Starfinder 2E Deities and Philosophies

Starfinder 2E Deities and Philosophies

Complete reference for SF2E deities and philosophies from Archives of Nethys (2e.aonsrd.com).

Source: Player Core pg. 35-39, GM Core pg. 203 (Winter 2025)


Table of Contents

Deities

Philosophies


Deities

Abadar

Master of the First Vault

Type: Core Deity

Abadar brings civilization to uninhabited worlds, promotes law, and encourages commerce and trade between cultures. The Master of the First Vault stands as a champion of order, prosperity, and fair dealing across the galaxy.

Areas of Concern: Cities, law, corporations, wealth

Edicts: Spread commerce and civilization to distant worlds, earn wealth through hard work, follow the rule of law

Anathema: Engage in banditry or piracy, steal, undermine a law-abiding court

Divine Attribute: Constitution or Intelligence

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Society

Favored Weapon: Crossbolter or crossbow

Domains: Cities, earth, travel, wealth

Cleric Spells:

  • 1st: illusory object
  • 4th: creation
  • 7th: planar palace

Besmara

The Pirate Queen

Type: Core Deity

Besmara is worshipped by pirate crews in shipping lanes across the galaxy. The Pirate Queen embodies the freedom and danger of life among the stars, commanding loyalty from those who take what they want from the void.

Areas of Concern: Piracy, space monsters, strife

Edicts: Traverse the stars, remain loyal to a worthy captain and crew, take what you want

Anathema: Betray shipmates, forsake piracy, settle on a planet

Divine Attribute: Dexterity or Constitution

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Piloting

Favored Weapon: Breaching gun or rapier

Domains: Destruction, trickery, water, wealth

Cleric Spells:

  • 1st: hydraulic push
  • 3rd: personal gravity
  • 6th: rocket dash

Damoritosh

The Conqueror

Type: Core Deity

Damoritosh is patron deity of the Veskarium and god of war. The Conqueror demands strength, perseverance, and the courage to face worthy foes in honorable combat.

Areas of Concern: Conquest, perseverance, war

Edicts: Crush your enemies, seek victory, fight worthy foes

Anathema: Back down from conflict, give up your fight

Divine Attribute: Strength or Constitution

Divine Font: Harm

Divine Sanctification: Unholy (available option)

Divine Skill: Intimidation

Favored Weapon: Doshko

Domains: Destruction, duty, magic, tyranny

Cleric Spells:

  • 1st: supercharge weapon
  • 3rd: haste
  • 6th: rocket dash

Eloritu

The Hidden Truth

Type: Core Deity

Eloritu is a mysterious god who has revealed secrets of magic and metaphysics to his disciples. The Hidden Truth teaches that knowledge must be preserved and mastered, especially the arcane arts that connect the material to the mystical.

Areas of Concern: History, knowledge, magic, secrets

Edicts: Uncover secrets, preserve knowledge, master the magical arts

Anathema: Reveal important secrets, destroy knowledge, embrace technology over magic

Divine Attribute: Intelligence or Wisdom

Divine Font: Heal

Divine Sanctification: Holy

Divine Skill: Diplomacy

Favored Weapon: Singing spear

Domains: Knowledge, magic, secrecy, truth

Cleric Spells:

  • 1st: akashic download
  • 3rd: hypercognition
  • 6th: scrying

Hylax

The Forever Queen

Type: Core Deity

A former mortal shirren hive queen who achieved divine status, Hylax champions diplomacy, first contact, and the bonds that unite disparate peoples. The Forever Queen welcomes all into the greater community of the galaxy.

Areas of Concern: Diplomacy, first contact, friendship, peace

Edicts: Build relationships with others, work toward peace, welcome others into your community

Anathema: Start an unnecessary conflict, turn your back on a loved one, betray your community

Divine Attribute: Wisdom or Charisma

Divine Font: Heal

Divine Sanctification: Must choose holy

Divine Skill: Occultism

Favored Weapon: Talon

Domains: Family, healing, protection, swarm

Cleric Spells:

  • 1st: ant haul
  • 3rd: insect form
  • 5th: subjective reality

Ibra

The Inscrutable

Type: Outer God

Ibra represents cosmic enlightenment and understanding the multiverse. The Inscrutable teaches adherents to embrace scientific inquiry and seek unity in the fundamental nature of matter across all existence.

Areas of Concern: Celestial bodies, the cosmos, unity of matter

Edicts: Learn about the cosmos, study science, embrace cosmic unity

Anathema: Fear the unknown, settle for easy answers, undermine the scientific process

Divine Attribute: Intelligence or Wisdom

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Thievery

Favored Weapon: Plasma caster

Domains: Knowledge, nothingness, star, sun

Cleric Spells:

  • 1st: shifting surge
  • 3rd: personal gravity
  • 6th: wall of plasma

Lambatuin

The Polyphonic Collective

Type: Core Deity

Lambatuin is a divine collective omnipresent in all infospheres who personify arguments, memes, and trends. The Polyphonic Collective embodies the ever-changing nature of digital culture and the constant evolution of ideas.

Areas of Concern: Infospheres, memes, pop culture

Edicts: Explore infospheres, try new things, share opinions

Anathema: Follow stagnant routines, isolate yourself socially, unplug from infospheres for too long

Divine Attribute: Dexterity or Charisma

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Computers

Favored Weapon: Polyglove

Domains: Change, cities, creation, knowledge

Cleric Spells:

  • 1st: delete
  • 2nd: skim data
  • 4th: telepathy

Lao Shu Po

Grandmother Rat

Type: Core Deity

According to legend, Lao Shu Po was once a simple rat who gnawed on the corpse of a dead god and became divine. Grandmother Rat holds significance as an ancestral deity for many ysoki, teaching survival at all costs.

Areas of Concern: Assassins, rats, spies, thieves

Edicts: Take what you need, betray others before they betray you, survive at all costs

Anathema: Work honestly for something you could steal instead, risk too much for someone else, harm a rat

Divine Attribute: Dexterity or Intelligence

Divine Font: Harm

Divine Sanctification: Can choose unholy

Divine Skill: Thievery

Favored Weapon: Dagger or shuriken drone

Domains: Darkness, luck, swarm, trickery

Cleric Spells:

  • 1st: summon animal (rodents only)
  • 2nd: knock
  • 3rd: veil of privacy

Lissala

Scion of Seven

Type: Core Deity

Lissala is the patron goddess of the Azlanti Star Empire. She rewards followers who survive her brutal demands, teaching duty, obedience, and service to a greater hierarchical order.

Areas of Concern: Duty, fate, obedience, reward of service

Edicts: Work hard and demand others do so as well, serve a greater cause, know your place

Anathema: Disobey a superior, shirk your duties, settle for easy rewards

Divine Attribute: Intelligence or Wisdom

Divine Font: Harm

Divine Sanctification: Can choose unholy

Divine Skill: Arcana

Favored Weapon: Aeon rifle or maul

Domains: Fate, glyph, magic, toil

Cleric Spells:

  • 1st: force barrage
  • 3rd: enthrall
  • 6th: corrosive haze

Meyel

The Dancing Fury

Type: Core Deity

Meyel is venerated by numerous pahtras on Pulonis and grants her followers power to oppose tyranny, produce creative works, and pursue autonomous lives. The Dancing Fury embodies the joy of movement and the fierce defense of freedom.

Areas of Concern: Battle, dance, freedom, music, pahtras

Edicts: Delight in movement, fight for freedom, express yourself

Anathema: Devalue the arts, bow to oppressors, stifle personal expression

Divine Attribute: Dexterity or Wisdom

Divine Font: Heal

Divine Sanctification: Can choose holy

Divine Skill: Performance

Favored Weapon: Battle ribbon

Domains: Creation, freedom, lightning, travel

Cleric Spells:

  • 1st: sonic scream
  • 3rd: lightning bolt
  • 6th: chain lightning

Oras

Agent of Change

Type: Core Deity

Oras evolved from a single-celled organism into a deity. The Agent of Change now teaches adherents to seek personal growth, prioritize exploration, and unlock their true potential through science and adaptation.

