SF2E Planets of the Pact Worlds

SF2E Planets of the Pact Worlds

This document provides comprehensive information on the major planets and celestial bodies in the Starfinder 2E Pact Worlds system, scraped from 2e.aonsrd.com.

Table of Contents

  1. Aballon - The Forge, closest to the sun; rocky world of sentient machines
  2. Castrovel - The Wild, pristine jungle planet of telepaths and insects
  3. Absalom Station - The Nexus, mysterious space station orbiting Lost Golarion
  4. Verces - The Line, tidally locked technological hub with cybercities
  5. The Idari - The Renewal, massive kasathan worldship
  6. Akiton - The Battlefield, dying red planet of rust and scarcity
  7. The Diaspora - The Lost Ones, asteroid belt of ruins and mystery
  8. Eox - The Dead, irradiated necropolis ruled by undead
  9. Triaxus - The Wanderer, world of extreme seasons and dragonkin
  10. Bretheda - The Cradle, gas giant with sovereign moon societies
  11. Liavara - The Dreamer, peach-colored gas giant with mysterious inhabitants
  12. Apostae - The Messenger, hollow worldship at system's edge
  13. Pulonis - The Rebel, jungle world newly freed from the Veskarium

Aballon

"The Forge"

Position in System

Closest world to the sun in the Pact System

Physical Characteristics

Aballon is a rocky, cratered world featuring:

  • Vast landscape of gray rock with visible mineral veins
  • Impact craters scattered across the surface
  • Vast mountains of rock and iron
  • Little atmosphere
  • Superheated metallic deserts
  • Deep ice wells

The harsh environment makes it dangerous for organic life outside protected settlements, though the planet contains abundant precious metals and ice reserves.

Description

Aballon represents the ultimate expression of machine civilization in the Pact Worlds. Its barren surface conceals immense wealth in the form of mineral deposits that have attracted countless civilizations throughout history. The planet's environment is inhospitable to organic beings, but ideal for its mechanical inhabitants who have transformed it into a showcase of artificial evolution.

Inhabitants & Species

The primary inhabitants are the anacites—sentient machines that evolved from servitor machines created by an ancient civilization called the First Ones thousands of years before the Gap. Anacite society has evolved into many forms and functions, adapting to various roles and purposes. Androids and other synthetic beings are welcomed as siblings in anacite society, reflecting their inclusive approach to artificial life.

Major Settlements

The planet features immense megalex settlements—vast mechanical cities that serve as the centers of anacite civilization.

Notable Features

  • Precious Metals: Vast deposits sought by countless civilizations across the galaxy
  • Ice Reserves: Essential for environmental engines that support non-robotic lifeforms visiting or working on the planet
  • Ruins of the First Ones: Ancient sites left by the mysterious civilization that created the first anacites
  • Harsh Environment: Superheated deserts and frozen depths that challenge even advanced technology

Economy

Mining and resource extraction dominate Aballon's economy, with the planet serving as a major supplier of precious metals and rare minerals to the rest of the Pact Worlds.

Source

GM Core pg. 152


Castrovel

"The Wild"

Position in System

Second planet from the sun in the Pact Worlds system

Physical Characteristics

Castrovel is a pristine jungle planet featuring:

  • Hot, humid jungles
  • Dramatic storms
  • Gorgeous seaside sunsets
  • Dangerous megafauna

Specific measurements for diameter, mass, gravity, atmosphere composition, or orbital periods are not provided in available sources.

Description

Castrovel represents a unique balance between civilization and nature—a world where thriving metropolises coexist in harmony with pristine wilderness. The planet's environment is characterized by lush vegetation, powerful weather systems, and enormous creatures that roam its jungles. Unlike many settled worlds, Castrovel has managed to preserve its natural beauty while supporting advanced civilizations.

Inhabitants & Species

Three dominant species established the primary civilizations on Castrovel:

  • Lashuntas: Telepathic humanoids who form the backbone of the planet's psychic infrastructure
  • Formians: Insectile beings organized into hive societies
  • Elves: Long-lived people who maintain ancient traditions

Government & Political Structure

Castrovel is governed by a planetary federation of elven councils, formian queens, and lashunta magnates. These diverse nations have banded together to form a powerful coalition that manages the planet's affairs while respecting the autonomy of individual cultures.

Notable Features

  • Aiudara: Magical gateways that connect cities across the planet, providing instantaneous transportation between population centers
  • The Infosphere: A unique psychic network consisting of a web of psychically linked minds, primarily lashunta, that enables instantaneous communication across the planet
  • Shefis: Tiny psychic creatures that serve as communication bridges, allowing non-psychic beings to interface with the infosphere
  • Ancient Cities: Settlements built upon millennia of accumulated history and culture
  • Natural Harmony: A civilization that has achieved technological advancement without destroying its environment

Economy

While specific economic details are not provided, Castrovel's economy likely revolves around its unique psychic technologies, natural resources, and the sophisticated magical infrastructure represented by the aiudara network.

