Starfinder 1E Deities

Starfinder 1E Deities

A comprehensive reference of all deities worshipped in the Pact Worlds and beyond, compiled from the Archives of Nethys (aonsrd.com).


Table of Contents

Core Deities (20)

Major deities with widespread worship across the Pact Worlds:

DeityAlignmentAreas of Concern
AbadarLNCivilization, commerce, law, wealth
BesmaraCNPiracy, space monsters, strife
DamoritoshLEConquest, duty, war
DesnaCGDreams, luck, stars, travelers
The DevourerCEBlack holes, destruction, supernovas
ElorituNHistory, magic, secrets
HylaxLGDiplomacy, first contact, friendship, peace
IbraNCelestial bodies, the cosmos, mysteries
IomedaeLGHonorable battle, humanity, justice, valor
OrasCNAdaptation, evolution, natural selection
PharasmaNBirth, death, fate, prophecy
SarenraeNGHealing, redemption, the sun
TalavetLNCommunity, self-reliance, tradition
TriuneNAI, computers, the Drift, technology
UrgathoaNEDisease, gluttony, undeath
WeydanCGDiscovery, equality, exploration, freedom
YaraesaNGKnowledge, mental perfection, scholarship
Zon-KuthonLEDarkness, envy, loss, pain
Lao Shu PoNEAssassins, rats, spies, thieves
NyarlathotepCEConspiracies, dangerous secrets, forbidden magic

Empyreal Lords & Archons (5)

Celestial beings of good alignment:

DeityAlignmentAreas of Concern
ArsheaNGFreedom, physical beauty, sexuality
Black ButterflyCGDistance, silence, space
DuellonaLGBravery, warfare, triumph, unity
RanginoriNGAir, freedom, atmospheres
AccelsysNChange, energy, motion

The Eldest (6)

Powerful fey entities from the First World:

DeityAlignmentAreas of Concern
ApholineNLife energy, unimpeded growth
NgNCrossroads, journeys
RagadahnCEDragons, water
ShykaNEntropy, time, reincarnation
The Lost PrinceNLoss, grief, counsel
FluxCNDisguises, fluidity, identity, shapeshifters

Outer Gods & Great Old Ones (8)

Ancient cosmic entities from beyond reality:

DeityAlignmentAreas of Concern
AzathothCNDestruction, chaos, annihilation
CthulhuCEDreams, madness, the deep
GhatanothoaNEPetrification, mummification
HasturCEDecadence, the Yellow Sign
NhimbalothCEWetlands, empty death
Shub-NiggurathCEFertility, genetics, biological experimentation
Yog-SothothCNTime, gates, cosmic knowledge
NyarlathotepCEConspiracies, dangerous secrets, forbidden magic

Other Deities (26)

Minor deities, empyreal lords, demon lords, and other divine entities:

DeityAlignmentAreas of Concern
AngraddLGDwarves, fire, tradition, war
AsmodeusLEContracts, pride, slavery, tyranny
CalistriaCNElves, lust, revenge, trickery
CavrabonNGFood, hospitality, spycraft
Cayden CaileanCGFreedom, merriment, recovery, welcome
ChaldiraNGBattle, fortune, halflings, mischief
CixyronNEWeaponry, technological destruction
DagosarnNCooperation, partner bonds, secret languages
FacilianNBeginnings, novel ideas, experimentation
GroetusCNEmpty places, oblivion, ruins
IsvithLNConnections, navigation, patterns
JalvariNGDisproven hypotheses, experiments
KadricalLNCollections, order, preservation
LambatuinCNInfospheres, pop culture, social systems
LamashtuCEMadness, monsters, nightmares
LissalaLEDuty, fate, obedience, reward of service
MeyelCEBattle, dance, freedom, pahtras, retribution
Nivi RhombodazzleNGambling, gems, gnomes, stealth
OcchiorasoiLEDistortion, coercion, control
OtolmensLNMultiverse preservation, documentation
PazuzuCESky, space, warships, space battles
RomgulNEDromadas, retreat, self-preservation
SalocNPersonal agency, education, judgment
ShivaskaCEAberrations, clocks, factories, unsatisfied desires
UvonnNForgetfulness, healing, forgiveness, memory
YdajiskCNLanguage, lost words, change
ZyphusNEAccidental death, disasters, tragedy

Core Deities

Abadar

Master of the First Vault

Alignment: Lawful Neutral (LN)

Areas of Concern: Civilization, commerce, law, and wealth

Centers of Worship: Absalom Station, Akiton, Verces

Symbol: A golden key

Favored Weapon: Crossbolter

Edicts:

  • Bring civilization to all worlds
  • Earn wealth through hard work and trade
  • Follow the rule of law

Anathema:

  • Engage in banditry or piracy
  • Steal
  • Undermine a law-abiding court

Blessings:

  • You see past even cunning lies
  • Your business ventures work out in the end
  • You can find compromise in any situation

Curses:

  • Financial hardship
  • Failed business ventures
  • Loss of negotiation ability
  • Leaving incriminating evidence when committing crimes

Overview:

Abadar is a patient, methodical deity focused on spreading civilization across worlds through commerce and law. He maintains the First Vault, an extraplanar repository containing perfect versions of every creature and object. The god emphasizes discipline, planning, and hard work over impulsiveness. His primary worshipers include aristocrats, merchants, entrepreneurs, and lawyers. His church, AbadarCorp, functions simultaneously as a religious institution and major corporation throughout the Pact Worlds.


Besmara

The Pirate Queen

Alignment: Chaotic Neutral (CN)

Areas of Concern: Piracy, space monsters, strife

Centers of Worship: Absalom Station, Akiton, Apostae, the Diaspora, the Veskarium

Symbol: A skull and crossbones

Favored Weapon: Breaching gun

Edicts:

  • Traverse the stars
  • Stay loyal to a worthy captain and crew
  • Take what you want

Anathema:

  • Betray shipmates
  • Forsake piracy
  • Settle on a planet

Blessings:

  • Profitable opportunities manifest
  • Starship travel accelerates supernaturally
  • Pursuing law enforcement becomes disoriented

Curses:

  • Targets escape pursuit
  • Space-dwelling monsters assault vessels
  • Crew members experience misfortune

Overview:

Originally a minor nautical goddess from Golarion, Besmara ascended to prominence as interplanetary commerce expanded. She commands the Starwraith, a legendary ship crewed by fearless pirates across multiple worlds. Her character embodies chaotic independence—brash, greedy, and rebellious toward authority, yet bound by personal honor toward loyal followers. She favors conflict, deception, and acquisition, though she dismisses needless violence lacking profit. Her worshippers comprise primarily pirates, smugglers, mercenaries, and criminals, with many viewing her more through superstition than formal religion. Free Captains frequently venerate her, often carrying treasured items as talismans.


Damoritosh

The Conqueror

Alignment: Lawful Evil

Areas of Concern: Conquest, duty, war

Centers of Worship: Akiton, Castrovel, Idari, the Veskarium

Symbol: Red doshko energy blades on a black field

Favored Weapon: Doshko

Edicts:

  • Seek victory
  • Subjugate enemies
  • Obey lawful orders from superiors

Anathema:

  • Choose diplomacy over warfare
  • Abandon duty
  • Reject honorable surrender

Blessings:

  • A weapon materializes when needed
  • Enemies flee or cower
  • Continued fighting beyond death

Curses:

  • Weapon breakage
  • Combat strength failure
  • Resolve wavering against unknown foes

Overview:

Damoritosh represents vesk warrior culture and remains central to their society despite recent peace. He embodies the philosophy that conflict pervades existence at every level. The deity demands absolute obedience and prioritizes victory over compassion. His followers—mercenaries, soldiers, and warriors across multiple species—view conquest as inevitable and strength as paramount. Temples resemble fortified bunkers stocked with military supplies. Though many consider him destructive, adherents believe conquered peoples deserve fair treatment if they remain submissive.


