SF2E Planes Reference

SF2E Planes Reference

Complete reference for all planes of existence in the Starfinder 2nd Edition multiverse.

Source: 2e.aonsrd.com (Archives of Nethys)


Table of Contents

Inner Sphere Planes

Transitive Planes

Outer Sphere Planes

Dimensions


Inner Sphere Planes

The Inner Sphere contains the Material Plane (Universe) and the Elemental Planes, representing the fundamental building blocks of reality.

The Universe

Category: Inner Sphere Planes Source: GM Core pg. 184 URL: https://2e.aonsrd.com/planes/1-the-universe

Description

The Universe is the prosaic realm and the home of mortal life. It encompasses innumerable galaxies with countless stars and planets, each providing unique campaign settings. The Pact System serves as the unofficial core of Desna's Spiral galaxy, anchored by the presence of the Starstone.

Associated Divinities

  • The Newborn
  • Weydan

Native Inhabitants

The plane is home to numerous sapient species, including:

  • Androids
  • Barathus
  • Humans
  • Kasathas
  • Lashuntas
  • Pahtras
  • Shirrens
  • Skittermanders
  • Vesk
  • Ysoki
  • Countless other unnamed species

Cosmological Role

The Universe functions as the destination for pre-incarnate souls. Mortal beings are born, live, and eventually die, with their spirits then traveling to the Outer Sphere planes for judgment. The plane remains central to divine interests, as gods actively work to promote their portfolios among mortal worshippers across the countless worlds.


Creation's Forge

Category: Inner Sphere Planes Traits: Subjective Gravity, Unbounded, Vitality Source: GM Core pg. 184 URL: https://2e.aonsrd.com/planes/2-creations-forge

Description

Creation's Forge simultaneously serves as the wellspring of vitality energy, the birthplace of pre-incarnate mortal souls, and ironically "the most innately hostile of all of the planes." The plane's intensity is comparable to a star's core—while vitality energy benefits living creatures and harms undead, prolonged exposure to the plane without magical safeguards will incinerate extraplanar visitors. Natural portals exist within stellar cores throughout the Universe to facilitate soul transit.

Native Inhabitants

  • Jyotis (phoenix-kin)
  • Shades (enlightened)

Notable Locations

  • Planar gateways in the Invemian System within Kazmurg's Absurdity region, featuring jyotis defensive garrisons
  • Research outposts established via magitech innovation

Travel Methods

Natural portals within stars; magitech-enabled expeditions

Hazards/Dangers

  • Intense vitality energy exposure that incinerates unprotected extraplanar beings
  • Jyotis territorial guards
  • Inherent hostility of the plane itself

The Void

Category: Inner Sphere Planes Traits: Subjective Gravity, Unbounded, Void Source: GM Core pg. 184 URL: https://2e.aonsrd.com/planes/3-the-void

Description

A vast expanse of nothingness characterized by "manifest destruction and nihilism." The plane drains life force from living creatures while gradually disintegrating material objects. At higher concentrations, its energies form "bizarre, black crystalline snowflake structures" that spontaneously generate inhabitants.

Native Inhabitants

  • Sceaduinars (void raptors) - the primary residents, dwelling in lethal cities
  • Wraiths and other undead creatures
  • The Degradation Swarm (sentient entropic nanites)
  • Corpse Fleet agents

Notable Locations

  • Sceaduinar cities drifting in the darkness
  • Corpse Fleet shipyards in barren regions
  • The deepest depths housing resilient undead

Hazards/Dangers

  • Constant entropic advancement that technology cannot overcome
  • Life force sapping and creature consumption
  • Material object corrosion and disintegration
  • Sceaduinars hostile to vitality-sustained creatures and undead
  • The Degradation Swarm's converting path of destruction

Plane of Air

Category: Inner Sphere Planes Traits: Air, Subjective Gravity Source: GM Core pg. 185 URL: https://2e.aonsrd.com/planes/4-plane-of-air

Description

An expansive realm characterized by "wind, storms, and skies" that is illuminated by artificial flame globes and distant starlight. While predominantly composed of clouds and empty skies, it contains pockets of solid terrain including rock, ice, driftwood, and mysterious brass and iron spheres that serve navigational purposes.

Native Inhabitants

  • Air elementals
  • Cloud dragons
  • Jaathooms (genie empire)
  • Air scamps
  • Shades (air pneuma)
  • Barathu entrepreneurs

Notable Locations

  • Armun Kelisk (Jaathoom capital city built on 10 floating islands)
  • Brass spheres (housing magitech metropolises of the Jaathoom Empire)
  • Iron spheres (mining sites for corporate operations)

Travel Methods

  • Stable planar gateways provide access to the Jaathoom Empire's skies
  • Historically: elemental engines in starships allowed circumvention of long interstellar travel times
  • Modern alternative: Drift engines (challenged jaathoom trade dominance)

Hazards/Dangers

  • Political instability and factional conflict among jaathoom merchant lords
  • Elemental lords Hshurha (missing/possibly exiled since Gap's end) and Ranginori (secretly recruiting agents) represent unknown threats
  • Corporate mining activities and destabilization efforts affecting planar stability

Plane of Earth

Category: Inner Sphere Planes Traits: Earth Source: GM Core pg. 185 URL: https://2e.aonsrd.com/planes/5-plane-of-earth

Description

The Plane of Earth (also called "the Eternal Delve") is described as "a great and rocky shell situated between the Plane of Fire and Plane of Water." Rather than being completely solid, it features extensive cavern networks, artificial vaults, crystalline geodes, underground oceans, and magma springs. The plane contains significant mineral wealth including gemstones and precious metals.

Native Inhabitants

  • Crystal dragons
  • Earth elementals
  • Jabalis (intelligent genies governing the Peerless Empire)
  • Shades with earth pneuma

Notable Locations

The plane contains vast crystalline geodes and underground ocean systems.

Hazards/Dangers

  • Elemental creatures and their potential wrath
  • Jabali resistance to resource exploitation
  • Political tensions between mining operations and the Peerless Empire
  • Unspecified dangers associated with plunder attempts

Plane of Fire

Category: Inner Sphere Planes Traits: Fire Source: GM Core pg. 185 URL: https://2e.aonsrd.com/planes/6-plane-of-fire

Description

The Plane of Fire resembles "a great, gleaming ball of flame situated at the heart of the Astral Plane." It features perpetual flames, smoke-filled skies, cinder storms, and magma rivers along its border with the Elemental Plane of Earth. The realm is extremely hostile to unprepared visitors.

Associated Divinities

Elemental lords of fire

Native Inhabitants

  • Fire elementals
  • Ifrits
  • Magma dragons
  • Munsahirs
  • Shades (fire pneuma)

Notable Locations

  • Medina Mudii'a - A major magitech metropolis controlled by the tyrannical Dominion of Flame, housing vast ifrit armies
  • Auroric Crater - Former site of Ymeri's (the Queen of the Inferno's) palace, now a crater following its detonation

Current Ruler

Grand Sultana Ayasellah Mihelar Khalidlah VI, an ifrit who governs more moderately than predecessors alongside an advisory committee

Hazards/Dangers

  • Natural environmental hazards requiring preparation
  • Dominion of Flame military forces
  • Elemental lord Ymeri's mysterious disappearance suggests significant upheaval

Plane of Metal

Category: Inner Sphere Planes Traits: Metal Source: GM Core pg. 186 URL: https://2e.aonsrd.com/planes/7-plane-of-metal

Description

An expanse dominated by metals in various forms, featuring "cityscapes and oppressive magnetic fields." The realm contains composite metals and rust flows throughout. The plane is increasingly shaped by magitech settlements.

Associated Divinities

Elemental lords:

  • Laudinmio (Sovereign of Alchemy)
  • Ferrumnestra (Lady of Rust)

Native Inhabitants

  • Metal elementals
  • Shades (metal pneuma)
  • Taloses
  • Zuhras (genies)

Hazards/Dangers

  • Oppressive magnetic fields
  • Chaotic nature of the realm
  • Extraplanar exploitation threatening native zuhras

Notable Detail

The two elemental lords have "enacted a stable peace," allowing them to protect the plane from those exploiting its resources.


Plane of Water

Category: Inner Sphere Planes Traits: Subjective Gravity, Water Source: GM Core pg. 186 URL: https://2e.aonsrd.com/planes/8-plane-of-water

Description

A spherical, liquid realm featuring "vast, saline, fresh, and brackish seas" illuminated by submerged suns and bioluminescence. The plane descends into dark depths where it borders the Plane of Earth. Air-breathing visitors require magical or technological breathing apparatus to survive.

Associated Divinities

Elemental lords of water

Native Inhabitants

  • Brine dragons
  • Faydhaans (genies operating pressurized cities)
  • Shades (water pneuma)
  • Water elementals
  • Merfolk survivors (now guards of an imprisoned elemental lord)

Notable Locations

Pressurized magic and metal moving cities constructed by faydhaans serve as settlements and trading hubs throughout various depths.

Notable Figure

Lysianassa, Empress of the Torrent—leads faydhaans in a "new golden age of trade and planar supremacy"

Hazards/Dangers

  • Requires swim Speed to navigate; creatures without one must use actions to Swim
  • Kelizandri the Brackish Emperor—an imprisoned elemental lord pinned by magitech spears to the plane's border

Plane of Wood

Category: Inner Sphere Planes Traits: Subjective Gravity, Wood Source: GM Core pg. 186 URL: https://2e.aonsrd.com/planes/9-plane-of-wood

Description

The Plane of Wood sits between the Planes of Water and Air. Once carefully maintained, "it has since fallen into a state of rampancy" with increasing asymmetry and neglect. Its significance has diminished due to civilizations prioritizing technological advancement and resources from other planes.

Associated Divinities

Elemental lords of wood:

  • Shumunue (the Carved Lady of Mimicry)
  • Verilorn (Custodian of Oak and Ash)

Native Inhabitants

  • Ardandes
  • Forest dragons
  • Kizidhars (genies who traditionally shaped the plane's growth)
  • Kodama
  • Shades (wood pneuma)
  • Wood elementals

Hazards/Dangers

The plane faces rampant, uncontrolled growth. The two elemental lords are in open conflict—one seeks managed growth while the other advocates isolating the plane to prevent further expansion into other realms.


Transitive Planes

Transitive planes connect and overlap with other planes, serving as pathways or barriers between different realms of existence.

Astral Plane

Category: Transitive Planes Traits: Subjective Gravity, Timeless Source: GM Core pg. 187 URL: https://2e.aonsrd.com/planes/10-astral-plane

Description

The Astral Plane (also called "the Silver Sea") encircles the Inner Sphere's planes, creating a boundary between them and the Outer Sphere. "The River of Souls flows into this realm from the Universe, and souls move on from here toward the Boneyard for their final judgment." The plane exists outside normal time, which some mortals exploit to avoid aging, though this creates a temporal debt that catches up upon departure.

Associated Divinities

Besmara

Native Inhabitants

  • Shades (untethered)
  • Shining children
  • Soul-hunting daemons
  • Psychopomps (defensive coalition)
  • Celestials and monitors
  • Some fiends

Hazards/Dangers

  • Soul-hunting daemons and predators that consume souls
  • Psychomp defenders increasingly hostile to mortal explorers
  • Temporal aging upon plane exit
  • Risk of rapid deterioration due to accumulated time debt

The Drift

Category: Transitive Planes Traits: Metamorphic, Subjective Gravity Source: GM Core pg. 187 URL: https://2e.aonsrd.com/planes/11-the-drift

Description

The Drift is described as "a sea of shifting colors" and represents the newest cosmological plane. It emerged 300 years ago when the deity Triune transmitted the Signal to all mortal species, providing technology for Drift engines that enable faster-than-light travel through hyperspace.

Associated Divinities

Triune (the tripartite deity)

Native Inhabitants

  • Spectra (native, mysterious beings that defend technology)
  • Displaced creatures from other planes (celestials forced into piracy, fiend-sponsored traders, etc.)

Notable Locations

  • Alluvion (Triune's immense metropolis floating within the Drift)

Travel Methods

Only Drift engines—technology created from Triune's Signal—can achieve entry into the plane. This isolates other planes of existence from accessing the Drift.

Hazards/Dangers

  • Random accumulation of extraplanar matter and enclaves
  • Encounters with displaced beings from other planes
  • The obscure motivations of native spectra

Ethereal Plane

Category: Transitive Planes Traits: Subjective Gravity Source: GM Core pg. 187 URL: https://2e.aonsrd.com/planes/12-ethereal-plane

Description

A vast, misty realm (also called "Space Between Spaces") that overlays the Inner Planes, formed by opposing forces from Creation's Forge and the Void. The plane features "swirls with currents and eddies of fog, lit only by erratic pulses of soft green luminescence" with dim light from adjacent planes visible but unreachable.

Associated Divinities

Alazhra

Native Inhabitants

  • Hags
  • Shades (described as terrorized)
  • Twinsouls
  • Unknowable entities dwelling within protomatter mists

Notable Locations

Pharasma's Coil—a planar convergence within Desna's Spiral galaxy featuring a secondary spiral visible only through metaphysical observation, with worlds having thin planar barriers.

Travel Methods

  • Magical spells and equipment designed for traversing plane borders
  • Specialized magitech devices (closely guarded by the Church of Pharasma)
  • Historical use for short-distance transit and barrier bypassing

Hazards/Dangers

  • Predatory entities hostile to intrusion
  • Plane-splitting abilities developed by inhabitants
  • Protomatter mists containing unknowable dangers
  • Spirits and haunting forces tied to the realm

First World

Category: Transitive Planes Traits: Erratic, Metamorphic Source: GM Core pg. 188 URL: https://2e.aonsrd.com/planes/13-first-world

Description

The First World functioned as "a first draft of the Universe, crafted by divinities to test their metaphorical materials." This realm features extreme, primal beauty with unusually vivid colors and sensations. Its natural laws shift constantly and unpredictably, making it fundamentally unstable. Time passage is particularly unreliable—visitors might experience hours or days internally while centuries or mere seconds elapse elsewhere.

Associated Divinities

The Eldest (divine entities)

Native Inhabitants

  • Fey
  • Linnorms

Travel Methods

The content mentions "many gates to the mortal realm" exist, suggesting portal-based travel.

Hazards/Dangers

  • Unpredictable environmental changes
  • Inconsistent distance and time
  • Historical danger from fey abducting mortals (though this practice appears to have evolved)

Additional Context

Despite its primal nature, the First World has experienced technological advancement comparable to the Pact Worlds, with fey actively engaging in technology exchange and cultural trend adoption.


The Netherworld

Category: Transitive Planes Traits: Shadow Source: GM Core pg. 188 URL: https://2e.aonsrd.com/planes/14-the-netherworld

Description

The Netherworld functions as "a murky, distorted, and imperfect mirror of the Universe" that overlaps with it and acts as a buffer between the Universe and the Void. It exists in perpetual dim half-light, with landscape features that mirror the overlapping Universe but in warped or twisted forms. Settlements and planets may have counterparts here—sometimes as ruins or frightening replicas, though some worlds lack Netherworld equivalents beyond barren rocks.

Associated Divinities

  • Lao Shu Po
  • Velstrac demagogues
  • Zon-Shelyn

Native Inhabitants

  • Calignis
  • D'ziriaks
  • Ixcaliads
  • Kayals (fetchlings) - humans adapted to the Netherworld over generations
  • Shades (the mutilated)
  • Velstracs - fiendish beings who fled Hell and now serve Zon-Shelyn

Travel Methods

Shadow drives (engines enabling Netherworld travel, similar to how Drift engines operate with the Drift)


Outer Sphere Planes

The Outer Sphere contains the afterlife planes where mortal souls are judged and sent after death, each representing different philosophical and moral alignments.

Abaddon

Category: Outer Sphere Planes Associated Alignment: Neutral Evil (daemon afterlife) Source: GM Core pg. 189 URL: https://2e.aonsrd.com/planes/15-abaddon

Description

Abaddon is described as "a nightmare vista of toxic fog and half-light" where souls struggle against daemon predation. The plane features a "perpetual eclipse" potentially caused by the Bound Prince, the First Horseman. It represents the physical embodiment of death itself.

Native Inhabitants

  • Daemons (primary inhabitants engaged in constant predatory conflict)
  • Shades (hunted souls attempting to survive)
  • Four Horsemen of the Apocalypse (Death, Famine, Pestilence, War)
  • Daemonic harbingers including Firjadah, Batwahr, Roqorolos, and Urgathoa
  • Powerful undead entities

Notable Locations

  • Rare settlements specializing in soul trade
  • Markets for murder-related items
  • Rivers of Styx (established by Roqorolos)
  • Urgathoa's divine domain protecting servant shades

Hazards/Dangers

  • Daemon predation on souls
  • Toxic fog conditions
  • Constant conflict among daemonic forces

Axis

Category: Outer Sphere Planes Associated Alignment: Lawful Neutral (axiomite/inevitable afterlife) Source: GM Core pg. 189 URL: https://2e.aonsrd.com/planes/16-axis

Description

Axis represents "a realm of pure, absolute order, unhindered by moral concerns." The plane manifests as an enormous, perfectly structured city positioned at the foundation of Pharasma's Spire. It functions as a defensive barrier against chaos from the Maelstrom and Outer Rifts, with mechanical armies working to organize the cosmos.

Associated Divinities

  • Abadar
  • Lissala
  • Primal monitors

Native Inhabitants

  • Aeons
  • Shades (remade)
  • Axiomites (beings of living mathematics)
  • Celestials and fiends (visitors to the Rune Sector)

Notable Locations

  • The Perfect City (Axis proper)
  • Pharasma's Spire (base location)
  • AbadarCorp branch site (near Abadar's domain)
  • Rune Sector (Lissala's domain and neutral negotiation hub)

Boneyard

Category: Outer Sphere Planes Traits: Timeless Source: GM Core pg. 189 URL: https://2e.aonsrd.com/planes/17-boneyard

Description

The Boneyard is "an impossibly tall and ever-growing spire of gleaming quintessence" rising into the Astral Plane's silver void. As the destination of the River of Souls, it serves as the judgment place where mortal souls are directed to their respective afterlives. The domain features eight courts corresponding to the other Outer Sphere planes.

Associated Divinities

  • Groetus
  • Pharasma
  • Psychopomp ushers

Native Inhabitants

  • Psychopomps
  • Shades (the dead)
  • Demigod psychopomp ushers (Arthalan First of the Last, Vrasilon War's End)
  • Neutral shade spirits
  • Pilgrims of the Prophecies of Kalistrade

Notable Locations

  • Pharasma's eight courts
  • Graveyard of Souls
  • The Spirelands (neutral shade habitats)
  • Groetus's moon (orbiting the spire)

Hazards/Dangers

  • Debates and conflicts over souls between divine proxies
  • Groetus's decaying moon orbit approaching catastrophic collision with Pharasma's Spire
  • Psychomps pursuing unauthorized visitors

Elysium

Category: Outer Sphere Planes Associated Alignment: Chaotic Good (azata afterlife) Source: GM Core pg. 190 URL: https://2e.aonsrd.com/planes/18-elysium

Description

Elysium is characterized as "verdant, wild, and unrestrained by order" where creative expression and passion flourish. It represents idealized natural beauty and is referred to as "the Promised Land," serving as a source of inspiration for positive transformation.

Associated Divinities

  • Desna
  • Elven pantheon (Sovyrian)
  • Empyreal lords

Native Inhabitants

  • Azatas (organized into competitive courts emphasizing heroism and creativity)
  • Shades known as "the chosen" (idealized versions of mortals pursuing self-determined paths)
  • Celestials

Notable Locations

  • Cynosure (Desna's personal demiplane)
  • Refuge (an elven settlement established as "a bastion for creative freedom")

Heaven

Category: Outer Sphere Planes Associated Alignment: Lawful Good (archon afterlife) Source: GM Core pg. 190 URL: https://2e.aonsrd.com/planes/19-heaven

Description

Heaven represents "structured benevolence made manifest," organized into seven distinct tiers with a malleable landscape that adapts to accommodate various environments and inhabitants.

Associated Divinities

  • Dwarven pantheon
  • Empyreal lords
  • Iomedae (most prominent)

Native Inhabitants

  • Archons (form vast armies under empyreal lord command)
  • Shades (the elect - souls who migrate there)
  • Angels (serve Heaven's resident deities directly)

Notable Locations

The plane features "a great mountain" structure. Heaven's Shore is described as a "trader's paradise open to visitors with good intent," specializing in magical equipment with only basic technological gear available due to archon restrictions on advanced technology at higher tiers.

Philosophy & Restrictions

Heaven maintains skepticism toward mortal technological advancement, viewing knowledge as potentially corrupting. Archons jealously guard technology and deliberately exclude it from the elect's reach, requiring their spiritual ascension to occur without technological assistance.


Hell

Category: Outer Sphere Planes Associated Alignment: Lawful Evil (devil afterlife) Source: GM Core pg. 190 URL: https://2e.aonsrd.com/planes/20-hell

Description

Hell functions as "the multiversal seat of tyranny and malignant laws" where activities are meticulously authorized, documented, and organized within an elaborate system driven by calculated suffering. The realm comprises nine inverted layers, each shaped by its ruling archdevil and positioned against the chaotic Maelstrom.

Associated Divinities

  • Asmodeus (Prince of Darkness)
  • Archdevils
  • Infernal dukes
  • Queens of the night

Native Inhabitants

  • Devils
  • Hell hounds
  • Shades (the damned)

Notable Locations (The Nine Layers)

  1. Avernus - Volcanic wastes ruled by Barbatos; serves as Hell's military marshaling grounds and contains shipyards for fiendish starships
  2. Dis - Iron metropolis governed by Dispater; distribution center for manufactured goods
  3. Erebus - Extensive sewer system containing Mammon's magitech vaults and treasuries; Mammon allegedly achieved digital ascension
  4. Phlegethon - Belial's domain featuring major forges equipping infernal armies
  5. Stygia - Geryon's aquatic realm hosting data servers and digital libraries
  6. Malebolge - Moloch's ash-covered factories serving as infernal military training sites
  7. Cocytus - Baalzebul's frozen layer where damned souls endure eternal battle

A rumored tenth layer exists but was largely erased by the galactic mind wipe event.


Maelstrom

Category: Outer Sphere Planes Traits: Metamorphic Associated Alignment: Chaotic Neutral (protean afterlife) Source: GM Core pg. 190 URL: https://2e.aonsrd.com/planes/21-maelstrom

Description

The Maelstrom is described as "infinite and ancient" and is said to have "spawned the other Outer Planes in cosmological prehistory." It surrounds other planes like an ocean of raw essence. The plane has two distinct regions: the Borderlands, which mirror characteristics of adjacent planes in unpredictable ways, and the Cerulean Void, the true heart of the Maelstrom that exists as "a trackless, liquid infinity devoid of stability and permanence."

Associated Divinities

  • Besmara
  • Orc pantheon
  • Protean lords

Native Inhabitants

  • Proteans (organized into discrete choruses with different philosophies)
  • Shades (the shapeless)

Notable Locations

  • Galisemni: described as "an immense metropolis that drifts through the chaos" and serves as the greatest port of call in the Cerulean Void

Travel Methods

Pre-Drift, Besmara created chaos sails enabling starships to traverse the Maelstrom and achieve faster-than-light travel.


Nirvana

Category: Outer Sphere Planes Associated Alignment: Neutral Good (agathion afterlife) Source: GM Core pg. 191 URL: https://2e.aonsrd.com/planes/22-nirvana

Description

Nirvana functions as "the realm of purest benevolence, a pastoral paradise" offering sanctuary and spiritual transcendence. The plane features diverse wilderness types existing in harmony, though a recent development includes a starlit region existing in perpetual darkness connected to the Netherworld.

Associated Divinities

  • Empyreal lords
  • Sarenrae
  • Zon-Shelyn

Native Inhabitants

  • Angels (devoted to assisting mortals and delivering divine messages)
  • Shades called "the cleansed" (typically manifesting as glorified, intelligent animals)
  • Empyreal lords

Notable Locations

  • A region of rolling hills and forests existing in eternal night, connected to the Netherworld and serving as Zon-Shelyn's realm

Outer Rifts

Category: Outer Sphere Planes Associated Alignment: Chaotic Evil (demon afterlife) Source: GM Core pg. 191 URL: https://2e.aonsrd.com/planes/23-outer-rifts

Description

The Outer Rifts are described as "realms full of horror and destruction fueled by mortal sin." Each region features "a unique iteration of malice and misery" with twisted environments. The governing principle emphasizes survival of the powerful while the weak "suffer and are destroyed."

Associated Divinities

Demon lords including:

  • Pazuzu
  • Shivaska
  • Zura
  • Icarthian (demon lord of games)
  • Ksedahl (demon lord of ceaseless employment)

Native Inhabitants

  • Demons
  • Shades (larvae)

Notable Locations

  • The Dark Lobby: A "partly digitized" realm of corridors managed by Icarthian
  • Vast offices and data storage centers housing larvae shades (managed by Ksedahl)

Hazards/Dangers

Inherent destruction and ruin; demons are "fractured and self-destructive"; demon lords frequently wage internal conflicts for dominion


Dimensions

Special dimensional spaces that exist outside the normal planar structure.

Akashic Record

Category: Dimensions Traits: Static Source: GM Core pg. 191 URL: https://2e.aonsrd.com/planes/24-akashic-record

Description

The Akashic Record functions as "the supernatural repository of all knowledge in the multiverse." It exists deep within the Astral Plane and remains inaccessible except to those possessing specialized dimensional travel knowledge. The dimension manifests differently depending on the observer—appearing as a grand library, monumental cathedral, or opalescent palace. Its contents shift between the appearances of "vast metal rows of computer servers, stacks of dusty tomes, and constellations of crystals suspended midair."

Associated Divinities

Archivists (divinities)

Native Inhabitants

  • Akashic dragons
  • Recorders

Notable Locations

An island within a silver sea serves as the primary identified location.

Travel Methods

Access requires "esoteric techniques known to a few dimensional travelers."


Dimension of Time

Category: Dimensions Traits: Erratic, Static Source: GM Core pg. 191 URL: https://2e.aonsrd.com/planes/25-dimension-of-time

Description

The plane manifests as "a swirling storm of blurred images, the composite of millions of interwoven timelines" with a single gateway to one's own past. Travelers appear as see-through versions of themselves while navigating this realm.

Native Inhabitants

  • Shades (the unbound)

Hazards/Dangers

The plane actively resists temporal alterations. Attempts to change the past—regardless of method or motivation—frequently result in severe consequences: the offender may be erased from existence entirely or become trapped within repeating time loops designed to minimize disruption to the timeline's overall flow.


Quick Reference Tables

Planar Traits Summary

TraitEffect
AirPlane composed primarily of open atmosphere
EarthPlane composed primarily of solid matter
ErraticUnpredictable or inconsistent planar properties
FirePlane composed primarily of flames and heat
MetalPlane composed primarily of metallic substances
MetamorphicPlane constantly changes and reshapes itself
ShadowPlane linked to darkness and the Void
StaticPlane's structure and rules are fixed
Subjective GravityGravity direction determined by conscious thought
TimelessTime does not pass normally; aging and natural healing suspended
UnboundedPlane has no clear borders or boundaries
VitalityPlane suffused with life-giving positive energy
VoidPlane suffused with entropic negative energy
WaterPlane composed primarily of liquid
WoodPlane composed primarily of plant matter

Planar Accessibility

Access MethodPlanes
Drift EnginesThe Drift (exclusive)
Shadow DrivesThe Netherworld
Planar Gates/PortalsMost Inner Sphere, Transitive, and Outer Sphere planes
Elemental EnginesElemental Planes (Air, Earth, Fire, Water, Metal, Wood)
Stellar PortalsCreation's Forge (via star cores)
Esoteric TechniquesAkashic Record, Dimension of Time
Magic/MagitechEthereal Plane, Astral Plane

Outer Sphere Alignment Guide

AlignmentPlanePrimary Inhabitants
Lawful GoodHeavenArchons, Angels
Neutral GoodNirvanaAgathions, Angels
Chaotic GoodElysiumAzatas
Lawful NeutralAxisAxiomites, Aeons
True NeutralBoneyardPsychopomps
Chaotic NeutralMaelstromProteans
Lawful EvilHellDevils
Neutral EvilAbaddonDaemons
Chaotic EvilOuter RiftsDemons

Last Updated: 2026-01-17 Total Planes Documented: 25