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COMPILED ADVENTURE GUIDES

COMPILED ADVENTURE GUIDES

SF2E Galaxy Guide Genre Frameworks

Purpose: This document compiles all adventure genre guides from the SF2E Galaxy Guide, providing GM guidance for running campaigns in five distinct science-fiction genres.

Source: SF2E Galaxy Guide (Winter 2025)

Compiled: 2026-01-19

Related Resources:

  • Full Details: Adventure Genre Guides - Complete rules with campaign starters and adventure hooks
  • Campaign Frameworks: GM Rules Book Two, Part I - Additional subgenre frameworks (Cyberpunk, Espionage, etc.)
  • Quick References: See Quick References for session cheat sheets

TABLE OF CONTENTS

  1. Quick Reference: Genre Comparison
  2. Dystopian Adventures
  3. High-Tech Adventures
  4. Fantasy Adventures
  5. War-torn Adventures
  6. Weird Adventures
  7. Genre Integration Guide

QUICK REFERENCE: GENRE COMPARISON

GenreTypical SettingCharacter TypesTone
DystopianUrban sprawl, criminal underworld, megacorp territoryAnti-heroes, criminals, rebelsDark, gritty, morally gray
High-TechMachine worlds, ancient tech ruins, industrial planetsAndroids, hackers, tech priestsWonder, mystery, philosophical
FantasyMagic-heavy worlds, dragon-ruled planets, ancient ruinsSpellcasters, chosen heroes, fey alliesEpic, mythic, magical
War-tornBattlefields, contested space, military installationsSoldiers, refugees, spies, politiciansGrim, tactical, dramatic
WeirdAnomalies, other dimensions, reality-bending locationsInvestigators, anomaly hunters, ordinary peopleMysterious, chaotic, surreal

DYSTOPIAN ADVENTURES

Source: Galaxy Guide pg. 12

Overview

Megacorporations, corrupt prison planets, mechanization forces, desert junk heaps, pirate-filled asteroid belts. From corporate espionage and cybercrimes to back alley augmentations and interstellar smuggling, the galaxy offers countless dystopian hooks.

Themes & Tone

  • Heroes struggling against oppression
  • Working within the system to dismantle it, or attacking from outside
  • Villains are cruel or greedy
  • Protagonists are often anti-heroes motivated by debt, revenge, or survival
  • Dark and gritty themes
  • Corrupt authorities, rigid hierarchies, uncodified rules

Character Archetypes

Characters tend to be morally gray - criminals, bandits, hackers, pirates, thieves, or killers for hire. They operate where their activities fly under the radar. Adventures might see constant cycles of highs and lows, with credits blown as quickly as earned. Characters create hideouts and safe houses.

Mode Guidance

ModeGuidance
EncounterHumanoid and robot adversaries. Tech items as rewards. Pit heroes against bounty hunters, rivals, or dangerous beasts.
ExplorationUrban terrain creates challenges. Crowds and traffic are hazards. Vehicles speed up travel. Tech surveillance is widespread.
DowntimeAnnoying ads everywhere. Malware lurks in every infosphere. Characters often have hidden agendas. Celebrations can break down into violence.

HIGH-TECH ADVENTURES

Source: Galaxy Guide pg. 24

Overview

Technological ruins from ancient starfarers, massive crashed starships of unknown origin, machine worlds debating their destiny, mysterious codes underlying the universe. In a galaxy of gadgets, holo ads, and laser pistols, countless technological wonders inspire awe, greed, mystery, and adventure.

Themes & Tone

  • Cities filled with technology or machine-covered planets like Aballon
  • Ruined tech relics from ancient industrial societies
  • Technology sometimes more important than magic
  • Most locations integrate magic and science in their technologies

Character Archetypes

Characters and antagonists might be androids, machines, or heavily augmented. Philosophical discussions about machine nature and fate. Magic might be downplayed. Gods act as raw cosmic energy rather than personifications. Religion can be symbolic, with logic and science explaining cosmic phenomena.

Mode Guidance

ModeGuidance
EncounterDangerous security measures, robots, and tech traps everywhere. Enemies have impressive firepower. Treasures are magitech relics or cutting-edge tech.
ExplorationExplore magitech ruins or investigate dangerous industrial facilities. Camera surveillance and biometric locks everywhere.
DowntimeSeek new tech knowledge or tinker with devices. Browse the infosphere or relax by playing vidgames.

FANTASY ADVENTURES

Source: Galaxy Guide pg. 34

Overview

Castrovel's coastal cities and deep jungles with ancient nations uniting against moon-descended threats. Triaxus coexisting with dragons while cosmic disaster throws seasons out of balance. Tabrid Minor's buried dark past and ecological collapse. Shimmerstone on frozen penal colonies. Magic persists alongside technology.

Themes & Tone

  • High level of magic: spellcasting characters, magic treasure, magical foes
  • Gods are active participants, intervening for followers or making cosmic power plays
  • Pantheons are accessible and grant powerful magic
  • Classic fantasy elements: dwarves, elves, goblins, gnomes
  • Planets ruled by dragons or liches
  • Ancient history unlocking secrets or breaking old curses
  • Heroes might be reincarnations of legendary figures

Character Archetypes

Characters might be classic fantasy archetypes adapted to space: knights in powered armor, wizards with starship familiars, rogues hacking corporate vaults. Magical beasts and mystical artifacts abound.

Mode Guidance

ModeGuidance
EncounterBattle or befriend classic fantasy creatures like dragons and fey. Face spellcasting enemies, magical traps, and find powerful relics.
ExplorationDungeons protected by scrying spells and magitech security measures.
DowntimeSeek personal quests, craft magical items, practice religious faith, or learn new magic.

WAR-TORN ADVENTURES

Source: Galaxy Guide pg. 44

Overview

The Veskarium and Azlanti Star Empire clash in the Vast, spilling into everyday life. Planets declare rebellion, rulers scheme, mechs and magitech collide. Gideron Authority vs. Marixah Republic grow increasingly violent. Apostae's arms dealers reap profits. The Swarm threatens the Szandite Collective.

Themes & Tone

  • Major violent conflicts between empires, nations, or alien threats
  • Dramatic roleplay exploring personal tragedies, or tactical simulations
  • Grim, heavy themes without always happy endings
  • Power fantasy of fighting for a righteous cause
  • Other adventure types (fantasy, horror) set against war backdrop

Character Archetypes

Characters might be mercenaries, troopers, refugees, or politicians. Frontline motivations: survival, camaraderie, duty, hope, victory. Personal motivations: protecting specific people, getting home, escaping to a different life. Fringe characters motivated by survival, profit, or greed - conflict defines their lives regardless.

Mode Guidance

ModeGuidance
EncounterTactical combat against enemy troops with firepower or formations. Social encounters or spycraft.
ExplorationBattlefields and sieged cities covered in rubble (difficult terrain). Landscapes conceal mines or turrets. Patrols guard assets, borders, and generals.
DowntimeDrill or upgrade gear. Romantic interludes, heartwarming side stories, or dramatic vignettes between skirmishes.

WEIRD ADVENTURES

Source: Galaxy Guide pg. 72

Overview

The gas giant Liavara grants psychic sensitivity to Dreamers. Cosmic horror infiltrates Absalom Station's Ghost Levels. Salvation's End runs experiments to discern the Gap's cause. Beyond the Pact Worlds, stranger things await discovery.

Themes & Tone

  • Bizarre, occult, or mysterious themes defying genre classification
  • Exploring other dimensions or rocking out as a spacefaring band
  • Alternate realities in reach
  • Chaotic or serendipitous feel involving destiny, fate, reincarnation, or parallel universes

Character Archetypes

Ordinary individuals thrown into strange places by mysterious leads, enigmatic individuals, or wrong space ports. Or intentional pursuers: anomaly hunters, occult investigators, explorers of remote ruins. Motivated by curiosity, magical rewards, solving mysteries, interpreting strange dreams, locating disappeared loved ones. Protecting companions, avoiding strange beings' attention, learning occult secrets.

Mode Guidance

ModeGuidance
EncounterBattle mutated beasts or magical entities. Discover reality-bending magic. Doors might be portals to another world with monsters from the past or alien champions from far-off solar systems.
ExplorationEncounter bizarre weather patterns or anomalies like psychedelic atmospheres or five-dimensional terrain.
DowntimeSeek knowledge about recent encounters and record experiences for posterity.

GENRE INTEGRATION GUIDE

Combining Genres with Module Subsystems

GenreRecommended Subsystems
DystopianTrade system (smuggling), hacking, colony management (oppressive settlements)
High-TechTech relics, mech combat, starship exploration
FantasyCorruptions, planar travel, creature companions
War-tornFleet combat, mech combat, armada rules, boarding actions
WeirdMindscapes, psychic duels, planar dimensions, corruptions

Cross-Genre Combinations

Many campaigns blend multiple genres:

CombinationExample
Dystopian + High-TechCorporate-controlled machine world
Fantasy + War-tornDragon armies vs. starship fleets
Weird + DystopianReality-warping megacorp experiments
High-Tech + FantasyAncient magitech dungeon crawl
War-torn + WeirdSoldiers encounter dimensional anomalies

Session Zero Considerations

When selecting a genre framework, discuss with players:

  1. Tone expectations - How dark or hopeful?
  2. Character archetypes - What roles fit the genre?
  3. Moral complexity - Heroes, anti-heroes, or gray areas?
  4. Subsystem integration - Which module systems to use?
  5. Genre blending - Primary genre with secondary elements?

Source: SF2E Galaxy Guide (Winter 2025)Last Updated: 2026-01-19