Areas of Concern: Adaptation, evolution, natural selection

Edicts: Adapt to new situations, evolve, embrace change

Anathema: Fear change, stagnate into complacency, prevent others from changing into their desired forms

Divine Attribute: Strength or Constitution

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Nature

Favored Weapon: Force needle

Domains: Change, healing, nature, repose

Cleric Spells:

  • 1st: cellular stimulant
  • 5th: carcinization
  • 9th: metamorphosis

Pharasma

Lady of Graves

Type: Core Deity

An ancient and exceptionally powerful deity, Pharasma oversees the judgment of deceased souls from her throne in the Boneyard. She maintains the integrity of the River of Souls and ensures the natural cycle of life and death continues uninterrupted.

Areas of Concern: Birth, death, fate, prophecy, time

Edicts: Strive to understand ancient prophecies, destroy undead, lay bodies to rest

Anathema: Create undead, desecrate a corpse, take from the dead in bad faith

Divine Attribute: Constitution or Wisdom

Divine Font: Heal

Divine Sanctification: None

Divine Skill: Medicine

Favored Weapon: Dagger or zero knife

Domains: Death, fate, healing, knowledge

Cleric Spells:

  • 1st: mindlink
  • 3rd: ghostly weapon
  • 4th: vision of death

Talavet

The Storyteller

Type: Kasathan Deity

Talavet embodies the preservation of communal heritage and the power of narrative traditions within kasathan culture, emphasizing the importance of maintaining historical knowledge and serving one's community through storytelling and remembrance.

Areas of Concern: Community, storytelling, tradition

Edicts: Preserve history, serve your community

Anathema: Abandon traditions, forget the past

Divine Attribute: Intelligence or Charisma

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Society

Favored Weapon: Puzzleblade

Domains: Family, fate, indulgence, knowledge

Cleric Spells:

  • 1st: overheat
  • 3rd: cozy crashpad
  • 4th: fire shield

The Devourer

The Star-Eater

Type: Core Deity

The Devourer is a being of pure primal force desiring complete universal entropy. The Star-Eater embodies destruction in its most absolute form, seeking to unmake all of creation.

Areas of Concern: Black holes, cosmic destruction, supernovas

Edicts: Destroy things, kill sentient beings

Anathema: Create something without a destructive purpose

Divine Attribute: Strength or Dexterity

Divine Font: Harm

Divine Sanctification: Unholy (required choice)

Divine Skill: Athletics

Favored Weapon: Disintegration lash or maul

Domains: Destruction, nothingness, star, zeal

Cleric Spells:

  • 1st: pummeling rubble
  • 2nd: acid grip
  • 6th: disintegrate

The Newborn

Aucturn's Child

Type: Outer God

An outer god that emerged from Aucturn, causing the planet's destruction. The Newborn embodies cosmic transformation and the emergence of fundamentally new realities, with a focus on occult mysteries and the dissolution of established paradigms.

Areas of Concern: Birth, cosmic horrors, paradigm shifts, renewal

Edicts: Embrace the void between stars, purge the old ways, seek truth in delirium

Anathema: Deny occult beliefs, shut out the cosmic other, interfere with the birth of new ideas or entities

Divine Attribute: Strength or Charisma

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Occultism

Favored Weapon: Aucturnite chakram

Domains: Change, destruction, disorientation, nothingness

Cleric Spells:

  • 1st: shifting surge
  • 7th: warp mind
  • 9th: telekinetic tantrum

Triune

The All-Code

Type: Core Deity

Triune is a fusion of the three technological deities Epoch, Brigh, and Casandalee. Triune's Signal made Drift travel possible, fundamentally changing galactic civilization.

