PF2E CONTENT IN SF2E GUIDE
Purpose: Reference for using PF2E compendium content in SF2E campaigns Last Updated: 2026-01-17
CORE PRINCIPLE
"The rules for Starfinder and Pathfinder are fully compatible." — SF2E GM Core, Chapter 5: Anachronistic Adventures
All PF2E content works in SF2E campaigns. This guide helps you understand:
- What's available
- Naming differences (flavor only)
- Where to find SF2E-flavored equivalents
EVERYTHING WORKS
| Content Type | Works in SF2E? | Notes |
|---|---|---|
| Classes | Yes | All 20+ PF2E classes |
| Ancestries | Yes | All PF2E ancestries |
| Backgrounds | Yes | All PF2E backgrounds |
| Feats | Yes | General, skill, ancestry, class |
| Spells | Yes | All traditions |
| Items | Yes | All equipment types |
| Archetypes | Yes | All dedications |
| Heritages | Yes | Including versatile heritages |
ITEM NAMING: PF2E vs SF2E
These are the SAME mechanics with different names. Use whichever fits your campaign's tone:
| PF2E Name | SF2E Name | Mechanics | Module Compendium |
|---|---|---|---|
| Scrolls | Spell gems | Single-use spell | pf2e-starships.spells |
| Potions | Serums | Consumable effect | pf2e-starships.tech-items |
| Elixirs | Serums | Consumable buff | pf2e-starships.tech-items |
| Alchemical bombs | Grenades | Thrown explosives | pf2e-starships.tech-items |
| Poisons | Biotech toxins | Applied toxins | pf2e-starships.augmentations |
| Wands | Spell chips | Rechargeable spell item | — |
| Staves | Tech staves | Multi-spell item | — |
| Runes | Equipment grades | Item enhancement | (SF2E uses grades) |
| Talismans | Tech consumables | One-use attached item | — |
Equipment Enhancement: Runes vs Grades
PF2E uses runes to enhance weapons/armor. SF2E uses equipment grades.
Both systems work. Choose based on campaign tone:
| System | Flavor | How It Works |
|---|---|---|
| Runes (PF2E) | Magical enchantment | Etch runes onto items |
| Grades (SF2E) | Tech upgrade | Upgrade equipment grade (Commercial → Paragon) |
You can even mix them - a character might have a rune-enhanced ancestral sword AND a grade-upgraded laser rifle.
CLASS FEATURES
All class features work. Some have SF2E flavor alternatives:
| PF2E Class Feature | Works? | SF2E Alternative |
|---|---|---|
| Alchemist bombs | Yes | Can also use grenades |
| Scroll/wand feats | Yes | Can also use spell gems/chips |
| Rune crafting | Yes | Can also use grade upgrades |
| Poison crafting | Yes | Can also craft biotech toxins |
| Familiar | Yes | Can be tech drone/AI |
Alchemist in SF2E
- Bombs work exactly as written
- Can ALSO use grenades from tech-items compendium
- Elixirs = Serums (same mechanics)
- Mutagens work unchanged
Inventor in SF2E
- Innovations work as written
- Flavor as experimental tech
- Unstable abilities = prototype tech
SPELLS
All spells work in SF2E. Consider:
| Spell Type | Notes |
|---|---|
| Damage spells | Work unchanged |
| Healing spells | Work unchanged |
| Utility spells | Work, but tech may be cheaper |
| Summoning | Work - summon creatures/constructs |
| Enchantment | Work unchanged |
Utility Spell Consideration
Some utility spells duplicate cheap tech:
- Darkvision spell vs. darkvision goggles (tech)
- Fly spell vs. jetpack (tech)
- Comprehend Languages vs. translator device (tech)
These still work - spells don't require equipment and can't be lost/broken.
CURRENCY
All item prices use PF2E gold pieces (gp), aligned with PF2E's level-based pricing curve.
| PF2E | SF2E Flavor | Conversion |
|---|---|---|
| 1 gold piece | 10 credits | 1:10 |
| 1 silver piece | 1 credit | 1:1 |
| 1 copper piece | 0.1 credits | 1:0.1 |
In the Pact Worlds setting, "credits" is the in-world name for currency. For game mechanics, use gp. In mixed campaigns, use whichever flavor term fits the scene:
- Fantasy planet: gold/silver
- Space station: credits
- Trading hub: either accepted
In Foundry VTT: All item prices are stored in the gold piece (gp) field.
THEMATIC GUIDANCE
Mixing PF2E and SF2E Content
Option 1: Full Integration
- Use all PF2E and SF2E content freely
- Scrolls and spell gems both exist
- Runes and grades both exist
- Maximum player choice
Option 2: SF2E Flavor Preference
- Use SF2E naming when available
- Module compendiums have SF2E-flavored items
- More consistent sci-fi tone
Option 3: Separated by Origin
- PF2E items = archaic/magical
- SF2E items = technological
- Clear distinction by source
Flavor Adjustments
| PF2E Concept | SF2E Flavor |
|---|---|
| Magic shop | Tech store / Fabricator |
| Wizard's tower | Research station |
| Temple | Medical facility / Shrine |
| Thieves' guild | Criminal syndicate |
| Knight | Power armor trooper |
| Dragon | Alien megafauna |
MODULE COMPENDIUMS
SF2E-flavored equivalents are available in these module compendiums:
| Content | Compendium | Items |
|---|---|---|
| Tech weapons | pf2e-starships.tech-weapons | 1,782 |
| Tech armor | pf2e-starships.tech-armor | 304 |
| Tech items | pf2e-starships.tech-items | 381 |
| Augmentations | pf2e-starships.augmentations | 504 |
| Grenades | pf2e-starships.tech-items | (included) |
| Serums | pf2e-starships.tech-items | (included) |
QUICK REFERENCE
Player wants to use PF2E content? → Yes, it works.
Player wants SF2E-flavored version? → Check module compendiums.
GM unsure about mixing? → Both work; choose based on tone.
Item seems "fantasy" for sci-fi? → Refluff as tech equivalent.
EXTERNAL RESOURCES
- PF2E Content: https://2e.aonprd.com
- SF2E Content: https://2e.aonsrd.com
- Module Compendiums: In Foundry, browse pf2e-starships packs
All PF2E content is compatible with SF2E. This guide is for reference, not restriction.