Major Settlements

Individual cities are not named in available sources, though the presence of multiple metropolises connected by aiudara gateways is confirmed.


Absalom Station

"The Nexus"

Position in System

Orbits Lost Golarion in the Pact Worlds system

Physical Characteristics

Absalom Station is an immense artificial satellite with a distinctive structure:

  • The Ring: Central corridors and chambers forming the main body
  • The Arms: Eight massive spikes extending from the Ring
  • The Eye: A transparent dome at the center, providing a view of the cosmos
  • The Spike: A structure below the main body containing magitech systems

The station maintains artificial gravity and atmosphere suitable for a wide variety of species.

Origin & Construction

Nobody knows who built Absalom Station because it appeared sometime during the Gap—the mysterious period of lost history. Its original purpose remains unknown, adding to the station's mystique and importance.

Power Source

The station is powered by the legendary Starstone, which simultaneously functions as the most powerful Drift beacon in known space. This unique energy source makes the station critical to interstellar travel throughout the galaxy.

Description

Absalom Station serves as the heart of the Pact Worlds civilization—a massive artificial construct that represents both the greatest achievement and the deepest mystery of the modern era. As the seat of government and the primary hub for interstellar commerce, the station sees more traffic and conducts more business than any other location in known space. Its connection to Lost Golarion and the Starstone makes it one of the most strategically important locations in the galaxy.

Population & Inhabitants

The station hosts a diverse population representing humanity and other Golarion ancestries, plus visitors and immigrants from distant worlds across the galaxy. This cosmopolitan mix creates a vibrant, ever-changing society where countless cultures intersect.

Government & Political Structure

Absalom Station serves as the seat of power for the Pact Worlds government, making it the political center of the entire system. The station's administration manages not only its own internal affairs but coordinates policy across all member worlds.

Economy

Hundreds of corporations and embassies maintain headquarters on Absalom Station, making it the economic center of the Pact Worlds. The station facilitates trade between worlds and serves as the primary point of contact for species and civilizations from beyond the Pact Worlds.

Infrastructure

The station's structure supports massive population centers, commercial districts, government facilities, and residential areas across its various sections. The Ring, Arms, and other components provide distinct zones for different functions.

Strategic Significance

Absalom Station serves as a bastion against the galaxy's many threats while remaining vulnerable to invasion attempts by those seeking to control the Starstone and its transformative Drift travel capabilities. Control of the station would mean control of the primary Drift beacon and, potentially, the ability to influence or disrupt interstellar travel across known space.

Notable Features

  • The Starstone: The legendary artifact that powers the station and serves as the galaxy's most powerful Drift beacon
  • Connection to Lost Golarion: The station orbits the missing homeworld, representing one of the galaxy's greatest mysteries
  • Architectural Mystery: The unknown origins and original purpose of the station itself
  • Cultural Crossroads: The meeting point of countless civilizations and species

Source

GM Core pg. 154


Verces

"The Line"

Position in System

Third planet from the sun in the Pact Worlds system

Physical Characteristics

Verces is a tidally locked world, meaning one side always faces the sun while the other remains in perpetual darkness. The planet features:

  • Fullbright (Light Side): Sun-scorched wasteland subjected to constant solar radiation
  • Darkside (Dark Side): Frozen wasteland locked in eternal night
  • The Ring of Nations: A habitable belt between the extremes, featuring temperate conditions

Specific data on diameter, mass, gravity, atmosphere composition, or orbital periods are not provided in available sources.

Description

Verces is recognized as the technological hub of the Pact Worlds, featuring a sun-scoured light side, a frozen dark side, and a belt of opulent cybercities linked by high-speed bullet trains. The planet represents the pinnacle of urban development and technological achievement in the system, with its cities showcasing the most advanced infrastructure available. Despite the hostile environments on either extreme of the planet, the habitable ring has been transformed into a showcase of civilization and innovation.

Inhabitants & Government

The Ring of Nations, the habitable band circling the planet, is governed by an elected Grand Assembly. This democratic institution manages the complex web of megacities and their interconnected infrastructure. The Verthani, native to Verces, are the primary inhabitants, though the planet's status as an industrial and corporate powerhouse attracts beings from across the system.

Major Settlements

The primary developed region is the Ring of Nations, a continuous band of megacities connected by advanced bullet train infrastructure. These cities form an interconnected urban network that spans the entire habitable zone, creating a planet-spanning metropolis.

Economy & Political Structure

The broader Pact System recognizes Verces as an industrial and corporate powerhouse. The planet's economy is driven by high-tech manufacturing, research and development, and corporate enterprise. The concentration of wealth and technology has made Verces one of the most influential members of the Pact Worlds.

