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PF2E CONTENT IN SF2E GUIDE

PF2E CONTENT IN SF2E GUIDE

Purpose: Reference for using PF2E compendium content in SF2E campaigns Last Updated: 2026-01-17


CORE PRINCIPLE

"The rules for Starfinder and Pathfinder are fully compatible." — SF2E GM Core, Chapter 5: Anachronistic Adventures

All PF2E content works in SF2E campaigns. This guide helps you understand:

  • What's available
  • Naming differences (flavor only)
  • Where to find SF2E-flavored equivalents

EVERYTHING WORKS

Content TypeWorks in SF2E?Notes
ClassesYesAll 20+ PF2E classes
AncestriesYesAll PF2E ancestries
BackgroundsYesAll PF2E backgrounds
FeatsYesGeneral, skill, ancestry, class
SpellsYesAll traditions
ItemsYesAll equipment types
ArchetypesYesAll dedications
HeritagesYesIncluding versatile heritages

ITEM NAMING: PF2E vs SF2E

These are the SAME mechanics with different names. Use whichever fits your campaign's tone:

PF2E NameSF2E NameMechanicsModule Compendium
ScrollsSpell gemsSingle-use spellpf2e-starships.spells
PotionsSerumsConsumable effectpf2e-starships.tech-items
ElixirsSerumsConsumable buffpf2e-starships.tech-items
Alchemical bombsGrenadesThrown explosivespf2e-starships.tech-items
PoisonsBiotech toxinsApplied toxinspf2e-starships.augmentations
WandsSpell chipsRechargeable spell item
StavesTech stavesMulti-spell item
RunesEquipment gradesItem enhancement(SF2E uses grades)
TalismansTech consumablesOne-use attached item

Equipment Enhancement: Runes vs Grades

PF2E uses runes to enhance weapons/armor. SF2E uses equipment grades.

Both systems work. Choose based on campaign tone:

SystemFlavorHow It Works
Runes (PF2E)Magical enchantmentEtch runes onto items
Grades (SF2E)Tech upgradeUpgrade equipment grade (Commercial → Paragon)

You can even mix them - a character might have a rune-enhanced ancestral sword AND a grade-upgraded laser rifle.


CLASS FEATURES

All class features work. Some have SF2E flavor alternatives:

PF2E Class FeatureWorks?SF2E Alternative
Alchemist bombsYesCan also use grenades
Scroll/wand featsYesCan also use spell gems/chips
Rune craftingYesCan also use grade upgrades
Poison craftingYesCan also craft biotech toxins
FamiliarYesCan be tech drone/AI

Alchemist in SF2E

  • Bombs work exactly as written
  • Can ALSO use grenades from tech-items compendium
  • Elixirs = Serums (same mechanics)
  • Mutagens work unchanged

Inventor in SF2E

  • Innovations work as written
  • Flavor as experimental tech
  • Unstable abilities = prototype tech

SPELLS

All spells work in SF2E. Consider:

Spell TypeNotes
Damage spellsWork unchanged
Healing spellsWork unchanged
Utility spellsWork, but tech may be cheaper
SummoningWork - summon creatures/constructs
EnchantmentWork unchanged

Utility Spell Consideration

Some utility spells duplicate cheap tech:

  • Darkvision spell vs. darkvision goggles (tech)
  • Fly spell vs. jetpack (tech)
  • Comprehend Languages vs. translator device (tech)

These still work - spells don't require equipment and can't be lost/broken.


CURRENCY

All item prices use PF2E gold pieces (gp), aligned with PF2E's level-based pricing curve.

PF2ESF2E FlavorConversion
1 gold piece10 credits1:10
1 silver piece1 credit1:1
1 copper piece0.1 credits1:0.1

In the Pact Worlds setting, "credits" is the in-world name for currency. For game mechanics, use gp. In mixed campaigns, use whichever flavor term fits the scene:

  • Fantasy planet: gold/silver
  • Space station: credits
  • Trading hub: either accepted

In Foundry VTT: All item prices are stored in the gold piece (gp) field.


THEMATIC GUIDANCE

Mixing PF2E and SF2E Content

Option 1: Full Integration

  • Use all PF2E and SF2E content freely
  • Scrolls and spell gems both exist
  • Runes and grades both exist
  • Maximum player choice

Option 2: SF2E Flavor Preference

  • Use SF2E naming when available
  • Module compendiums have SF2E-flavored items
  • More consistent sci-fi tone

Option 3: Separated by Origin

  • PF2E items = archaic/magical
  • SF2E items = technological
  • Clear distinction by source

Flavor Adjustments

PF2E ConceptSF2E Flavor
Magic shopTech store / Fabricator
Wizard's towerResearch station
TempleMedical facility / Shrine
Thieves' guildCriminal syndicate
KnightPower armor trooper
DragonAlien megafauna

MODULE COMPENDIUMS

SF2E-flavored equivalents are available in these module compendiums:

ContentCompendiumItems
Tech weaponspf2e-starships.tech-weapons1,782
Tech armorpf2e-starships.tech-armor304
Tech itemspf2e-starships.tech-items381
Augmentationspf2e-starships.augmentations504
Grenadespf2e-starships.tech-items(included)
Serumspf2e-starships.tech-items(included)

QUICK REFERENCE

Player wants to use PF2E content? → Yes, it works.

Player wants SF2E-flavored version? → Check module compendiums.

GM unsure about mixing? → Both work; choose based on tone.

Item seems "fantasy" for sci-fi? → Refluff as tech equivalent.


EXTERNAL RESOURCES


All PF2E content is compatible with SF2E. This guide is for reference, not restriction.