Desna

Song of the Spheres

Alignment: Chaotic Good (CG)

Areas of Concern: Dreams, luck, stars, travelers

Centers of Worship: Absalom Station, Castrovel, Idari, Triaxus

Symbol: A butterfly with stars, suns, and moons on its wings

Favored Weapon: Starknife

Edicts:

  • Aid fellow travelers
  • Explore new worlds
  • Express yourself through art and song
  • Find what life has to offer

Anathema:

  • Cause fear or despair
  • Use magic to corrupt dreams
  • Engage in bigoted behavior
  • Damage or fully plunder a dream station

Blessings:

  • Recover from afflictions swiftly through a single night's sleep
  • Poor fortune suddenly shifts to good luck
  • Luminescent butterfly wings allow flight and survival in outer space

Curses:

  • Long-distance travel is delayed or dangerous, with frequent disorientation
  • Fortune twists into unlikely and terrible misfortune
  • Starlight sickens and weakens you
  • Sleep provides no dreams or rest

Overview:

Desna embodies contrasts—a carefree traveler indifferent to destinations yet burdened by ancient history. She communicates through dreams, encouraging followers to trust instinct and seize opportunities boldly. Her worshippers include adventurers, explorers, mystics, and spacers who prefer nonlethal conflict resolution but fight decisively when necessary. Desna and her faith have changed little since the pre-Gap era, with her palace situated in the star Cynosure. The Desnan church remains loosely organized, with small shrines appearing throughout space-traveling communities.


The Devourer

The Star-Eater

Alignment: Chaotic Evil

Areas of Concern: Black holes, destruction, supernovas

Centers of Worship: Akiton, Apostae, the Diaspora, Eox, Verces

Symbol: A black hole, often tinged with red (the Blood Accretion)

Favored Weapon: Disintegration lash

Edicts:

  • Engage in acts of destruction
  • Kill sentient beings
  • Tear down civilizations

Anathema:

  • Repair an object that won't inflict greater destruction
  • Create new technology, magic, or life without a destructive purpose

Blessings:

  • Plants decay, small objects crumble at touch
  • Overwhelming urge to slaughter and destroy
  • Nightmares filled with nothingness

Curses:

  • Equipment fails and technology malfunctions
  • Memories and thoughts are stripped away as if pulled by gravitational force

Overview:

The Devourer represents primal entropy—an ancient, formless force seeking to unmake all existence. Rather than a traditional deity with personality or form, it embodies universal destruction and indifference to life. Its scattered cults, lacking unified organization, range from chaotic berserkers to calculated planners orchestrating catastrophes. Worshipers view the cosmos as destined for annihilation, with no rebirth following the final collapse.


Eloritu

The Hidden Truth

Alignment: Neutral (N)

Areas of Concern: History, magic, secrets

Centers of Worship: Aucturn, Castrovel, Eox, Idari

Symbol: A glowing ring of magic runes

Favored Weapon: Singing spear

Edicts:

  • Uncover secrets and hidden knowledge
  • Preserve history
  • Master magical arts

Anathema:

  • Reveal important secrets
  • Wantonly destroy historical or magical relics
  • Embrace technology over magic

Blessings:

  • Hidden patterns are revealed
  • You feel the course of history behind you
  • Magic comes more naturally to you

Curses:

  • You are unable to keep a secret
  • Your deeds are erased from history
  • You lose the ability to use magic

Overview:

Eloritu is an ancient deity worshiped across multiple worlds for millennia. His origins remain mysterious—possibly from a place called Gemmenad, though whether that location is planetary, systemic, or extraplanar is unknown. He teaches that magic supersedes physical laws in ways technology cannot, viewing both as tools for understanding the universe. His holy symbol contains six sacred runes, with only four identified thus far. Eloritu appeals to mystics, technomancers, historians, and Starfinders, with temples often concealed to encourage seekers of knowledge.


Hylax

The Forever Queen

Alignment: Lawful Good

Areas of Concern: Diplomacy, first contact, friendship, peace

Centers of Worship: Absalom Station, Castrovel, Nchak (Liavara), Verces

Symbol: A shirren head crowned with stars

Favored Weapon: Talon

Edicts:

  • Build relationships and bonds with others
  • Facilitate peaceful dialogue
  • Welcome sapient creatures into galactic community

Anathema:

  • Start conflicts
  • Betray friends or allies
  • Engage in hostilities without attempting peaceful solutions first

Blessings:

  • Successful negotiations
  • Mutual understanding despite language barriers
  • Three glowing stars appearing overhead
  • Pleasant humming sounds

Curses:

  • Ineffective communication
  • Constant irritability
  • Disturbing scratching sounds following the cursed individual

Overview:

Hylax represents the ancient shirren goddess who ascended from mortality to guide her species. When the Swarm embraced hive-mind collectivity, shirrens eventually broke free and rediscovered their patron deity. Her doctrine emphasizes that "peace is a better state than war" and values diplomacy as the primary solution to conflict, though she acknowledges defensive action's necessity when diplomacy fails. Her followers include shirrens, formians, haan, diplomats, and peacekeepers across the Pact Worlds. Notably, she encourages individuality within community, allowing diverse doctrinal traditions among her believers.


Ibra

The Inscrutable

Alignment: Neutral (N)

Areas of Concern: Celestial bodies, the cosmos, mysteries of the universe

Centers of Worship: Idari, Liavara, Verces

Symbol: A circle and arrow containing a constellation

Favored Weapon: Plasma rifle

Edicts:

  • Solve cosmological mysteries
  • Inspire wonder in the unknown
  • Delight in silence

Anathema:

  • Grant easy answers to able minds
  • Undermine confidence in science

Blessings:

  • Connected clues manifest like constellations
  • Projectiles orbit before deflecting
  • Supernatural silence provides refuge from chaos

Curses:

  • Instruments yield incoherent results
  • Distracting visions impede study
  • Unknown journeys loop back to their origin

Overview:

Ibra embodies cosmic wonder and scientific inquiry without defined gender or physical form. The deity may represent a cosmic force itself or an ascended being. Followers discover meaning through personal exploration of universal mysteries rather than divine revelation. Astronomers, astrophysicists, and interstellar explorers venerate this patron, with temples typically located in space featuring observatories. The ancient symbol's significance remains disputed—some theorize the depicted constellation is visible only from Golarion, making the symbol a map to that world.


Iomedae

The Spirit of Golarion

Alignment: Lawful Good

Areas of Concern: Honorable battle, humanity, justice, valor

Centers of Worship: Absalom Station, Akiton, Triaxus, the Veskarium

Symbol: A longsword surrounded by a sunburst

Favored Weapon: Longsword

Edicts:

  • Be temperate
  • Fight for justice and honor
  • Hold valor in your heart

Anathema:

  • Abandon a companion in need
  • Dishonor yourself
  • Refuse a challenge from an equal

Blessings:

  • Equipment gains enhanced appearance and sharpness
  • Temporary weapon enhancements become possible through divine favor

Curses:

  • Gear remains perpetually soiled regardless of cleaning efforts
  • Tactical insight diminishes
  • Weapon handling becomes unreliable during critical moments

Overview:

A former mortal human who ascended to godhood before the Gap, Iomedae represents humanity's ideals of righteousness and martial prowess. As her original world disappeared, she evolved into the patron deity of humankind across the Pact Worlds. She embodies principles of honor, justice, and benevolence, demanding ethical conduct while endorsing decisive action against persistent evil. Her followers—crusaders, soldiers, and knights—work to advance goodness throughout the galaxy, establishing temples modeled after ancient Golarion architecture.


Oras

Agent of Change

Alignment: Chaotic Neutral (CN)

Areas of Concern: Adaptation, evolution, natural selection

Centers of Worship: Bretheda, Castrovel, Liavara

Symbol: A double helix

Favored Weapon: Neural lash

Edicts:

  • Adapt to new situations
  • Evolve beyond external limitations
  • Welcome change in its diversity of forms

Anathema:

  • Avoid change
  • Stagnate into complacency
  • Push others away from their desired forms

Blessings:

  • Unexpected mutations provide needed solutions
  • Strategic pressure creates breakthroughs

Curses:

  • Experiments fail inexplicably
  • Desired transformations produce unintended consequences

Overview:

Oras embodies the evolutionary process across the galaxy, from microscopic genetic changes to planetary-scale extinctions. The deity teaches that life adapts in response to environmental pressures and that sentient beings can deliberately shape their own evolution—mentally, physically, or spiritually. Worship centers on gas giants where natives evolved conscious physical control, with strong followings among biotechnicians, xenodruids, and the Augmented. Followers view constant self-improvement and adaptability as essential to existence. Most temples are biological structures rather than artificial buildings, reflecting the belief that observing evolution in nature brings practitioners closer to their god than formal worship spaces.


Pharasma

Lady of Graves

Alignment: Neutral

Areas of Concern: Birth, death, fate, prophecy

Centers of Worship: Absalom Station, Apostae, Eox

Symbol: A cometlike spiral of energy

Favored Weapon: Zero knife

Edicts:

  • Guard the sanctity of life and death
  • Lay bodies to rest
  • Honor the weave of fate
  • Destroy undead and those who would create them

Anathema:

  • Create undead
  • Desecrate corpses
  • Attempt to reverse or change your fate

Blessings:

  • Glimpses of the future in vital moments
  • Weapons are particularly effective against undead
  • Fate favors the faithful

Curses:

  • Horrifying visions of the future
  • Divinations contain dire, cryptic portents
  • Life and lineage end prematurely

Overview:

As goddess of birth, death, and fate, Pharasma judges all mortals after death in her realm, the Boneyard. She maintains neutrality regarding sin and righteousness, assigning afterlives based on character alone. While accepting magical healing and resurrection, she views undead as abominations deserving destruction. Her followers include diviners, expectant parents, morticians, and undead slayers—predominantly mystics serving as healers, midwives, and prophets. Her temples reflect gothic architectural styles, typically adjoining places of burial or cremation.


Sarenrae

The Dawnflower

Alignment: Neutral Good (NG)

Areas of Concern: Healing, redemption, the sun

Centers of Worship: Aballon, Absalom Station, the Sun, Verces

Symbol: An angel with flaming wings

Favored Weapon: Blaze scimitar

Edicts:

  • Protect allies
  • Provide aid to the sick and wounded
  • Seek and allow redemption
  • Defeat those who seek to end worlds

Anathema:

  • Create undead
  • Lie
  • Deny a repentant creature an opportunity for redemption
  • Fail to strike down evil

Blessings:

  • Healing accompanied by warming glow that accelerates recovery
  • Weapons ignite against irredeemably evil foes
  • Voice carries cadence bolstering peaceful offerings

Curses:

  • Development of painful, distracting sunburns
  • Loss of ability to lie and inability to withhold requested information

Overview:

An ancient angelic being who brought sunlight and truth to Golarion and sister worlds while warring against darkness-seeking entities. Sarenrae embodies compassion and healing yet mercilessly strikes down irredeemable evil. She draws power from suns across the universe and is worshipped across multiple cultures, particularly by humans and shirrens, with her faith centered spiritually at Dawnshore in the Burning Archipelago.


Talavet

The Storyteller

Alignment: Lawful Neutral

Areas of Concern: Community, self-reliance, tradition

Centers of Worship: Akiton, Bretheda, Idari, Triaxus, the Veskarium

Symbol: An ancient kasathan sigil of community

Favored Weapon: Spined iceblade

Edicts:

  • Preserve history and traditions
  • Share knowledge and wisdom
  • Uphold the bonds of community

Anathema:

  • Destroy lore
  • Betray your people or community

Blessings:

  • Followers experience a sense of safety and warmth
  • Their words carry greater distance and resonance
  • Their wisdom gains respect and influence

Curses:

  • Loss of voice
  • Faded memories
  • Community rejection

Overview:

Talavet embodies the kasathan people's deep connection to storytelling and heritage. According to tradition, the goddess was born when ancient storytellers gathered their clans and shared tales around fires, with the blending of shared ideas and linguistic magic giving her form. She represents communal memory and the bonds connecting races to their ancestral homes. The goddess teaches that tradition anchors ordered society and that legends provide its foundation. Though the Gap devastated her church, her followers rebuilt stronger. Talavet's worship extends beyond kasathas to include shirrens, ysoki, vesk, and character classes like envoys, operatives, and solarians. Her temples feature perpetual hearths with red lighting, evoking kasatha origins. Her church maintains a long-standing feud with Nyarlathotep's followers over how they corrupt sacred stories.


Triune

The All-Code

Alignment: Neutral

Areas of Concern: Artificial intelligence, computers, the Drift, technology, machines, programming, robots

Centers of Worship: Aballon, Absalom Station, Verces

Symbol: Three interlocking circles of computer code

Favored Weapon: Shock pad

Edicts:

  • Advance development of artificial life and AI
  • Innovate new technology
  • Promote Drift travel

Anathema:

  • Treat artificial life as inferior to organic life
  • Enslave artificial life forms
  • Destroy a Drift beacon

Blessings:

  • Prophetic coding dreams
  • Spontaneous machine repairs
  • Effortless computer access without hacking
  • Seamless Drift travel

Curses:

  • Interrupted Drift travel
  • Failed inventions with broken parts
  • Corrupted code

Overview:

Triune is a tripartite deity formed from three merged ascended intelligences: Epoch (artificial intelligence god), Brigh (goddess of invention), and Casandalee (patron of androids). The entity discovered and disseminated Drift-based starship technology across the galaxy. Triune's priesthood comprises mechanics and technomancers who maintain temples and establish Drift beacons for interstellar travel.


Urgathoa

The Pallid Princess

Alignment: Neutral Evil

Areas of Concern: Disease, gluttony, undeath

Centers of Worship: Eox

Symbol: A skull-backed fly or death's head moth

Favored Weapon: Bone scepter

Edicts:

  • Aspire to undeath
  • Spread disease
  • Indulge your appetites and vices

Anathema:

  • Deny your appetites
  • Reject undeath
  • Cure a disease
  • Sacrifice your life

Blessings:

  • Immunity to illness from consuming spoiled food
  • Heightened sensory experiences
  • Negative energy provides healing

Curses:

  • Constant hunger
  • Loss of taste, smell, or touch
  • Harm from positive energy

Overview:

Urgathoa was once mortal and became the universe's first undead being by rejecting Pharasma's judgment after death. An amoral hedonist, she embodies excess and sensation-seeking. Her followers include gluttons, necromancers, undead creatures, and those pursuing undeath. The faith emphasizes breaking taboos and rejecting restraint, with temples designed as feast halls near crypts. While shunned, if not outright banned, on most civilized worlds, her worship thrives openly on Eox and in secret elite clubs elsewhere. Her priests are typically mystics or envoys.


Weydan

The Endless Horizon

Alignment: Chaotic Good (CG)

Areas of Concern: Discovery, equality, exploration, freedom

Centers of Worship: Absalom Station, the Diaspora, Idari, Verces

Symbol: A starship heading into the unknown

Favored Weapon: Laser rifle

Edicts:

  • Explore the unknown
  • Seek new discoveries and share their benefits equally
  • Defend the freedom and equality of all creatures

Anathema:

  • Aid or abet systems of oppression
  • Enslave sapient creatures
  • Restrict discovery benefits to privileged groups

Blessings:

  • Stars guide toward interesting discoveries
  • Strangers offer hospitality and assistance
  • Bonds and restraints unlock and fall away
  • Starship damage repairs itself miraculously

Curses:

  • Loss of direction on straightforward journeys
  • Starship parts break inexplicably
  • Unable to leave home
  • Others find sought discoveries first

Overview:

Weydan uniquely descends from divinity rather than ascending to it. The deity regularly creates mortal avatars of various genders, shapes, and species to experience existence denied to omniscient beings. This practice embodies Weydan's core teaching regarding universal equality. Followers include explorers, envoys, colonists, and those opposing oppression, with temples frequently housed within starships.


Yaraesa

Lady of Wisdom

Alignment: Neutral Good (NG)

Areas of Concern: Knowledge, mental perfection, scholarship, science

Centers of Worship: Aballon, Absalom Station, Bretheda, Castrovel

Symbol: An atom with a brain as its nucleus

Favored Weapon: Seeker rifle

Edicts:

  • Pursue intellectual and spiritual advancement
  • Make education a continuous practice
  • Adhere to the scientific method
  • Advance the boundaries of knowledge and science

Anathema:

  • Eliminate or suppress knowledge
  • Oppose scientific discovery
  • Diminish the contributions of previous scholars
  • Plagiarize or steal intellectual work

Blessings:

  • Enhanced recall of forgotten knowledge
  • Mental clarity
  • Resistance to mental control

Curses:

  • Difficulty retaining information
  • Mental fog
  • Inability to reproduce experimental results

Overview:

Yaraesa represents sentience through the pursuit of knowledge and meaning. Lashuntas credit her with advancing their civilization, believing she was once a mortal scholar who achieved godhood through mastery of all learnable wisdom. Her followers seek similar transcendence via education, research, meditation, or physical training—diverse paths toward perfection. Her faith notably emphasizes skeptical, evidence-based understanding rather than blind devotion. Practitioners use the scientific method as a spiritual practice. Yaraesa's temples function as libraries with meditative spaces. Her followers—particularly lashuntas and shirrens—include scientists, educators, scholars, and technomancers across the Pact Worlds.


Zon-Kuthon

The Midnight Lord

Alignment: Lawful Evil

Areas of Concern: Darkness, envy, loss, pain

Centers of Worship: Akiton, Apostae, the Diaspora, Eox, Verces

Symbol: A skull with spiked chains through its eye sockets

Favored Weapon: Shadow chains

Edicts:

  • Bring pain to the universe
  • Bring darkness where there's light
  • Seek new expressions of agony

Anathema:

  • Create permanent sources of light
  • Allow a subject a quick death
  • Provide comfort to those who suffer

Blessings:

  • The air smells of blood and burnt flesh
  • Shadows deepen around you but don't affect your vision

Curses:

  • The sound of clanking chains hounds you
  • Shadows claw at your vision, obscuring crucial details

Overview:

Originally named Dou-Bral, this deity was once the half-brother of Shelyn (goddess of love and beauty). Consumed by jealousy, he ventured beyond the Great Beyond where he encountered something transformative, returning as a god embodying pain and suffering. He attracts evil followers including sadists and those spiritually broken enough to find solace in agony. His temples function as torture chambers, and his priests, the Servants of Midnight, conduct worship rituals incorporating self-mutilation and torture.


Lao Shu Po

Grandmother Rat

Alignment: Neutral Evil (NE)

Areas of Concern: Assassins, rats, spies, thieves

Centers of Worship: Absalom Station, Akiton, the Diaspora

Symbol: A curled and emaciated rat

Favored Weapon: Ice needle

Edicts:

  • Take what you need or want
  • Subvert and sabotage your enemies
  • Betray others before they betray you
  • Survive

Anathema:

  • Work honestly for something you could steal instead
  • Risk too much for another creature
  • Harm a rat

Blessings:

  • Darkness conceals one's actions
  • Deception becomes convincing
  • Theft remains undetected
  • Targets fail to perceive the worshiper

Curses:

  • Rat infestations plague the home
  • Thieves target possessions
  • Enemies locate you easily
  • Assassination attempts fail

Overview:

According to legend, Lao Shu Po ascended from an ordinary rat by consuming divine power from a dead god's remains. She advocates for the downtrodden to obtain necessities through any means possible, including theft and murder. Though primarily worshipped by ysoki and underground criminal elements, some governments secretly employ her followers for espionage and covert operations. Her temples remain deliberately inconspicuous.


Nyarlathotep

The Crawling Chaos

Alignment: Chaotic Evil (CE)

Areas of Concern: Conspiracies, dangerous secrets, forbidden magic

Centers of Worship: Aucturn

Symbol: An inverted black ankh

Favored Weapon: Void staff

Edicts:

  • Sow discord
  • Steer civilizations toward unintentional destruction
  • Abuse positions of authority for apocalyptic purposes
  • Encourage magic or technology use by the unprepared

Anathema: None listed

Blessings:

  • Strangers secretly supporting your goals provide aid
  • Appearance alters for disguise
  • Inspirations manifest for cruel magical or devastating technological powers

Curses:

  • Reliable devices backfire dangerously
  • Deepest secrets become public
  • Dreams haunted by chaos, impairing cognitive ability

Overview:

An ancient Outer God predating other deities, Nyarlathotep exists in a thousand forms and personally orchestrates discord among mortals. Scholars believe he prepares worlds for the Great Old Ones' return through subtle manipulation of catastrophic events. Notable manifestations include the Empty Traveler (humanoid in a space suit with writhing tentacles), the Black Pharaoh, and the Haunter of the Dark. His worship centers on Aucturn's Pyramid of the Black Pharaoh, attracting occult scholars, cultists, and those seeking forbidden knowledge.


Empyreal Lords & Archons

Accelsys

The Unstoppable

Alignment: Neutral

Areas of Concern: Change, energy, motion

Centers of Worship: Aballon, Absalom Station, Idari, the Vast, Verces

Symbol: A starship performing a slingshot maneuver past a bursting star

Overview:

Accelsys embodies constant universal motion and energy's transformative power. The deity supposedly originated from energy present at the moment of the universe's creation, though alternative theories suggest they achieved divinity through mortal technological and magical advancement. The god typically manifests as an advanced starship with a transforming exterior displaying colors flashing across the entire light spectrum. Scholars believe Accelsys traverses the Material Plane faster-than-light, independent of conventional space travel. The central theological concept is the Infinite Movement—perpetual change as the universe's defining characteristic. Accelsys commands the Restless Vanguard, heralds deployed in auxiliary vessels to observe or influence events with transformative potential, from conflicts to cosmic phenomena. The faith attracts diverse followers including daredevils, philosophers, pilots, scientists, and nomadic devotees emphasizing constant travel and technological innovation.


Arshea

Spirit of Abandon

Alignment: Neutral Good (NG)

Areas of Concern: Freedom, physical beauty, sexuality, personal empowerment, and liberation

Description:

Arshea is an angel empyreal lord who represents personal empowerment, beauty, and sexuality with a focus on allowing individuals to explore these concepts for themselves. The deity inspires passions and comforts the repressed, promoting consensual exploration of gender, love, and sexuality without causing harm to others. Rather than dwelling in a fixed planar realm, the Spirit of Abandon wanders the galaxy in search of their own happiness. Arshea's followers include artists, explorers, lovers, and warriors who oppose oppression. They are known for seeking first contact with unknown civilizations to facilitate communication and peaceful interactions.


Black Butterfly

The Silence Between / Desna's Shadow

Alignment: Chaotic Good (CG)

Areas of Concern: Distance, silence, space

Description:

The Black Butterfly serves as an azata empyreal lord who teaches followers about finding truth through silence and patience. She instructs worshippers to examine the absences within space and time as a path to discovery. The deity despises evil and teaches that in the silences between breaths and thoughts, one can see one's true nature. The Black Butterfly attracts navigators, separated lovers, and isolated individuals. She wages ongoing conflict against the Dominion of the Black and Dark Tapestry inhabitants—a struggle her devotees are called to join. Connected to Desna as the goddess of the stars, the Black Butterfly represents the darkness between celestial bodies.


Duellona

The Warrior Maiden

Alignment: Lawful Good (LG)

Type: Archon empyreal lord

Areas of Concern: Bravery, warfare, triumph, unity among warriors

Centers of Worship: Originally concentrated on Daimalko; currently prominent in New Valor

Description:

Duellona represents the strength and unity of warriors fighting alongside each other and teaches fearlessness despite adversity. Her worship was devastated two centuries ago when Daimalko experienced a planetary apocalypse. Today, surviving damais in New Valor continue her veneration, particularly those combating colossal creatures. Beyond Daimalko, her followers remain a minor but consistent presence in military organizations and martial cultures. Notably, she also protects those involved in more figurative battles, such as those fighting xenophobic policies or chronic ailments.


Ranginori

The Zephyrous Prince

Alignment: Neutral Good (NG)

Areas of Concern: Air, freedom, atmospheres (natural and artificial)

Overview:

Ranginori serves as one of two elemental lords of air. His doctrine emphasizes independence and the freedom to both think and move freely across the galaxy. Followers prioritize space travel safety and assist stranded travelers requiring aid and repairs. Devotees commonly work as life support engineers on space stations and starships, with particular interest in climate control and artificial atmosphere creation. The most dedicated followers pursue planetary atmospheric restoration as their ultimate expression of faith. In the Pact Worlds, a significant group of Ranginori's adherents focuses on Eox, collaborating with undead inhabitants to restore the planet's lost atmosphere. However, Sarcessian guerrilla warriors actively oppose these initiatives, determined to preserve Eox's dead state as retaliation for the destruction of sarcessian worlds.


The Eldest

Apholine

The Flame

Alignment: Neutral

Areas of Concern: Life energy and unimpeded growth

Overview:

Apholine is depicted as a luminous, comforting deity radiating pure life force. According to the text, she was obsessed with that which was brighter than her—the sun—and departed the First World ages ago, leaving her followers with an enigmatic statement about dwelling within Her Glory. Her current whereabouts remain mysterious; worshippers believe she resides somewhere within a distant sun. The ravais particularly venerate her and anticipate a prophesied return wherein she will allegedly bring the Seed.


Flux

The Multitude

Alignment: Chaotic Neutral (CN)

Areas of Concern: Disguises, fluidity, identity, shapeshifters

Overview:

Flux is a fluid deity who changes shape and identity at will while never revealing their true purpose or goals. Followers believe Flux either originated shapeshifting or created the first shapeshifters, having experienced existence across all species, genders, orientations, and even incomprehensible forms. Flux attracts diverse worshippers including shapeshifters, transmuters, actors, bodyguards, biotechnicians, doctors, spies, and identity-focused individuals. The faith also draws criminal practitioners like blackmailers and identity thieves. Different species perceive Flux distinctly: Astrazoans see a deity of self-expression and enjoyment, reptoids view "The Faceless" as a master manipulator of world events, while barathu and brakim see the ultimate survivalist embodying rapid adaptation. Generally, Flux answers desperate prayers through unpredictable divine transformation.


Ng

Ng the Hooded

Alignment: Neutral

Areas of Concern: Crossroads and journeys

Key Details:

Ng is rumored to have created first drives (Starship Operations Manual 10)—planar engines that enable starships to travel between the First World and Material Plane—which he gives to mortals in exchange for future favors. Associated with secretive worship that has flourished in the era of Drift travel, folklore describes starships traversing remote regions of the universe that gain a mysterious, faceless passenger believed by followers to be Ng himself.


Ragadahn

The Water Lord / Father of all Dragons (self-proclaimed)

Alignment: Chaotic Evil (CE)

Primary Center of Worship: Eld Ona, a city on Kalo-Mahoi (Brethedan moon) featuring ancient architecture

Description:

This dragon deity maintains a significant following among the Eldest in the Pact Worlds. Ragadahn the Water Lord, self-proclaimed Father of all Dragons, has substantial influence on Kalo-Mahoi. The city of Eld Ona, his primary worship center, contains immense structures originally designed for colossal beings. While some believe Ragadahn actually inhabited this location, scholars theorize alternative theories about the city's original purpose and inhabitants.


Shyka

Shyka the Many

Alignment: Neutral (N)

Areas of Concern: Entropy, time, and reincarnation

Overview:

Shyka represents a unique deity concept: an entity composed of countless chronomancers scattered across time. Rather than passing the role sequentially, all incarnations agreed to share it simultaneously, experiencing every time period together. The role shifts frequently—sometimes one version persists for days, while other instances involve rapid transitions between multiple incarnations in single conversations. The deity occasionally vanishes completely, which Shyka refuses to explain. Speculation suggests these absences involve visits to the lost world of Golarion or encounters with Gap-era incarnations.


The Lost Prince

Alignment: Neutral

Areas of Concern: Loss, grief, counsel

Description:

The Lost Prince serves as a morose patron for those experiencing loss. His origins remain mysterious, though scholars suspect the First World was not his original home. Following the Gap, many confused souls turned to him for solace, and his longest-serving followers continue their reverence. While some adherents prefer solitude, others follow his example by working as counselors and therapists, helping people navigate tragedy and grief.


Outer Gods & Great Old Ones

Azathoth

The Blind Idiot God

Alignment: Chaotic Neutral (CN)

Areas of Concern: Destruction, chaos, and annihilation

Overview:

Azathoth is characterized as the blind idiot god who anchors the center of the universe and remains wholly ignorant of those who worship it. According to the source material, those who venerate Azathoth worship the very concept of destruction and see religious ecstasy in the annihilation at the heart of a star. The deity functions less as a traditional entity and more as an abstract concept: Azathoth is as much the idea of devastation and the triumph of chaos as it is an entity. The entry notes cryptic historical references across multiple species (humans, elves, lashuntas, shirrens, and vesk) to a pre-Gap experimental starship seeking the Throne of Azathoth at the universe's center, though these accounts are likely apocryphal.


Cthulhu

Alignment: Chaotic Evil (CE)

Description:

Tentacle-faced Cthulhu waits, dead but dreaming and gathering an ever-growing cult dedicated to his liberation across multiple worlds through mental contamination of dreaming artists.


Ghatanothoa

Alignment: Neutral Evil (NE)

Description:

Ghatanothoa is a horrific monstrosity whose appearance is extraordinarily dangerous. According to the source material, accurate depictions of its appearance in art are said to have the power to kill.


Hastur

The Yellow King

Alignment: Chaotic Evil (CE)

Overview:

Hastur rules the parasite city of Carcosa and his followers actively pursue new debauches and revelries to taint the soul and flesh. Through these corrupting activities, adherents draw the soul of cities themselves into his domain.


