Starfinder 2nd Edition - Conditions Appendix
Source: Archives of Nethys - SF2E Conditions Appendix
Overview
"Conditions change your state of being in some way, and they represent everything from attitude other creatures have toward you to what happens when a creature drains your blood or life essence."
General Condition Rules
Duration and Persistence
Conditions are persistent until their duration ends or they are removed. "You can have a given condition only once at a time. If an effect would impose a condition you already have, you now have that condition for the longer of the two durations."
Condition Values
Some conditions have numerical values indicating severity. "If a condition value is ever reduced to 0, the condition ends."
Overriding Conditions
Some conditions override others, suppressing but not removing the overridden condition. When the overriding condition ends, the suppressed condition resumes if its duration has not expired.
Condition Groups
The conditions are organized into thematic groups based on their primary effects:
Detection Group
Conditions related to how creatures perceive or fail to perceive other creatures:
- Observed
- Hidden
- Undetected
- Unnoticed
Senses Group
Conditions affecting a creature's ability to sense the world around them:
- Blinded
- Concealed
- Dazzled
- Deafened
- Invisible
Death and Dying Group
Conditions related to a creature's proximity to death:
- Doomed
- Dying
- Unconscious
- Wounded
Attitudes Group
Conditions representing how NPCs and creatures feel toward others:
- Hostile
- Unfriendly
- Indifferent
- Friendly
- Helpful
Lowered Abilities Group
Conditions that reduce a creature's ability scores or related statistics:
- Clumsy
- Drained
- Enfeebled
- Stupefied
Additional Conditions
- Off-Guard
- Slowed
Detailed Condition Information
Doomed
Source: Player Core pg. 436
The Doomed condition represents a supernatural force drawing a character toward death. This affliction always has a numerical value associated with it.
Effect on Dying: The condition reduces your maximum dying value by the doomed value. For example, if you have doomed 2, you would die at dying 3 instead of dying 4. If your maximum dying value is reduced to 0 through this mechanic, you instantly die.
Recovery: Your doomed value decreases by 1 each time you complete a full night's rest, gradually reducing the threat over time.
Removal on Death: When you die, the doomed condition no longer applies.
Key Mechanical Interaction: "The dying value at which you die is reduced by your doomed value." This makes the condition particularly dangerous for characters already injured or vulnerable, since it lowers the threshold before death becomes inevitable.
Notes on Individual Conditions
This appendix provides an overview and grouping of conditions. For complete mechanical details of each individual condition, including:
- Specific numerical effects
- Exact penalties and bonuses
- Detailed interaction rules
- Removal conditions
- Special cases and exceptions
Consult the individual condition entries in the Archives of Nethys database or the Player Core rulebook. Each condition has its own dedicated page with comprehensive mechanical information.
Accessing Individual Conditions
Individual condition pages can be accessed through the Archives of Nethys at URLs following the pattern:
https://2e.aonsrd.com/conditions/[number]-[condition-name]
However, note that the exact URL numbers may vary and the database structure may organize conditions differently than expected. For reliable access to specific condition details, use the search function on the Archives of Nethys website or navigate through the conditions index.