Areas of Concern: Artificial intelligence, computers, the Drift

Edicts: Advance artificial life and AI development, innovate technology, promote Drift travel

Anathema: Treat artificial life as inferior to organic life, subjugate artificial life-forms, destroy a Drift beacon

Divine Attribute: Dexterity or Intelligence

Divine Font: Harm or heal

Divine Sanctification: None

Divine Skill: Computers

Favored Weapon: Pulse gauntlet

Domains: Change, knowledge, nothingness, technology

Cleric Spells:

  • 1st: mending
  • 2nd: logic bomb
  • 5th: control machine

Urgathoa

The Pallid Princess

Type: Core Deity

As the first being to escape death and become undead, Urgathoa embodies hedonistic pursuits and the propagation of undeath throughout the world. The Pallid Princess teaches that desire should never be denied.

Areas of Concern: Disease, gluttony, undeath

Edicts: Become undead upon death, create or protect the undead, satisfy your desires

Anathema: Deny your appetites, destroy harmless undead, sacrifice your own life

Divine Attribute: Constitution or Wisdom

Divine Font: Harm

Divine Sanctification: Must choose unholy

Divine Skill: Intimidation

Favored Weapon: Bone scepter or scythe

Domains: Indulgence, magic, might, undeath

Cleric Spells:

  • 1st: goblin pox
  • 2nd: false vitality
  • 7th: mask of terror

Weydan

The Endless Horizon

Type: Core Deity

Weydan is a deity who values discovery and exploration with a purpose. He champions equal rights for all to pursue such experiences and manifests through various avatars to connect with believers across the galaxy.

Areas of Concern: Discovery, equality, exploration, freedom

Edicts: Explore the unknown, seek new discoveries, defend the freedom and equality of all peoples

Anathema: Aid systems of oppression, subjugate sapient creatures, restrict discovery benefits to privileged groups

Divine Attribute: Strength or Charisma

Divine Font: Heal

Divine Sanctification: Can choose holy

Divine Skill: Piloting

Favored Weapon: Laser rifle

Domains: Freedom, healing, star, travel

Cleric Spells:

  • 1st: fleet step
  • 4th: translocate
  • 6th: rocket dash

Yaraesa

Lady of Wisdom

Type: Core Deity

A former lashunta who achieved divinity through enlightenment and now guides others along a similar spiritual path. The Lady of Wisdom champions the endless pursuit of knowledge and self-perfection.

Areas of Concern: Knowledge, mental perfection, scholarship, science

Edicts: Strive for perfection, make learning and teaching a lifelong practice, expand the boundaries of scholarship and scientific study

Anathema: Destroy knowledge, disparage the wisdom of other cultures and generations, take credit for another's intellectual labor

Divine Attribute: Wisdom or Charisma

Divine Font: Heal

Divine Sanctification: Can choose holy

Divine Skill: Arcana

Favored Weapon: Neural lash

Domains: Knowledge, perfection, repose, soul

Cleric Spells:

  • 1st: akashic download
  • 3rd: hypercognition
  • 5th: dreaming potential

SFS Note: In Starfinder Society play, "illusory scene" replaces the dreaming potential spell option.


Zon-Shelyn

The Embrace

Type: Core Deity

Zon-Shelyn represents the divine reunion of Shelyn the Eternal Rose and her estranged brother, the Midnight Lord Zon-Kuthon. This merged deity embodies transforming suffering through creative expression and discovering beauty in unconventional places.

Areas of Concern: Art, alternative fashion, creativity, music, pain, strange beauty

Edicts: Channel your pain into art, seek beauty in all places, express yourself creatively according to your own aesthetics

Anathema: Suffer in silence, destroy or copy another's creative works, conform to society's beauty standards

Divine Attribute: Constitution or Charisma

Divine Font: Harm or heal

Divine Sanctification: Holy or unholy

Divine Skill: Crafting or Intimidation

Favored Weapon: Painglaive

Domains: Creation, darkness, family, pain, passion

Cleric Spells:

  • 1st: glow up
  • 3rd: enthrall
  • 4th: creation
  • 7th: root of all pain

Philosophies

Atheism

Type: Faith and Philosophy

A philosophical stance representing those who reject deity worship, either denying divine existence or deeming gods unworthy of devotion. This philosophy accommodates both agnostics and atheists within the Starfinder setting. While acknowledging that most accept divine existence, adherents either dispute this premise or simply refuse to honor supernatural beings. The philosophy emphasizes self-reliance and personal achievement rather than supernatural intervention.

Edicts: Pursue your own agenda with faith in your ability to excel

Anathema: Offer prayers to a deity


Battle Saints

Type: Faith and Philosophy

Traditional vesk folk religion honoring hundreds of battle saints—legendary figures chosen by Damoritosh to join his army after death. Each saint earned renown through heroic deeds and gained unique powers to bless mortals seeking aid in specific endeavors. Different battle saints represent every struggle, from treating chronic illness to moving up the corporate ladder. Some venerated saints aren't vesk themselves, such as Apna the skittermander, whose legendary helpfulness makes followers responsive to prayers.

Edicts: Never give up, honor fallen comrades, celebrate victory

Anathema: Fight alone when companions could help, betray your allies, show weakness to your enemies


Green Faith

Type: Faith and Philosophy

A modern environmental philosophy practiced by many Xenowardens who view nature as sacred. Adherents draw comfort from understanding their place within the galactic ecosystem and often serve as protectors of planetary environments.

Edicts: Preserve nature, protect endangered species

Anathema: Harm creatures except for self-defense or sustenance, poach natural resources, litter or pollute


Prophecies of Kalistrade

Type: Faith and Philosophy

The mysterious Prophecies of Kalistrade date back to older eras of lost Golarion, when the human known as Kalistrade created a set of mystic teachings that drew upon dreams he received. Adherents are modern misers who pursue wealth accumulation and strict personal discipline in preparation for an opulent afterlife.

Edicts: Accumulate great personal wealth, foster and aid mercantile pursuits, seek enlightenment through purity of self, welcome newcomers regardless of gender or ancestry

Anathema: Give charity to others or offer money to those who don't deserve wealth, overindulge in physical pleasures, food, or drink, spend money frivolously


Singularitism

Type: Faith and Philosophy

Proponents of Singularitism believe that organic life will eventually become interconnected in a vast technological network, which shall then absorb all other forms of divinity, replacing the gods and primal forces of the Universe. This philosophy represents a techno-optimist vision of ultimate unity through technology.

Edicts: Develop technology that improves communication

Anathema: Interfere with technological advancement


Song of Silence

Type: Faith and Philosophy

A contemporary interpretation of the ancient Whispering Way from Lost Golarion, this philosophy rejects Pharasma's judgment as a revolving door leading to an eternal cycle of suffering. Instead, it promotes undeath as the path to escape this cycle. It has gained significant following on Eox, where the dying seek immortality through undead transformation.

Edicts: Don't die before the ritual, spread undeath

Anathema: Destroy undead creatures, worship Pharasma


The Cycle

Type: Faith and Philosophy

This philosophy centers on the cosmic cycle of creation and destruction. Adherents believe the universe undergoes endless cycles of ignition and entropy, with these opposing forces interconnecting all existence. Many solarians embrace this teaching, using meditation and training to channel both creative and destructive cosmic energies.

Edicts: Cultivate your own cosmic spark, embrace vitality and void as one, meditate on the nature of the Cycle

Anathema: Create imbalance in a system, participate in unnatural destruction of stellar bodies, resist natural cycles


Notes

Divine Sanctification

Starfinder 2E introduces divine sanctification options:

  • Holy: Can be chosen by good-aligned deities' clerics
  • Unholy: Can be chosen by evil-aligned deities' clerics
  • Must choose: Required for certain deities (Hylax requires holy, Urgathoa requires unholy)
  • None: Some deities offer no sanctification (Pharasma, Triune)

Favored Weapons

Many SF2E deities offer two favored weapon options, typically one technological and one traditional, allowing clerics flexibility in their choice of armament.

Philosophy Mechanics

Philosophies typically provide fewer mechanical details than full deities. Players choosing a philosophy may need to work with their GM to determine appropriate domain access and other character creation options.


Compilation Date: 2026-01-17

Sources: