Equipment
Last Updated: 2026-01-17
- Gold Pieces (gp): All item prices use PF2E gold pieces, aligned with PF2E's level-based pricing curve
- Credits (flavor): In the Pact Worlds, 10 credits = 1 gp. Credits are the in-world currency name; gp is used for game mechanics
- UPBs: Universal Polymer Base; multifunction crafting components; 1 Bulk per 1,000 units
| Limit | Formula | Effect |
|---|
| Standard | 5 + Str mod | No penalty |
| Encumbered | Above standard | Encumbered condition |
| Maximum | 10 + Str mod | Cannot exceed |
- -- Negligible | L Light (10 L = 1 Bulk) | 1, 2, 3+ Standard
| Size | Bulk Limit | 1 Bulk becomes | L becomes |
|---|
| Tiny | x0.5 | -- | -- |
| Small/Medium | Standard | 1 Bulk | L |
| Large | x2 | L | -- |
| Huge | x4 | 2 Bulk | 1 Bulk |
| Gargantuan | x8 | 4 Bulk | 2 Bulk |
| Grade | Key Benefit |
|---|
| Commercial | Standard equipment (baseline) |
| Tactical | +1 upgrade slot |
| Advanced | Better stats |
| Superior | +2 upgrade slots |
| Elite | Better stats |
| Ultimate | +3 upgrade slots |
| Paragon | Best stats |
| Equipment | Grade Benefit |
|---|
| Armor | Resilient trait (better saves), more upgrade slots |
| Weapons | Damage dice, tracking trait (better attacks), more upgrade slots |
| Shields | Hardness, HP, Broken Threshold |
- DC: Crafting check = finished item's level
- With Formula: UPBs = half price difference; multiple crafting days
- Without Formula: Full price difference; 1 day
| Item Level | Formula Cost |
|---|
| Level 0 | 5 sp (Maker's app) |
| Levels 1-3 | 1-3 gp |
| Levels 4-6 | 5-13 gp |
| Levels 7-10 | 18-50 gp |
| Levels 11-20 | 70-3,500 gp |
- Creator Capsules: 3D printing in hours (vs days in PF2E)
- Fabricator Feat: Streamlines consumable replenishment
- Maker's App: Affordable formula access; Level 0 formulas: 5 sp
- Serum Crafting: SF2E equivalent of alchemical crafting
- Starting Wealth: 15 gp for common items
- Selling: Most items at 50% of Price; coins/gems/art/raw materials at 100%
- Implantation: Surgeon or master Medicine; 1 hour per 2 item levels (min 1 hour)
- Limit: 4 augmentations per character (apex augmentations don't count)
| Type | Description |
|---|
| Biotech | DNA modifications, biological implants (non-magical) |
| Cybernetics | Machine/circuitry integrated (technological) |
| Magitech | Hybrid cybernetic/magical components |
Apex Augmentations: Improve one attribute by +1 or to +4 (whichever higher). Only one provides increase per day.
AC = 10 + Dex mod (capped by armor) + proficiency + armor bonus + modifiers
| Property | Light | Medium | Heavy |
|---|
| AC Bonus | +1 to +2 | +2 to +3 | +3 to +4 |
| Dex Cap | +3 to +4 | +1 to +2 | +0 to +1 |
| Check Penalty | 0 to -1 | -1 to -2 | -2 to -3 |
| Speed Penalty | none to -5 ft | -5 ft | -10 ft |
| Bulk | L to 1 | 1 to 2 | 2 to 3 |
| Upgrade Slots | 1-2 | 2-3 | 3-4 |
| Armor Type | Don | Remove |
|---|
| Light | 1 min | 1 min |
| Medium | 5 min | 1 min |
| Heavy | 5 min | 1 min |
Environmental Protection: All armor (except exposed trait) provides breathable environment. Duration = item level in time units (min 1 day). Recharge: 10 min at starship/station.
- Requires wielding in one hand; must Raise a Shield for AC bonus
- AC Bonus: +1 to +2 circumstance when raised
- Riot shields/mobile bulwarks + Take Cover = +4 circumstance bonus
- Shields function as martial weapons (bash statistics)
- Melee: d20 + Str (or Dex for finesse) + proficiency + bonuses
- Ranged: d20 + Dex + proficiency + bonuses
- Tracking trait: Adds item bonus to attack rolls
| Attack | Standard | Agile |
|---|
| First | +0 | +0 |
| Second | -5 | -4 |
| Third+ | -10 | -8 |
- Melee: die + Str | Ranged: die only | Thrown: die + Str | Propulsive: die + half Str
- Critical Hits: Natural 20 OR exceed AC by 10+; double damage
- Dice Progression: 1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 (max)
| Category | Description |
|---|
| Simple | Less damage, fewer traits |
| Martial | Moderate damage, useful traits |
| Advanced | Higher damage, advantageous traits |
- Projectile: 10 per sp | Battery: charges = battery max | Chemical: non-rechargeable
- Upgrades installed via 10-min Install Upgrade activity; function only when wielded
- Throw with 70-ft range using Area Fire action (1 action vs normal 2)
- Simple thrown weapons; expend on use; can bounce once off solid surfaces
- Grenade launchers use launcher's range instead of 70 ft
- Investment: Max 10 invested items per PC per day
- Activation: Manipulate (free hand) or Cast a Spell (requires spellcasting)
| Material | Hardness | HP | BT |
|---|
| Ceramic | 5 | 20 | 10 |
| Chain | 9 | 36 | 18 |
| Cloth | 1 | 4 | 2 |
| Composite | 7 | 28 | 14 |
| Leather | 4 | 16 | 8 |
| Plate | 9 | 36 | 18 |
| Polymer | 3 | 12 | 6 |
Broken: Can't function normally; no bonuses. Broken armor: -1/-2/-3 status penalty (Light/Medium/Heavy).
Shoddy: Half price, can't resell, -2 item penalty, HP and BT halved.
| Method | Retrieval |
|---|
| Held (in hands) | Immediate use |
| Worn (pockets, belt) | 1 Interact action |
| Stowed (backpack) | 2 Interact actions |
| Standard | Week | Month | Year |
|---|
| Subsistence | Free | Free | Free |
| Comfortable | 10 cr | 40 cr | 400 cr |
| Fine | 300 cr | 1,300 cr | 16,000 cr |
| Extravagant | 1,000 cr | 4,300 cr | 52,000 cr |
| Size | Price x | Bulk x |
|---|
| Tiny | Standard | x0.5 |
| Small/Medium | Standard | Standard |
| Large | Standard | x2 |
| Huge | x4 | x4 |
| Gargantuan | x8 | x8 |
- Core Crystals: Weapon potency (attack bonuses) and striking (extra damage dice)
- Orbital Crystals: Special abilities; limit = weapon potency value
- One Interact action to add/remove
Source: https://2e.aonsrd.com/rules/169-chapter-6-equipment