Starfinder 2nd Edition - Conditions Appendix

Starfinder 2nd Edition - Conditions Appendix

Source: Archives of Nethys - SF2E Conditions Appendix


Overview

"Conditions change your state of being in some way, and they represent everything from attitude other creatures have toward you to what happens when a creature drains your blood or life essence."


General Condition Rules

Duration and Persistence

Conditions are persistent until their duration ends or they are removed. "You can have a given condition only once at a time. If an effect would impose a condition you already have, you now have that condition for the longer of the two durations."

Condition Values

Some conditions have numerical values indicating severity. "If a condition value is ever reduced to 0, the condition ends."

Overriding Conditions

Some conditions override others, suppressing but not removing the overridden condition. When the overriding condition ends, the suppressed condition resumes if its duration has not expired.


Condition Groups

The conditions are organized into thematic groups based on their primary effects:

Detection Group

Conditions related to how creatures perceive or fail to perceive other creatures:

  • Observed
  • Hidden
  • Undetected
  • Unnoticed

Senses Group

Conditions affecting a creature's ability to sense the world around them:

  • Blinded
  • Concealed
  • Dazzled
  • Deafened
  • Invisible

Death and Dying Group

Conditions related to a creature's proximity to death:

  • Doomed
  • Dying
  • Unconscious
  • Wounded

Attitudes Group

Conditions representing how NPCs and creatures feel toward others:

  • Hostile
  • Unfriendly
  • Indifferent
  • Friendly
  • Helpful

Lowered Abilities Group

Conditions that reduce a creature's ability scores or related statistics:

  • Clumsy
  • Drained
  • Enfeebled
  • Stupefied

Additional Conditions

  • Off-Guard
  • Slowed

Detailed Condition Information

Doomed

Source: Player Core pg. 436

The Doomed condition represents a supernatural force drawing a character toward death. This affliction always has a numerical value associated with it.

Effect on Dying: The condition reduces your maximum dying value by the doomed value. For example, if you have doomed 2, you would die at dying 3 instead of dying 4. If your maximum dying value is reduced to 0 through this mechanic, you instantly die.

Recovery: Your doomed value decreases by 1 each time you complete a full night's rest, gradually reducing the threat over time.

Removal on Death: When you die, the doomed condition no longer applies.

Key Mechanical Interaction: "The dying value at which you die is reduced by your doomed value." This makes the condition particularly dangerous for characters already injured or vulnerable, since it lowers the threshold before death becomes inevitable.


Notes on Individual Conditions

This appendix provides an overview and grouping of conditions. For complete mechanical details of each individual condition, including:

  • Specific numerical effects
  • Exact penalties and bonuses
  • Detailed interaction rules
  • Removal conditions
  • Special cases and exceptions

Consult the individual condition entries in the Archives of Nethys database or the Player Core rulebook. Each condition has its own dedicated page with comprehensive mechanical information.


Accessing Individual Conditions

Individual condition pages can be accessed through the Archives of Nethys at URLs following the pattern: https://2e.aonsrd.com/conditions/[number]-[condition-name]

However, note that the exact URL numbers may vary and the database structure may organize conditions differently than expected. For reliable access to specific condition details, use the search function on the Archives of Nethys website or navigate through the conditions index.