Notable Features

  • Tidally Locked: Unique planetary conditions creating extreme environments on either hemisphere
  • Bullet Train Network: High-speed transportation connecting all major population centers
  • Cybercities: Advanced urban centers showcasing cutting-edge technology and architecture
  • Frontier Outposts: Settlements beyond the main cities, often home to bandits and outlaws
  • Fullbright Wasteland: The sun-blasted hemisphere, largely uninhabited but occasionally explored
  • Darkside Wasteland: The frozen hemisphere, home to hardy frontier communities

Historical Significance

Verthani aetherships from Verces were the first vessels to traverse interplanetary space through non-magical means, making Verces pivotal in the history of space exploration. This achievement established the planet's reputation as a center of technological innovation.

Transportation

The planet's famous bullet train system provides rapid transit across the Ring of Nations, connecting all major cities and industrial centers. This infrastructure is considered one of the engineering marvels of the Pact Worlds.


The Idari

"The Renewal"

Position in System

Orbits between Verces and the Diaspora in the Pact Worlds system

Physical Characteristics

The Idari is a massive, self-sustaining worldship featuring:

  • Torpedo-shaped vessel design
  • Four rings at various points down its length
  • Artificial gravity and atmosphere
  • Complete life support systems capable of sustaining populations for generations

Origin & History

Originally constructed on Kasath to escape that planet's dying sun, the ship arrived in the Pact Worlds in 240 AG (After Gap). The vessel has operated continuously for centuries through generations of kasathans, representing one of the greatest engineering achievements in known history.

Rather than settle on their intended destination (Akiton, which was already occupied when they arrived), the kasathans chose to remain in orbit, making the Idari a permanent fixture in the system.

Description

The Idari represents the ultimate expression of kasathan ingenuity and determination—a city-sized starship that has become a world unto itself. More than just a vessel, the Idari is a living monument to kasathan culture and their successful exodus from their dying homeworld. The ship's continued operation over centuries demonstrates the kasathans' commitment to maintaining their heritage while adapting to life in the Pact Worlds.

Inhabitants

The Idari hosts a significant kasathan population and serves as the cultural center for kasathan civilization in the Pact Worlds. While kasathans are the primary inhabitants, the ship's role as a trade hub means it regularly hosts visitors from across the system.

Government & Society

The Idari maintains rigid and structured governance, operating on principles of ancient ancestral traditions. Kasathan society emphasizes community-focused values, collective duty, and mutual respect. These cultural principles have allowed the ship to function smoothly for generations, with each kasathan understanding their role in maintaining their mobile world.

Economy & Role

The Idari functions as a thriving trade hub and political center within the Pact Worlds. Its position between major inhabited worlds makes it an ideal stopover for vessels traveling through the inner system. The kasathans have leveraged this strategic location to establish the Idari as an important commercial center.

Notable Features

  • Self-Sustaining Systems: Complete life support capable of maintaining populations indefinitely
  • Cultural Preservation: The ship serves as a living museum of kasathan history and tradition
  • Strategic Location: Positioned along major trade routes between inner and outer system worlds
  • Generational Operation: Successfully maintained and operated for centuries
  • Four Ring Structure: Distinctive architectural design that defines the ship's appearance

Cultural Significance

For kasathans, the Idari represents more than a home—it symbolizes their species' adaptability, resilience, and commitment to preserving their culture in the face of existential threats. The successful exodus from Kasath and the establishment of the Idari as a permanent fixture in the Pact Worlds is a source of immense pride.


Akiton

"The Battlefield"

Position in System

Fourth planet from the sun; historically noted as once being the closest planet to Lost Golarion before its disappearance

Physical Characteristics

Akiton is a red planet featuring:

  • Iron-rich composition giving it a distinctive red coloration
  • Vast ice shelves along the poles
  • Sunbaked deserts covering much of the surface
  • Thin atmosphere

Specific measurements for diameter, mass, gravity, or orbital periods are not provided in available sources.

Description

Akiton is characterized as a dusty, red world of sunbaked deserts, rundown cities, and rusting scrapyards. The planet represents a stark example of economic collapse and environmental decline. Once prosperous through the mining and export of thasteron—a valuable starship fuel—Akiton has descended into poverty and decay following the obsolescence of its primary resource. The planet now features an ever-expanding wasteland dotted with the ruins of its former glory.

History & Economic Collapse

Akiton was previously wealthy through thasteron mining, with the fuel supporting a thriving industrial economy. However, the discovery of Drift travel and hyperspace made thasteron obsolete, causing the planet's economy to collapse catastrophically. The resulting depression transformed Akiton from an industrial powerhouse into a dying world where scarcity and desperation define daily life.

Government & Political Structure

The planet is now governed by petty city-states controlled by corporate interests and crime families. Central authority has broken down, leaving a patchwork of competing powers that rule through force and influence rather than legitimate governance. This fragmented political landscape reflects the planet's overall decline.

Inhabitants

Survivalist communities eke out existence in the ruins and wastelands. The population has declined significantly from Akiton's industrial heyday, with many inhabitants struggling to survive in increasingly harsh conditions. The collapse of the economy has created a population defined by resourcefulness and desperation.