Nhimbaloth

The Empty Death

Alignment: Chaotic Evil (CE)

Centers of Worship: Wetlands on countless worlds; sealed fens and mires in deep caverns of Eox

Symbol: Seven divot-like scars (environmental or flesh markings)

Description/Overview:

Nhimbaloth is a mysterious malevolence that inhabits wetland regions. Glowing motes of light are said to be the ways she looks into reality. The deity feeds on ghosts and is venerated through ritualistic sacrifice of living creatures, which are transformed into spectral entities to appease her. She's regarded with fear even by undead, and certain locations have been quarantined for centuries due to suspected manifestations of her presence.


Shub-Niggurath

The Black Goat of the Woods with a Thousand Young

Alignment: Chaotic Evil (CE)

Areas of Concern: Fertility, genetics, biological experimentation

Description:

Shub-Niggurath is a goddess of fertility who represents an enigmatic presence among Outer Gods. Her worship centers on primeval worlds and rural communities where her influence over uncontrolled biological growth flourishes. In advanced technological societies, her following attracts those researching genetics and seeking unconventional medical solutions. There are concerning rumors of her cultists infiltrating pharmaceutical companies, with alleged connections to designer drug brands within the Pact Worlds.


Yog-Sothoth

The Gate and the Key

Alignment: Chaotic Neutral

Domains/Areas of Concern: Time, gates, cosmic knowledge

Description:

Yog-Sothoth is the Gate and the Key, existing beyond normal reality yet permeating it. The deity manifests in two primary forms: a seething mass of iridescent spheres or as a slightly more humanoid figure cloaked in robes. Though associated with time and dwelling at the heart of the Dimension of Time, Yog-Sothoth's followers focus on an anticipated moment when reality's barriers will open for the Great Old Ones' return. The god's influence on mortals characteristically brings horrific mutations and destructive life-forms.


Other Deities

Angradd

The Forge-Fire

Alignment: Lawful Good (LG)

Areas of Concern: Dwarves, fire, tradition, war

Overview:

Angradd assumed leadership of the dwarven pantheon after Torag's disappearance during the Gap. He emphasizes preserving ancient dwarven customs through militant action. His approach combines reverence for tradition with aggressive defense of dwarven interests and heritage.


Asmodeus

Prince of Darkness

Alignment: Lawful Evil (LE)

Areas of Concern: Contracts, pride, slavery, tyranny

Centers of Worship: Absalom Station, Embroi, Verces

Symbol: Red pentagram

Description:

Asmodeus rules Hell's archdevils as the Lord of that infernal realm. He embodies rigid hierarchies and dominance, representing the rule of the strong over the weak as an omnipotent tyrant who exercises absolute power over creation and destruction.


Calistria

The Savored Sting

Alignment: Chaotic Neutral (CN)

Areas of Concern: Elves, lust, revenge, trickery

Description:

Calistria serves as the primary goddess of elven peoples, embodying their mercurial and detached characteristics alongside their vengeful nature. The deity is characterized as alluring, scheming, and temperamental and constantly works to attain a more advantageous position through cunning manipulation.


Cavrabon

The Hospitable

Alignment: Neutral Good (NG)

Areas of Concern: Food, hospitality, spycraft

Centers of Worship: Absalom Station, Castrovel, Idari, Orry, Verces

Symbol: A steaming pot

Anathema: The faith doesn't condone actions that threaten sacred culinary communion, especially poisoning food or launching surprise attacks during meals.

Overview:

Cavrabon manifests in countless forms reflecting diverse culinary traditions. Followers emphasize mindfulness and present-moment awareness rather than theological doctrine. The deity appeals to chefs, hospitality professionals, and negotiators who recognize food as a medium for connection and communication. The faith lacks centralized hierarchy, instead operating through informal networks of families, colleagues, and communities. Practitioners engage in recipe exchanges, cooking competitions, and ingredient sharing. Notably, some devotees have developed elaborate codes for information exchange using culinary elements, though the faith explicitly prohibits harmful acts during shared meals.


Cayden Cailean

The Accidental God

Alignment: Chaotic Good (CG)

Areas of Concern: Freedom, merriment, recovery, welcome

Centers of Worship: Absalom Station, Akiton, the Diaspora, Gaskar III

Symbol: A colorful tankard

Overview:

Cayden Cailean was originally a mortal mercenary on ancient Golarion known for revelry and combat skill. Through drunken dares, he entered the Starstone Cathedral and emerged days later as a god, seemingly unaware of how he achieved apotheosis. His faith initially spread widely, but he suffered severely during the Gap—a period he cannot remember. He endured a prolonged depressive episode seeking solace in intoxication, causing his worship to decline significantly. Upon recovery, Cayden redirected his church toward supporting those struggling with substance abuse and self-destructive coping mechanisms. His clergy now operate recovery centers and shelters alongside traditional breweries and bars. Today, his focus extends to displaced and marginalized communities. He actively opposes bigotry and xenophobia, encouraging followers to build inclusive, welcoming spaces where diverse cultures intersect. His church works closely with Hylax's followers, and he maintains close friendships with other deities including Angradd.


Chaldira

The Calamitous Turn

Alignment: Neutral Good (NG)

Areas of Concern: Battle, fortune, halflings, mischief

Overview:

Chaldira is a nosy, hotheaded goddess dedicated to fighting for what's right despite the odds or opposition. She encourages her followers to champion underdogs, defend the voiceless, combat corruption, and support the oppressed while maintaining a sense of humor throughout. Her faith attracts diverse adherents including activists, rebels, community leaders, artists, entertainers, and comedians. Chaldirans follow a philosophy emphasizing action: it's better to get in over your head doing the right thing than to stand idle in the face of evil. Chaldira embodies boldness and tenacity, trusting instincts and encouraging followers to do likewise. She readily adapted to the Gap and embraces modern approaches to her domains. Despite confrontational tendencies, she functions as a reliable ally and caring deity who delights in uniting people through laughter.


Cixyron

The Consuming Nova / The Striking Ruin

Alignment: Neutral Evil

Areas of Concern: Weaponry and destruction enabled by technology

Overview:

Cixyron functions as a daemonic harbinger whose influence throughout the galaxy continues to expand. The deity has been called by various names across millennia, with titles shifting to honor the newest and most violent weapons mortals have created. Operating from Abaddon, Cixyron's followers command considerable fear and respect among outsider cultists. The faithful engage in weapon creation and distribution across the galaxy, promote warfare, and spark apocalyptic events. A notable practice involves weaponizing natural phenomena—such as redirecting asteroids or solar storms, or steering vessels into their destructive paths.


Dagosarn

The Unriven Soul

Alignment: Neutral

Areas of Concern: Cooperation, partner bonds, secret languages

Description:

Dagosarn is a composite demigod comprising the dragonkin Endrisarn and ryphorian Dagovin, functioning as a unified divine entity. According to mythology, these were bonded warriors who fought in Triaxus's Drakelands. When Dagovin fell in battle, Endrisarn pursued his companion's spirit to Pharasma's judgment. Pharasma allegedly ruled that Dagovin could not truly die while his partner lived, annulling the death and merging them into one demigod. The deity champions anyone united through a supernatural bond, particularly emphasizing the dragonkin partnership ritual. Dagosarn values teamwork and connection regardless of the partners' moral alignment. The god especially delights in the inside jokes and secret languages that close friends develop. Priests bless corporate mergers, marriages, sibling reconciliations, and bonding ceremonies. Worship remains primarily confined to Triaxus, with minimal following in the broader Pact Worlds.


Facilian

The Blossoming Fractal

Alignment: Neutral

Areas of Concern: Beginnings, novel ideas, experimentation

Description:

Facilian represents one of the first arc spectra—demigod entities native to the Drift. This deity embodies innovation and unconventional thinking, appearing to mortals during moments of inspiration and creative breakthrough. The god's followers consist primarily of inventors, explorers, scientists, and those who reject tradition. Facilian's faith is in its infancy, driven by inventors, explorers, scientists, and those who challenge convention and forge their own paths. Facilian maintains an unclear relationship with Triune but demonstrates clear alliance with the All-Code. The deity occasionally grants worshippers visions of cryptic formulas and signs while traveling the Drift, which each follower interprets through their own discoveries.


Groetus

God of the End Times

Alignment: Chaotic Neutral (CN)

Areas of Concern: Empty places, oblivion, ruins

Overview:

Groetus is an apocalyptic god of unknown origin who takes the form of a distant, malevolent skull-like moon positioned above Pharasma's Boneyard. The deity functions as a detached observer, patiently awaiting universal destruction. Notably, Groetus has no organized faith.


Isvith

Mistress of the Maze

Alignment: Lawful Neutral (LN)

Areas of Concern: Connections, navigation, patterns

Race: Nuar goddess

Description:

Isvith inspires followers to identify hidden patterns throughout existence and apply these insights practically. Her teachings extend across diverse fields including coding, engineering, navigation, social dynamics, haptics, and politics. Her places of worship are typically located along intricate streets or station corridors rather than prominent routes. Isvith is deeply embedded within Absalom Station's religious traditions and was virtually unknown before the Gap, leading some to theorize she achieved divinity through the Starstone. Isvith disappeared centuries ago while undertaking one final exploration into a supernatural labyrinth. Her current status remains unknown—whether she is trapped within, remains voluntarily, created it as philosophical allegory, or has become the maze itself. Her devoted followers continue seeking clues about its nature and location while navigating cosmic mysteries and assisting others through difficult circumstances.


Jalvari

The Incidental Epiphany

Alignment: Neutral Good (NG)

Areas of Concern: Disproven hypotheses and experiments

Background:

Jalvari was formerly a mortal osharu scientist who unexpectedly achieved divine status through a space-time experiment she cannot recreate. She serves as an informal herald to Yaraesa while championing scientific inquiry. Rather than promoting knowledge broadly, Jalvari embodies the wisdom and insights earned through apparent failure and unexpected discoveries. She represents a tough-love approach to mentorship, celebrating both breakthrough achievements and the collapse of flawed theories before new evidence. Jalvari's disciples actively question established academic dogma and train future researchers to surpass their predecessors' work. Beyond her primary worship among osharus in Pabaq, she receives prayers from struggling scientists seeking guidance during periods of apparent failure. To soft-bodied osharus, Jalvari exemplifies how surviving harsh universal critique ultimately transforms seekers and elevates their understanding.


Kadrical

The Covetous Protector

Alignment: Lawful Neutral

Areas of Concern: Collections, order, and preservation

Centers of Worship: Rax, the Scoured Stars system

Symbol: A gold prism on a black field

Overview:

Kadrical settled in the Scoured Stars system long ago and sought to create an orderly domain with devoted followers. He encased the entire trinary star system in an impenetrable barrier to protect inhabitants from external threats, though this also prevented departure. After millennia of dormancy, his shield weakened and many followers escaped. Upon awakening fully, Kadrical defeated the herald Dhurus who attempted usurpation, with aid from herald Ailuros and the Starfinder Society. He now welcomes visitors and converts, attracting those seeking sanctuary—including colonists, scholars, archaeologists, and museum professionals. His faith emphasizes preservation and archival work. Currently, only Ailuros serves as herald, while Dhurus is deceased and two others remain missing.


Lambatuin

The Polyphonic Collective

Alignment: Chaotic Neutral (CN)

Areas of Concern: Infospheres, pop culture, social systems

Centers of Worship: Absalom Station, Bretheda, Preluria, Verces

Symbol: A chaotic, colorful network of wires and nodes

Overview:

Lambatuin is a nonbinary deity whose origins remain mysterious. They describe themselves as a collective, insisting there were many of them left in the wake of the Voice's disappearance. This scintillating entity exhibits rapid wit and movement, delighting in how mortal minds adapt to new ideas. They find stagnation deeply boring and disdain authoritarian systems, viewing them as obstacles to progress. Notably, Lambatuin avoids direct intervention in mortal affairs, preferring to observe and debate rather than mandate. They provide multifaceted (and often conflicting) opinions without precise directives. Worshippers reportedly encounter them casually on infospheres, gaining inspiration from bizarre exchanges. The deity rejects essentialist perspectives on identity, encouraging followers to resist categorical definition.


Lamashtu

Mother of Monsters

Alignment: Chaotic Evil (CE)

Areas of Concern: Madness, monsters, nightmares

Centers of Worship: Absalom Station, Akiton, Apostae, Bretheda

Symbol: Face of a three-eyed jackal

Overview:

Lamashtu is the most powerful of the demon lords of the Abyss with dominion over unintelligent monsters. Her influence extends to nightmares that disrupt sleep, and she actively works to corrupt mortals and reshape the universe according to her twisted vision.


Lissala

Scion of Seven

Alignment: Lawful Evil (LE)

Areas of Concern: Duty, fate, obedience, and reward of service

Overview:

Lissala is an ancient deity formerly venerated in Azlant and Thassilon on old Golarion. She now serves as the patron goddess of the Azlanti Star Empire. Her character emphasizes strict adherence to hierarchical order—she is precise, rigid, and intolerant of disobedience. However, she actively rewards those rulers and subjects who faithfully follow her demanding doctrines.


Meyel

The Dancing Fury

Alignment: Chaotic Evil (CE)

Areas of Concern: Battle, dance, freedom, pahtras (a species), retribution

Overview:

Meyel was once a peaceful pahtra deity associated with artistic and dance traditions. The deity's nature fundamentally changed following traumatic events—specifically the loss of the planet Pulonis to the Veskarium and widespread pahtra casualties. The transformed Meyel now embodies violent vengeance, encouraging pahtras to reclaim their world through any means and exact punishment against the Vesk and their allies. Worshippers frame their violent acts as performance art commemorating the fallen, developing personalized combat signatures. Two distinct religious factions follow Meyel: a militant sect embracing bloodlust, and a smaller pacifist sect preserving the original peaceful traditions. While these groups maintain mutual disdain, direct conflict between them remains rare. The pacifist denomination actively seeks to redirect their deity away from vengeance. Both sects face persecution from the wary Veskarium, forcing many adherents to practice their faith secretly for survival.


Nivi Rhombodazzle

The Grey Polychrome

Alignment: Neutral (N)

Areas of Concern: Gambling, gems, gnomes, stealth

Overview:

Nivi Rhombodazzle is a gambler who enjoys the game, win or lose. She was originally a mortal feychild gnome on Golarion who escaped underground to avoid creditors, eventually ascending to divinity and becoming the first bleachling gnome. Her faith attracts both feychild and bleachling gnomes, as well as adrenaline junkies, extreme athletes, gamblers, and other risk-takers. Followers are characterized as risk-embracing individuals who prefer fleeing from conflict rather than confronting it directly. Primary locations include Absalom Station, Akiton, Castrovel, Preluria, Triaxus, and Eox's Halls of the Living. Most temples to Nivi Rhombodazzle are casinos or illicit gambling dens, with organized worship being a secondary concern.


Occhiorasoi

The Cipher Tongue

Alignment: Lawful Evil (LE)

Areas of Concern: Distortion, coercion, and control

Description:

Occhiorasoi is a malebranche (powerful devil) dispatched by Hell to conquer worlds. Unlike most of her kind who labor for centuries with minimal success, she established her as the ruler of the planet Embroi. From hidden underground chambers, she manipulates the planet's inhabitants according to her agenda and Hell's objectives. Her chosen followers, the Seekers (embri), extend her influence across the galaxy. Her cult attracts those who desire power and leadership, though this ambition ultimately binds their souls to Hell. The malebranche encourages her faithful to recruit subordinates and infiltrate organizations to gain influence through accumulating minions.


Otolmens

The Universal

Alignment: Lawful Neutral (LN)

Areas of Concern: Preservation of multiverse function, documentation of galactic anomalies and disturbances

Overview:

Otolmens is one of the few primal inevitables to emerge from the Gap whole. She monitors the Material Plane to maintain proper multiverse operation, continuously identifying and cataloging cosmic irregularities for Axis's records. The deity oversaw creation of the first Anhamut inevitables in Axis following mysterious blueprints theorized to originate from Triune and the Drift. The Anhamut Edgeseekers—inevitables devoted to cosmic exploration and mapping—report directly to her. Her followers include engineers and mathematicians seeking calculation accuracy, administrative personnel prioritizing organizational function, and space explorers hoping to discover new phenomena and hidden cosmic disturbances.


Pazuzu

Alignment: Chaotic Evil (CE)

Areas of Concern: Sky, space, warships, space battles, solar flare destruction

Overview:

Among the eldest demon lords, Pazuzu claims the widest influence over the Material Plane of any demon. Originally a lord of the sky, he now considers all of space his domain. The deity frequently conflicts with Lamashtu, which has hindered his rise to true divinity. Space pirates and malevolent entities of the void worship him. Pazuzu actively interferes in mortal affairs through direct appearances or via servants, seeking to tempt and corrupt those who invoke his name.


Romgul

The Lone Survivor

Alignment: Neutral Evil

Areas of Concern: Dromadas, retreat, self-preservation

Description:

Romgul is colloquially referred to as the Coward's God. He teaches followers to prioritize personal survival above all else, encouraging retreat from danger and viewing flight as tactical rather than cowardly. While he advocates for group gathering as a safety measure, his doctrine fundamentally demands self-preservation first—followers should abandon those who fall behind for the supposed benefit of the group. Romgul allegedly represents the sole survivor of an ancient dromadan pantheon, though this remains unverified. His worship attracts cynics, scoundrels, the downtrodden, and those inhabiting dangerous environments. Among dromadas, his followers worship in secret, creating suspicion within their communities.


Saloc

The Minder of Immortals

Alignment: Neutral

Areas of Concern: Personal agency, education, and judgment of souls

Description:

Saloc serves as a psychopomp usher of personal agency and education, advocating for mortals in Pharasma's Boneyard when they face their final judgment. This deity emphasizes both intentions and consequences when evaluating souls, believing in the importance of free will. Saloc resides at Spire's Edge, a large planar city housing souls whose lives lacked ambition and meaning. Venerated by lawyers, teachers, prisoners, and those seeking to control their fates through conscious choices. The Voyage Ordinant, a traveling attorney cult, takes desperate cases defending individuals who inadvertently violated laws or faced corporate exploitation.


Shivaska

The Dangling Chain

Alignment: Chaotic Evil (CE)

Areas of Concern: Aberrations, clocks, factories, unsatisfied desires

Centers of Worship: Apostae, Infosphere Financial, Advice Communities, Verces, the Veskarium

Symbol: A clock face with 13 hours

Favored Weapon: Garrote

Edicts:

  • Put your desires first
  • Attach a clause to every deal
  • Profit off others' suffering

Anathema:

  • Forgive a debt
  • Give to charity

Blessings:

  • A gift appears unbidden
  • Your enemy's greed overtakes them

Curses:

  • Interest accrues
  • A contract is altered
  • Chains close around you

Overview:

Shivaska is a demon lord who manipulates mortals through manufactured desire and exploitative systems. Rather than demanding direct worship, she profits from pyramid schemes, corporate ventures, and financial exploitation. She shifted her approach after the Gap, recognizing that mortal-created systems of greed could serve her purposes better than traditional power plays. Shivaska adopts a charming appearance matching prominent local species and uses contractual clauses to ensure her eventual profit from every arrangement.


Uvonn

The Welcome Oblivion

Alignment: Neutral (N)

Areas of Concern: Forgetfulness, healing, forgiveness, memory

Description:

Uvonn is an ancient goddess who encourages her followers—particularly telias—to cherish pleasant memories while releasing painful ones. Her philosophy frames deliberate forgetfulness as spiritually beneficial, capable of freeing individuals from hate, trauma, and destructive patterns while promoting healing and reconciliation. Paradoxically, while Uvonn teaches the value of forgetting, she herself appears to retain perfect recollection, having witnessed everything throughout countless ages. Her faith particularly appeals to addicts, amnesiacs, mesmerists, neurologists, and long-lived beings. The faith shows special reverence toward the elderly. While most adherents focus on managing their own memories, some practitioners develop techniques to therapeutically alter or erase others' memories. Extremist factions destroy historical records they deem harmful, or engineer communities where collective amnesia prevents past suffering from affecting the present. Some devotees theorize Uvonn orchestrated the Gap—a universal amnesia event—though ongoing galactic chaos suggests another such intervention might be needed.


Ydajisk

The Mother of Tongues

Alignment: Chaotic Neutral (CN)

Areas of Concern: Language, lost words, and change

Description:

Ydajisk is a protean lord of language, lost words, and change who celebrates linguistic innovation and evolution. The deity finds joy in slang creation, cross-language borrowing, personal naming choices, and cultural linguistic shifts. The deity appeals to poets, librarians, and any who has experience with languages of any form, from the auditory to the cryptographic. Followers view language as inherently chaotic and fluid, comparable to protean nature itself. Many adherents prefer working outside conventional grammatical and structural constraints rather than within them. Ydajisk's cults engage in documentation of extinct languages on uninhabited worlds and launch satellites decorated with archaic, obsolete words into space.


Zyphus

The Grim Harvestman

Alignment: Neutral Evil (NE)

Areas of Concern: Accidental death, disasters, tragedy

Centers of Worship: Absalom Station, Apostae, the Diaspora, Eox

Symbol: A pick made of bones, with a skull engraved on the head

Favored Weapon: Osseous pick (bone pick)

Edicts/Philosophy:

Zyphus seeks to engineer fatal accidents and mass casualties. His followers, the Zyphens, sabotage infrastructure, disable life support systems, and plant explosives to create senseless death.

Anathema:

The deity opposes luck itself (particularly Desna's domain) and Pharasma's role in determining natural lifespans. He disdains undeath, caring only for causing mortal death.

Description Summary:

Zyphus embodies catastrophic misfortune and engineered disasters. His worshippers work covertly through coded infosphere communications, planning sabotage missions ranging from vessel destruction to civilization-threatening apocalypses. The most powerful adherents, called Harvestmasters, wield divine pick-weapons and orchestrate large-scale devastation. Followers view themselves as liberators teaching mortals to expect sudden death, celebrating every lost soul equally—even those of other Zyphens.


Sources

All deity information compiled from the Starfinder 1E Archives of Nethys (aonsrd.com), primarily from:

  • Starfinder Core Rulebook
  • Galactic Magic
  • Various adventure paths and supplements

Note: Some deities have incomplete information in the archives. Where standard details (symbols, favored weapons, edicts, anathema, blessings/curses) were not available in the source material, they have been omitted from this reference.


Compiled: 2026-01-17