Economy

With thasteron mining no longer viable, Akiton's economy has largely collapsed. What economic activity remains centers on salvage operations, scrap metal trading, and various illicit enterprises. The planet's corporate rulers and crime families maintain control through monopolies on what few resources remain.

Notable Features

  • Thasteron Deposits: Now-worthless mineral deposits that once fueled the planet's economy
  • Rusting Scrapyards: Vast fields of abandoned industrial equipment and derelict vessels
  • Rundown Cities: Decaying urban centers that showcase the planet's fallen state
  • Polar Ice Shelves: Potentially valuable water resources in the frozen poles
  • Expanding Wastelands: Deserts growing as environmental conditions deteriorate

Cultural Impact

Akiton serves as a cautionary tale within the Pact Worlds—a reminder of how quickly prosperity can turn to ruin when a world becomes overly dependent on a single resource. The planet's decline has made "going Akiton" a common phrase for economic collapse throughout the system.


The Diaspora

"The Lost Ones"

Position in System

Located between the Idari worldship and the planet Eox, occupying the orbital zone where a planet would typically exist

Physical Characteristics

The Diaspora is an asteroid belt comprising countless asteroids, starship wrecks, and space anomalies. The belt contains fragments from destroyed planets mixed with planetary debris, creating a vast field of floating rocks ranging from pebble-sized to moon-sized bodies.

Origin & History

The Diaspora was formed during ancient warfare when the inhabitants of Eox destroyed the twin planets Damiar and Iovo. The cataclysmic weapons used in this conflict shattered both worlds, leaving their remains scattered across what would have been their orbital paths. The resulting debris field has become one of the most dangerous and mysterious regions in the Pact Worlds.

Description

The Diaspora represents one of the galaxy's greatest graveyards—a chaotic region where the ruins of civilizations mix with active settlements, where ancient technology lies waiting to be discovered, and where the laws of reality itself sometimes break down. The belt serves as home to those seeking to escape civilized space, whether they're prospectors seeking fortune, criminals fleeing justice, or researchers pursuing dangerous knowledge.

Government & Political Structure

The Diaspora has little in the way of government or law enforcement. What order exists comes from informal agreements between settlements, corporate security forces protecting mining operations, and the occasional intervention by Pact Worlds authorities. The region's lawlessness makes it attractive to those who prefer to operate outside established systems.

Inhabitants & Species

The Diaspora hosts a diverse and often desperate population:

  • Scavengers: Those who make their living salvaging technology and materials from the ruins
  • Explorers: Adventurers seeking lost treasures and ancient secrets
  • Miners: Corporate employees and independent prospectors extracting valuable minerals
  • Pirates: Criminals who prey on shipping and settlements
  • Fugitives: Those fleeing law or enemies in civilized space
  • Unethical Scientists: Researchers conducting experiments too dangerous or immoral for regulated space
  • Sarcesian Travelers: Nomadic beings who use the region as a transit corridor

Notable Features

The River Between

A golden stream of solar energy called the River Between runs through the Diaspora in an endless loop. This mysterious phenomenon provides power to settlements and serves as a space highway for vessels that can harness its currents. Crèche worlds—artificial habitats powered by this energy stream—orbit within the River, creating relatively safe havens in the otherwise chaotic belt.

Supernatural Phenomena

The Diaspora exhibits numerous reality-warping anomalies:

  • Planar Fissures: Tears in reality leading to other dimensions
  • Time Loops: Regions where time behaves abnormally, trapping vessels or causing temporal paradoxes
  • Reality Rifts: Areas where the fundamental laws of physics break down
  • Energy Storms: Unpredictable storms of energized plasma and magical energy
  • Hauntings: Persistent psychic impressions from the billions who died in the planets' destruction
  • Countless Other Mysteries: Unexplained phenomena that defy scientific understanding

Economy & Purpose

Salvage operations and resource extraction dominate the Diaspora's economic activity. The ruins of two advanced civilizations provide an apparently endless supply of technology and materials for those willing to brave the region's dangers. Mining operations extract valuable minerals from the larger asteroids, while salvage crews recover ancient artifacts and functioning technology from the debris.

Dangers

The Diaspora is considered one of the most dangerous regions in the Pact Worlds. Navigation is treacherous due to the dense asteroid field, pirates operate with near impunity, and the supernatural phenomena can destroy vessels or drive crews mad. The combination of physical and metaphysical threats makes every journey through the Diaspora a calculated risk.


Eox

"The Dead"

Position in System

Sixth planet from the sun, located beyond the Diaspora

Physical Characteristics

Eox is a desolate, irradiated world featuring:

  • No atmosphere (lost long ago in the cataclysm)
  • Twisted, barren surface
  • Radioactive wastelands
  • Numerous low-altitude asteroids in orbit

Specific measurements for diameter, mass, current gravity, day length, or year length are not provided in available sources.

History & Cataclysm

Once a green world ruled by the elebrians, Eox suffered catastrophic destruction when its leaders attacked the neighboring worlds Damiar and Iovo. The weapons used in this assault backfired, causing magical flame to burn their own world. The resulting devastation stripped away the atmosphere, irradiated the surface, and killed most of the population. This self-inflicted apocalypse transformed Eox from a verdant world into a deadly wasteland.

Description

Eox is now a deadly wasteland inhabited by undead, representing the ultimate consequence of unchecked ambition and warfare. The planet's surface is scarred by the ancient cataclysm, with twisted landscapes that reflect the magical energies that destroyed the world. Despite—or perhaps because of—its desolation, Eox has become a center of necromantic power and dark knowledge.

Inhabitants & Government

The elebrians are the dominant species, now existing as undead. The ruling class comprises "bone sages"—powerful undead spellcasters who govern scattered fiefdoms across the irradiated surface. These bone sages pioneered the necromantic arts that allowed elebrian civilization to continue after the loss of their living bodies. Their mastery of death magic has made Eox a feared and respected power within the Pact Worlds.

Major Settlements

The planet features magical bunkers and walled necropolises where the bone sages and their subjects exist. These fortified cities protect their inhabitants from the harsh surface conditions and provide centers of power for the various fiefdoms. Specific city names are not provided in available sources.

Society & Culture

Eoxian society is hierarchical, with the bone sages at the apex. The bulk of the population consists of mindless undead who serve the intelligent undead rulers. The bone sages compete for power and influence while maintaining enough cooperation to ensure Eox remains a unified force in Pact Worlds politics.

Notable Features

  • Mindless Undead Hordes: Vast numbers of lesser undead wander the twisted wastelands, serving as labor and defense
  • Necromantic Mastery: The bone sages' unparalleled expertise in death magic
  • Magical Bunkers: Fortified underground complexes that house the bone sages and their courts
  • Walled Necropolises: Cities of the dead where undead society thrives
  • Low-Orbit Asteroids: Remnants of the ancient cataclysm orbiting dangerously close to the surface
  • Irradiated Surface: Persistent magical and radioactive contamination from the ancient weapons

Political Standing

Despite its horrific nature, Eox is a member of the Pact Worlds. The bone sages' power and the planet's strategic position give it significant influence in system politics. Other worlds maintain wary relations with Eox, respecting its power while remaining vigilant against potential threats.

Economy

Eox's economy centers on necromantic services, dark magic artifacts, and the export of undead labor. The bone sages also trade in knowledge—particularly forbidden lore that more scrupulous worlds refuse to research.


Triaxus

"The Wanderer"

Position in System

Seventh planet from the sun, following an unusual elliptical orbit

Physical Characteristics

Triaxus features:

  • Large oceans
  • Green landmasses
  • Large polar ice caps
  • Abundant natural and magical resources

An image description from the source depicts "a planet with large oceans and green landmasses, as well as large polar ice caps," though specific measurements for diameter, mass, gravity, atmosphere, or standard orbital periods are not provided.

Description

Triaxus is a wandering world shaped by blazing summers and icy winters that last for generations. The planet's unusual orbit creates extreme seasonal variations that have profoundly influenced its ecology, civilizations, and inhabitants. The world is characterized by boundless magic and dramatic environmental changes that occur over centuries rather than months.

Extreme Seasons

Historically, Triaxus experienced seasons that lasted for centuries, with winter and summer each persisting for generations. Entire civilizations would rise and fall within a single season, and the inhabitants evolved to adapt to these extreme conditions. However, recent cosmic events have dramatically altered the planet's situation.

Recent Changes

Aucturn's explosion catapulted Triaxus from the most distant point in its orbit toward the sun, melting winter snows and suddenly shifting the world into blazing summer. This dramatic and unexpected change has created chaos across the planet, forcing civilizations to rapidly adapt to conditions they would normally have had centuries to prepare for.

Inhabitants & Species

Ryphorians: The primary inhabitants of Triaxus, ryphorians have evolved to adapt to the extreme seasonal changes. They possess unique physiological traits that allow them to survive and thrive in both the frozen winters and blazing summers.

Dragonkin: Native to Triaxus, dragonkin are hybrid draconic beings created as living symbols of the bonds between dragons and ryphorians. These powerful creatures represent the deep connection between the planet's dragon population and its primary humanoid inhabitants.

Notable Features

  • Generational Seasons: Winters and summers that historically lasted for centuries (now disrupted)
  • Abundant Magic: The planet possesses boundless magical energy and resources
  • Dragon-Ryphorian Bond: A unique relationship between dragons and ryphorians symbolized by the dragonkin
  • Sudden Climate Shift: Recent dramatic changes due to Aucturn's explosion
  • Adaptive Civilizations: Societies built to survive and transition between extreme seasonal conditions

Cultural Impact

The extreme seasons have created cultures focused on long-term planning, adaptation, and survival. Ryphorian civilization has developed sophisticated methods for preparing for seasonal transitions that normally span multiple generations. The recent disruption of this pattern has created unprecedented challenges and opportunities.

Magic & Resources

Triaxus is recognized for its abundant natural and magical resources. The planet's unique environmental conditions and strong magical fields have made it a valuable source of rare materials and powerful magical components.

Source

GM Core pg. 168


Bretheda

"The Cradle"

Position in System

Eighth planet from the sun, positioned in the outer system

Physical Characteristics

Bretheda is a gas giant of massive proportions, featuring:

  • Enormous size that allows it to form "its own miniature system"
  • Tumultuous atmospheric conditions
  • Multiple major moons in orbit

Specific measurements for diameter, mass, or atmospheric composition are not provided in available sources.

Description

Bretheda is a cosmopolitan world that serves as the center of its own miniature planetary system. The gas giant's massive size and numerous moons have allowed it to develop into a complex political entity with multiple sovereign societies orbiting it. Rather than being a single unified world, Bretheda represents a system within a system—a collection of related but distinct civilizations.

Inhabitants & Primary Species

Barathu: The primary rulers of Bretheda, barathu are gaseous beings that float through the planet's atmosphere. They possess sophisticated biological and technological capabilities that allow them to thrive in the gas giant's turbulent environment.

Confluence: The barathu formed Confluence, described as "a superorganism formed from linked barathu consciousnesses." This collective entity historically governed the planet and its protectorates, though this control has evolved over time as moon populations have gained autonomy.

Government & Political Structure

Bretheda's governance is complex and evolving. Confluence historically controlled commerce, laws, and governance across the entire Bretheda system, with all activities centered on barathu interests. However, tensions between the central authority and the "fringe interests" of moon populations have led to a more decentralized political structure.

The moon populations have increasingly asserted their independence, with some achieving full Pact Worlds status separate from Bretheda proper. This evolution reflects a shift from a centralized colonial model to a looser confederation of related but autonomous societies.

Major Moons

Bretheda possesses at least five major moons, three of which are detailed:

Dykon

A crystalline world dedicated to knowledge and learning. Dykon is inhabited by urogs, who have developed a society focused on scholarship and the preservation of information. The moon's unique crystalline structure may play a role in its inhabitants' approach to knowledge.

Kalo-Mahoi

A world of warm seas known for arts and culture. Kalo-Mahoi is inhabited by kalos, an aquatic species that has developed sophisticated artistic traditions. Notably, Kalo-Mahoi is the only moon in the Bretheda system with full Pact Worlds status, indicating its greater autonomy and importance in system politics.

Marata

A utopian forest moon supporting maraquoi colonies. Marata represents an ideal environment for the maraquoi, with pristine forests that allow their civilization to thrive in harmony with nature.

Notable Features

  • Miniature System: Bretheda's size and gravitational influence create a sub-system within the larger Pact Worlds
  • Confluence: A unique superorganism representing collective barathu consciousness
  • Sovereign Moons: Multiple moons with their own governments and civilizations
  • Cultural Diversity: Each moon has developed distinct cultures and societies
  • Evolving Governance: Transition from centralized control to a more federal structure

Economy

While specific economic details are not provided, Bretheda's position as "The Cradle" suggests it plays a nurturing role in the system's development. The diverse moon societies likely engage in trade with each other and with the broader Pact Worlds, with Bretheda serving as a hub for this commerce.

Political Tensions

The evolution of Bretheda's governance reflects ongoing tensions between the historical barathu dominance and the growing independence of moon populations. This dynamic creates both challenges and opportunities as the various societies work to define their relationships with each other and with the broader Pact Worlds.

Source

GM Core, pg. 172


Liavara

"The Dreamer"

Position in System

Ninth planet from the sun, located in the outer system

Physical Characteristics

Liavara is a peach-colored gas giant featuring:

  • Distinctive peach coloring
  • Shimmering rings encircling the planet
  • Countless shepherd moons ranging from house-sized to dwarf planet scale
  • Atmospheric layers surrounding its core
  • Floating gas jungles in the upper atmosphere

Specific measurements for diameter, mass, or atmospheric composition are not provided in available sources.

Description

Liavara is characterized by its mysterious inhabitants and delicate ecosystems. The gas giant features unique, fragile environments that require careful protection from contamination. The planet's distinctive appearance—peach-colored clouds with shimmering rings—makes it one of the most visually striking worlds in the Pact Worlds system.

The planet's atmosphere supports floating gas jungles and spherical arcologies designed for research and exploration activities. These structures allow solid-state beings to exist within the gas giant's environment while conducting studies of its unique ecology.

Inhabitants & Species

The Dreamers: Cryptic beings who are secretive about the planet and its nature. Little is known about the Dreamers, as they guard their knowledge jealously and rarely share information with outsiders. Their name suggests a connection to dreams, visions, or altered states of consciousness, though specifics are unclear.

Hallajin Seers: Aloof beings knowledgeable about secrets. The hallajin maintain a detached relationship with other Pact Worlds species, possessing information they rarely share. Their role as "seers" suggests prophetic or mystical abilities.

Barathu: Gas-dwelling beings from Bretheda maintain a presence on Liavara, operating research facilities and corporate outposts.

Government & Political Structure

Liavara is managed by Confluence, a barathu conglomerate from the nearby planet Bretheda. The barathu administration focuses on ecosystem protection and sustainable resource management, working to preserve Liavara's delicate environments while allowing limited exploitation of its resources.

Economy

Gas mining is a primary economic activity, with numerous barathu corporate outposts throughout the planet's atmosphere. However, access to these operations typically requires bribes or insider connections, suggesting a tightly controlled and possibly corrupt system. The Confluence's management prioritizes ecosystem protection, which limits the scale and scope of resource extraction.

Major Settlements & Locations

Roselight Arcology: A research station and settlement home to the Dreamer Lodge, operated by the Starfinder Society. This facility serves as the Society's primary base of operations in the outer system, allowing explorers and researchers to study Liavara's unique phenomena.

The Rose Garden: A haven for the Xenowardens—an organization dedicated to protecting and preserving alien ecosystems. The Rose Garden has established significant community influence on Liavara, working to ensure the planet's fragile environments remain intact.

Notable Features

  • Unique Ecosystems: Delicate, one-of-a-kind environments requiring protection from contamination
  • Floating Gas Jungles: Bizarre ecosystems that exist within the planet's atmosphere
  • Shimmering Rings: Spectacular ring system formed by shepherd moons
  • Countless Moons: From tiny shepherd moons to dwarf planet-sized satellites
  • Spherical Arcologies: Floating research stations designed for studying the gas giant's environment
  • Starfinder Society Presence: Roselight arcology serves as a major base for exploration and research
  • Xenowarden Influence: Strong environmental protection movement centered on the Rose Garden
  • Controlled Access: Corporate-controlled operations requiring connections or bribes to access

Cultural Significance

Liavara represents the intersection of scientific curiosity, environmental protection, and corporate exploitation. The Starfinder Society's presence reflects the planet's value for research, while the Xenowardens' influence demonstrates the importance of preserving its unique ecosystems. The tension between these interests and the barathu corporate operations creates a complex political environment.

Mystery & Secrets

The presence of the Dreamers and hallajin seers suggests Liavara holds secrets beyond its visible phenomena. The cryptic nature of these inhabitants and their reluctance to share knowledge implies hidden depths to the planet's nature that remain unexplored.


Apostae

"The Messenger"

Position in System

Located at the outer reaches of the Pact System, beyond the gas giants

Physical Characteristics

Apostae is a hollow planetoid featuring:

  • Rocky, cratered surface lacking atmosphere
  • Minimal natural resources on the surface
  • Mysterious gateways providing access to interior
  • Network of tunnels, magitech chambers, and caverns inside its core

Specific measurements for diameter or mass are not provided in available sources.

Origin & Nature

Apostae is not a natural planet but rather a vast interstellar vessel that entered the star system in an age long ago. The exterior is covered in stellar material collected over its untold millennia of travel, giving it the appearance of a natural celestial body. This disguise conceals the truth: Apostae is an immense worldship, its true nature hidden beneath accumulated space debris.

Description

Apostae functions as an immense complex or worldship whose original purpose remains mysterious. The rocky surface provides little indication of the sophisticated interior spaces that lie beneath. Access to these internal areas is controlled through mysterious gateways—portals of unknown origin that provide entry to the tunnel networks and chambers within.

The interior spaces include magitech chambers that blend magic and technology in ways that suggest an advanced civilization, as well as vast caverns whose purpose can only be guessed at. The age of these structures is unknown, but the sophistication of the magitech systems suggests they were built by beings of considerable power and knowledge.

Inhabitants

Azrinaran Elves comprise the primary population of Apostae. These drow escaped Lost Golarion through a portal that brought them to Apostae, where their descendants now control the world's industry through wealthy dynasties. The azrinaran have adapted to life within the hollow world, transforming its interior spaces into centers of commerce and manufacturing.

The society is organized around familial corporations—dynastic businesses that combine family loyalty with corporate structure. These organizations dominate Apostae's economy and politics, competing for influence and resources while maintaining enough cooperation to ensure the worldship's continued operation.

Government & Economy

Familial corporations govern Apostae through a combination of economic power and traditional authority. These dynasties control different aspects of the world's industry and commerce, creating a complex web of alliances and rivalries.

The economy specializes in:

  • Magitech Production: Advanced items that blend magic and technology
  • Weapons Manufacturing: Arms production for clients throughout the galaxy
  • Illicit Commerce: Goods and services that are illegal or restricted in other parts of the Pact Worlds

Apostae has a reputation as a place where almost anything can be bought or sold, provided one has the resources and connections. The worldship's location at the edge of the system and the azrinaran's willingness to deal in morally questionable goods have made it a hub for those who operate outside normal legal frameworks.

Notable Features

  • Hollow Interior: The planetoid is not solid but contains vast internal spaces
  • Mysterious Gateways: Portals of unknown origin providing access to the interior
  • Magitech Chambers: Advanced facilities blending magic and technology
  • Tunnel Networks: Extensive passages connecting the interior spaces
  • Ancient Construction: The worldship's age and builders remain unknown
  • Disguised Exterior: Surface material collected during millennia of travel
  • Corporate Dynasties: Powerful family businesses controlling the economy

Mystery & Secrets

Apostae's greatest mysteries include:

  • Original Builders: Who created the worldship and for what purpose?
  • Age: How long has Apostae been traveling through space?
  • Portal to Golarion: How did the azrinaran access Apostae from Lost Golarion?
  • True Capabilities: What other functions might the worldship possess beyond those the azrinaran have discovered?

Strategic Significance

Apostae's location at the system's edge makes it an ideal staging point for those entering or leaving the Pact Worlds. Its willingness to deal in illicit goods and services makes it valuable to criminals, mercenaries, and others who operate outside the law. The worldship's defenses and the azrinaran dynasties' power ensure that Pact Worlds authorities must deal carefully with Apostae despite its questionable activities.


Pulonis

"The Rebel"

Position in System

Located in the Ghavaniska System, which is described as "Veskarium-dominated," though Pulonis is now a member of the Pact Worlds alliance

Physical Characteristics

Pulonis features:

  • Titanic jungles
  • Dangerous beasts
  • Wild magnetic storms

Specific measurements for diameter, mass, gravity, atmosphere composition, day length, or year length are not provided in available sources.

Description

Pulonis is characterized as dangerous and beautiful—a world where massive jungles host fierce predators and powerful magnetic storms sweep across the landscape. The planet's natural hazards make it challenging to settle and develop, but these same features have forged a resilient population capable of defending their independence.

Inhabitants & Species

Pahtras are native to Pulonis and consider it their homeworld. These beings have evolved to survive and thrive in the planet's challenging environment, developing capabilities that allowed them to resist Veskarium occupation and eventually throw off imperial rule.

Political History & Independence

Pulonis was formerly under the control of the Veskarium empire, which dominated the Ghavaniska System. However, the pahtras successfully declared independence through armed resistance. A series of brutal but brief skirmishes resulted in the departure of the last loyalist Veskarium forces, establishing Pulonis as a sovereign world.

Government

A governing union of nations manages Pulonis's affairs. This structure suggests that the pahtras have not united under a single planetary government but instead maintain multiple national entities that cooperate on matters of planetary importance while preserving local autonomy.

Political Status

Pulonis recently joined the Pact Worlds alliance, marking a significant shift in the system's political landscape. The planet's admission brings the first non-Pact System world into the alliance, potentially setting a precedent for future expansion. For the pahtras, Pact Worlds membership provides protection against potential Veskarium attempts to reconquer the planet while offering access to wider galactic trade and politics.

Notable Features

  • Titanic Jungles: Massive forests covering much of the planet's surface
  • Dangerous Megafauna: Powerful predators that pose threats even to armed explorers
  • Magnetic Storms: Wild electromagnetic phenomena that can disrupt technology and navigation
  • Recent Independence: Newly freed from Veskarium control
  • Strategic Location: First Pact Worlds member outside the core system

Economy

Specific economic details are not provided in available sources, though the planet's jungle environment likely yields exotic resources. The recent independence and new Pact Worlds membership suggest the economy is in transition as Pulonis establishes new trade relationships.

Strategic Significance

Pulonis's admission to the Pact Worlds represents a major political development. It demonstrates the alliance's willingness to expand beyond its traditional boundaries and provides a foothold in Veskarium-dominated space. For the Pact Worlds, Pulonis offers strategic advantages in any future conflicts with the Veskarium. For Pulonis, the alliance provides security and legitimacy for its hard-won independence.

Military Capability

The successful resistance against Veskarium forces indicates that Pulonis possesses significant military capability despite its recent independence. The pahtras' ability to conduct a successful rebellion suggests they are formidable warriors capable of defending their world against future threats.

Source

GM Core pg. 176


Summary

The Pact Worlds system contains a remarkable diversity of environments, civilizations, and political entities. From the machine civilization of Aballon near the sun to the rebel world of Pulonis in distant space, each world contributes unique perspectives and capabilities to the alliance.

Key themes across the system include:

  • Technological advancement (Verces, Aballon, Absalom Station)
  • Environmental diversity (Castrovel's jungles, Triaxus's extreme seasons, the gas giants)
  • Political complexity (Bretheda's evolving moon relationships, Pulonis's recent independence)
  • Ancient mysteries (The Diaspora's ruins, Apostae's unknown origins, Absalom Station's Gap-era appearance)
  • Adaptation to catastrophe (Eox's undead civilization, Akiton's economic collapse, the Idari's exodus)

Together, these worlds form a vibrant, interconnected system where countless species cooperate, compete, and coexist in an ever-changing political and social landscape. The Pact Worlds alliance provides a framework for managing relationships between these diverse entities while allowing each to maintain its unique character and interests.


Sources

All information scraped from 2e.aonsrd.com on 2026-01-17: